• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Horror house, fun for everyone! Mmmaybe...

Hello, and welcome to the review of another horror game, "Sukutte - save me" by Kona! Wait... that's three reviews of three horror games in a row, isn't it? Yes, anyway if you check them these are all different and look different. Anyway let's start from the beginning-

Sukutte is a japanese horror rpg made in 2011 not with Rpgmaker but with Wolf rpg editor (that I see it's used often in japan to make horror games) and later translated into English in 2013. Sukutte is a game divided into two parts and it's a rather simple story: a japanese schoolgirl fond of photography, Kondo Chiyo, goes to a supposed haunted house to take some cool pictures, what a great idea! She goes missing, so her schoolmate Abe Marisa goes there to look for her, but clearly there's something sinister in that house... what a shocking surprise!


Oh, and I believed that those things were totally useless!!!

Ok, this is a horror adventure, so if you have already played this kind of game, bue assured that as usual you will get some expected things: chases scenes (just a couple to tell the truth), jumpscares, grisly scenes (you've been warned) and puzzles!

Graphically the game uses the old classic First Seed Refmap tilesets but there is a lot of custom content for what concerns for example the facesets (they're... uhn ok, one , Sano, is hideous but ok maybe it's me!) and he cutscenes, including the most violent ones. A thin I did not like is how npcs walk on the spot, but on it's not a terrible error. Mapping is not too terrible, I mean at least they avoided to use too many dark rooms or excessive obscuring effects like other rpgmaker horror games I played and reviewed in the past... unfortunately the developer committed the sin of overly spacious rooms and corridors, the mansion is huge and some doors are never meant to be open. Others instead have to be opened to progress, but getting a key to get another key to obtain a third key, with a lot of walking in between is not exactly fun, I think.


We need a key to get a key to obtain another key! And what happens next really surprised me. You've been warned!

The puzzles are all quite logical and there are hints here and there, anyway if you have any problem, especially for the one that requires a knowledge of the Japanese weekday, there is a solution on the gamepage for each problem you may have.
Anyway the suggestion is always the same: explore every location and interact with everything, collect items and remember to save your progress at the save points (that resemble strange luminous light blue circles, so they stand out everywhere).
Music and sounds are just ok, unfortunately they do not contribuite much to beuing a tense atmosphere, that is more relegated to the jumpscares and scenes that I admit I was often able to predict (Sano, dear little Sano...).

Now, "Sukutte-Save me", comes here with a cool addition, "Sukutte-She game me quite a show", an additional sequel scenario with a new cast of characters (including Yokoyama, the beatiful shonen, only one to possess a non-custom made faceset!) that let us play as a different protagonist, and explain a lot about the story. Oddly I liked this part even more than the main game, it's more original and unpredictable and there are some real bizarre scenes (the giant dog!). While some problems still persist (like the overly huge maps, present also in some cutscenes) there is more variety of locations, more cutscenes and lots of explanations about the backstory of what happened in the main game. Obviously you have to play the first game because since it takes place later, it involves also some characters from the main game.


Ok, but please COULD YOU STOP WALKING ON THE SPOT WHILE I TALK TO YOU? That unnerves me so much!

Final Verdict
Sukutte is an ok game, it's not particular original or entertaining, still for a couple of hours (took me 1 hour and 45 more or less to complete, including the extra chapter) it's an ok game. It has no game breaking bug, but many little imperfections, from characters walking on the spot to the overly huge, long corridors. Puzzles are ok, and I warn you of the girsly scenes and some chase sections where it's very likely to die the first time: you have no life bar, being caught equals death! Luckily these are just a couple of occasions.
There are some things I liked, especially in the extra scenario, for example I'm pretty sure it's not a coincidence that Yokoyama charset is identical to David from The Crooked Man, (another classical japanese horror made with Rpg Wolf editor in 2012 by Uri and the first chapter of the "Strange Men Antology", so two years before this one). In any case a decent game, you can probably add 0.5 points to my rating if you are fond of similar short japanese horrors games.

Anyway... the final "one last word from the author".......... man I hated that!