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Mythos: The Beginning is a survival horror role playing game based on Gothic Horror monster movies of the 1930s like Frankenstein and The Corpse Vanishes.

Set in London in 1934, Mythos allows you to create your own paranormal investigator from scratch and guide them through a frightening exploration of the infamous Harborough Asylum. Three young university students have vanished while attempting to conduct a scientific survey of this dreaded place, and it's up to you to find them! Throughout the night you'll discover that Harborough Asylum's reputation is more than an urban legend, and you'll have to fight for your life against demons, zombies and otherworldly Lovecraftian foes.

Features
  • Blends traditional survival horror and RPG gameplay inspired by tabletop classics like Vampire: The Masquerade.

  • Old-school pen and paper style role playing, complete with dialogue trees, skill checks and dice rolls.

  • Create your character from scratch. Choose their gender, skills and background and then role play them!

  • Use non-combat skills like Persuade, Investigate and Occult Lore to discover new clues!

  • A Terrifying Gothic Horror storyline that pays homage to the monster movie classics of the 1930s.

  • Fully voice acted dialogue and an atmospheric soundtrack create an immersive horror experience.


Mythos: The Beginning is a horror game unlike any other for only $5.99. Are you brave enough to survive?

Latest Blog

The Horror Has Arrived!

I told you it was coming. I told you, but you didn't believe me. Now it's here, and you have to answer for your ignorance. It's waiting for you, lurking in the darkness, and you have no idea what you're getting into. The horror has arrived.

Mythos: The Beginning has finally been released into the world. As of this time of writing, the DRM-free version of the game is live and ready to purchase from the Dark Gaia Studios website. That's not all, though. From now until this time next week (October 6, 2014), you can get your copy of Mythos for only $4.99 by using the discount code MYTHOSROCKS.

So, yeah, that's it. After four whole months, my latest game is finally ready the masses. The real question is... are you ready for Mythos?

At the current time, the game is only available via direct download from the Dark Gaia website, but -- just like with Legionwood 2 -- other portals are in the works, including Desura and Steam, which should be live within a few weeks. In short, if you're one of the DRM faithful, you'll eventually get your chance to play Mythos as well.

Bleh!
  • Completed
  • Commercial
  • Dark Gaia
  • RPG Maker VX Ace
  • Adventure RPG
  • 06/20/2014 11:08 AM
  • 12/22/2014 09:54 AM
  • 07/30/2014
  • 66781
  • 22
  • 1896

Posts

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I seriously cant wait for this game. Looks great and has the colours and gritty atmosphere I love in these types of games. Keep at it man :)
This looks amazing. Can't wait for the release!
Thanks for the awesome comments! The demo was just released earlier today, if you're eager to get a taste before the full game goes on sale :)
I'm SOOOOOO looking forward to this. I'm not brave enough to play horror games
but if your making it I'll at least give it a try since I LOVE he legionwood series.

Edit-I just got past the first fight and my character was almost completely
powerless. If it wasn't for the fact that guarding heals me, I would have
lost that fight.
Dude! My name is WolfSpawn and I respond with the upmost Hype! Please let me record this game for my channel. This game Looks And I can't even describe how awesome it feels when reading this summary! Man, I want to get you more fans!

The only thing I ask in return is that you please put my video on the page here, so people have an idea as to what they are getting into! Thanks.
Hi everyone!

@macblo: Yeah, the fights are hard. It's because this game is meant to be a survival horror themed RPG (enemies are supposed to be a huge threat), plus the battle mechanics are actually emulating a pen and paper game (it even rolls a dice to determine if you hit or not) so fights are dangerous and if you battle every enemy instead of being smart, you WILL die. That said, I will probably tone them down a little in the full game. It also depends on which character background you've chosen -- Priests will die much quicker than Detectives, while Journalists have a crap Combat attribute so they'll take longer to destroy the enemies.

You should have some EXP now, from the first fight and maybe from utilising your non-combat skill (Persuade, Investigate or Occult Lore), so I would suggest heading to the Save Room and increasing your Guts and Combat. You can also sell your supplies for more EXP if you like, and spend it on resting up and learning more powerful skills. Throughout the demo, resting only costs 1 EXP, so it is possible to slowly kill all the enemies if you go back and rest between each fight.

Of course, if all else fails, you can always go into the Config menu and turn on Easy Mode. It will make EXP boosts cost less and healing items will become more plentiful.

@WolfSpawn: Please go ahead and make a video if you want to. You can even add it here by using the Submissions menu :)
author=Dark Gaia
Hi everyone!

@macblo: Yeah, the fights are hard. It's because this game is meant to be a survival horror themed RPG (enemies are supposed to be a huge threat), plus the battle mechanics are actually emulating a pen and paper game (it even rolls a dice to determine if you hit or not) so fights are dangerous and if you battle every enemy instead of being smart, you WILL die. That said, I will probably tone them down a little in the full game. It also depends on which character background you've chosen -- Priests will die much quicker than Detectives, while Journalists have a crap Combat attribute so they'll take longer to destroy the enemies.

You should have some EXP now, from the first fight and maybe from utilising your non-combat skill (Persuade, Investigate or Occult Lore), so I would suggest heading to the Save Room and increasing your Guts and Combat. You can also sell your supplies for more EXP if you like, and spend it on resting up and learning more powerful skills. Throughout the demo, resting only costs 1 EXP, so it is possible to slowly kill all the enemies if you go back and rest between each fight.

Of course, if all else fails, you can always go into the Config menu and turn on Easy Mode. It will make EXP boosts cost less and healing items will become more plentiful.
Thanks for answering! I've never played those pen and paper RPG's so I
wouldn't know how hard they are. I did plan on skipping most fights but I'm curious, are there any Boss fights in the game (I chose the journalist so that may be why the fight was so hard)?

Edit-I just made it into a main building and when I put the demon crest into the slot, the game freezes. I tried a second time and it froze again. Also, when I open the watchman's van, you didn't switch the event off, mean you can farm EXP from the truck.
Hi again Macblo. Thanks for telling me about those bugs. The demo ends right after you insert the Demon's Crest anyway, so you didn't miss anything.

And I knew I forgot something! I noted that problem with the van while playtesting but I forgot to actually fix it! I'll upload a new demo immediately :)

Pen and paper RPGs aren't generally difficult, but because many of them use dice rolls to determine the player's success, you can have very random failures and successes. I've played many games where I got an unlucky roll and nearly died because of it. A tip for playing as the Journalist is that they have a very high Intelligence attribute compared to the other two classes, so you can purchase the Psychic Assault skill and use it to deal quite a bit of damage in combat.
You had me at "paranormal investigator". Downloading as we speak. Subscribed!
Hey everyone. Just letting you know that Mythos is coming together nicely, and I'm going to be putting out a call for beta testers soon. If you'd like to be considered as a beta tester (which means you get to play the game before it comes out, and you get a FREE copy when it's released), please inquire via PM.
WoW, I didn't know that you're making something big in here.
I totally want to be a beta tester! How do you send a pm?
@kartersaint: It wasn't really intended to be "big" at first, just a short game for the Indie Game Maker Contest. It's only after noticing how many people were excited by the game concept that I decided to withdraw it and expand it into a fully fledged game.

@macblo: No need for a PM. I've added you to the list :)
No worries! I'm hoping to begin beta testing some time in August.
I just finished the demo and it's looking great!

Also, I wanna be a beta-tester too!
For now...

Sure, I'll add you to the list. Don't worry if you can't do it when the time comes. Everyone will have a chance to back out.
Hey, horror fans! I just thought I'd drop in to give you a small progress report that isn't quite big enough to warrant a new blog post.

Mythos: The Beginning is now 60% complete! Although I've spent less time than I wanted to working on it over the last few weeks due to waiting to get set up on my new gaming computer, I've still managed to make some progress -- however small -- towards the eventual release.

At this point, it looks like I'll be starting the beta testing period some time around mid August (if not a little later) and a tentative deadline for release is September.

Alongside the game, I've also been working on Mythos: The Eternal Curse, a short novella that contains some backstory on one of the major antagonists. As Mythos was originally conceived as a sequel to a short story I had published a while ago, I thought it would be prudent to update and expand said short story and include it as a little bonus with the game.

That's it for now, but stay tuned!
Hey everyone! Guess what? Beta testing begins tomorrow!

Will you be one of the lucky ten people chosen randomly from the list? You'll have to wait to find out...

Seriously though, this means Mythos is one step closer to release, and so I can now start thinking about an actual release date. Once beta testing is underway, I'll have some good news.

Stay tuned!
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