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INDIE GAME MAKING CONTEST ENTRY
THE CONTEST ENTRY VERSION COMPLETED BEFORE THE DEADLINE IS VERSION 1.4! Any version after that is not for the contest. I'm keeping the contest version up for you to see what it was like then(I was unhappy with how I didn't revise the writing when I changed the number of levels)!

The contest entry aims for an hour length. Future, more enhanced versions will have more levels. But for the contest, this first version will feature ONE memory the player must complete. It'll have four stages for visiting, as you try to find the conspiracy and solve this patient's problem.


COMPLETE: Current Version: 1.5
(Check download page for a version without RTP)

Perspective stars Amelia, the player, who discovers her attribute: memory. Guided by a therapist, she'll figure out how to use this ability in helpful ways for the patients. Evelyn Catarina, the lead therapist in the office, and her assistant Mr Pharell hope for an even greater benefit: finding information on a multi-country conspiracy!

The player will enter the patient's memory where they must follow clues. How do you obtain clues? By spectating the memory and watching where people go, hearing what they say. Based on your observations, you'll follow each lead to be in the right spot at the right time, and discover the mystery behind the memory! You can only be in one place at one time and when you discover something, you may have to just go back to an earlier part of the memory to follow the lead. Jump from stage to stage in the memory, each lasting a few minutes long.

The game experience will be very different for everyone! You can choose to find clues however you like. Follow this one person through the whole stage. Run around aimlessly to happen across something luckily. Choose a room and stay the entire stage. Do what you want to figure it out. Do the stages in any order! In the end, you'll need to have each piece of the mystery to prove the answer to it! (Although using your deduction skills is the preferred strategy)

Resource credits to:
Celiana for the tileset
Kread for an Event Update script
N.A.S.T.Y. Text Pop Over Events -Nelderson, tomoaky, and IceDragon
Gab Window - Yanfly
RMN Music Pack for the Soundtrack
MACK for use of the character generator

Other than my work, which includes level design, narrative design, writing, and all things gameplay, Seiromem mapped the level. And then thanks are due for my testers!
Veronica Bennie(Younger Sister)
John Bennie(Younger Brother, AKA: Seiromem)
Adam Rice
Andrew Clifford
Sone Berrios

Latest Blog

Act 2 resuming development, new system for clues, and Itch.io

Itch.io
First off, I've put the game up on itch.io! Perspective is ultimately going to be free of course, but I put it up there in case some might be generous enough to donate. It would help immensely and be very appreciated. Here's the link. I might plan some kind of reward for those who donate, maybe extras. Hmmmm...
http://outcry44.itch.io/perspective

Resuming Development
On to other news! I've gotten back to this project, and I'm getting back to working on the mapping of my four levels. I was going to wait until all four were mapped and show them as progress, but it's taking longer then I'd hoped. One is done, but I need to move on to the next ones. Other than mapping, I've got some character graphics to edit, but I also recently have a change coming with act 2 in terms of clues.

New Evented Conditions for Clues
I always knew using regions would be the way to go(since I'm just an eventer), but had not figured out how to use them in VXACE. I knew them in vx but for some reason didn't find them in ACE. But I looked back into it and found it to be a great way to make sure the player is standing near the clue in order for it to appear. I can also track to make sure they have seen hints to where to find a clue before they can find said clue. This will be an interesting tool to make sure players aren't randomly happening upon these clues, and I can force them to deduce where they should find the clues instead. However, I'll be careful with this, especially with what I just mentioned: making sure they have seen hints first. This would be confusing to a player who already knows about the clue and just wants to find it. So I can only add this condition in certain circumstances. Act 1's level won't be changed much, but these next act 2 levels will!

I still don't have a way to allow fast forwarding and rewinding. That's a little too intense for my skills. That would be a feature in a remake, when I can work with a programmer to set that up. But ah well. That's what's new with Perspective! Again, if you like my work and can donate a dollar in support, I'll be very thankful!

Posts

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The game experience will be very different for everyone! You can choose to find clues however you like.


Ohh, now this looks interesting. I'll be trying it out =D
Good luck in the competition!
author=TungerManU
author=outcry312
Yes, I put it in the description at the very top!
'right, just wanted to know. Because there might be some other contests out there, you know.


Correct, but that's the only name I honestly know this contest as hah. But yes, clarification always helps!
author=TungerManU
I'm absolutely loving how this sounds. Is it for 'that' game making contest? The big-money one?


Yes, I put it in the description at the very top!
author=UPRC
Very interesting concept!


Thank you! I'm excited, having fun working on it so far. :D
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