• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Mythos: The Beginning is a survival horror role playing game based on Gothic Horror monster movies of the 1930s like Frankenstein and The Corpse Vanishes.

Set in London in 1934, Mythos allows you to create your own paranormal investigator from scratch and guide them through a frightening exploration of the infamous Harborough Asylum. Three young university students have vanished while attempting to conduct a scientific survey of this dreaded place, and it's up to you to find them! Throughout the night you'll discover that Harborough Asylum's reputation is more than an urban legend, and you'll have to fight for your life against demons, zombies and otherworldly Lovecraftian foes.

Features
  • Blends traditional survival horror and RPG gameplay inspired by tabletop classics like Vampire: The Masquerade.

  • Old-school pen and paper style role playing, complete with dialogue trees, skill checks and dice rolls.

  • Create your character from scratch. Choose their gender, skills and background and then role play them!

  • Use non-combat skills like Persuade, Investigate and Occult Lore to discover new clues!

  • A Terrifying Gothic Horror storyline that pays homage to the monster movie classics of the 1930s.

  • Fully voice acted dialogue and an atmospheric soundtrack create an immersive horror experience.


Mythos: The Beginning is a horror game unlike any other for only $5.99. Are you brave enough to survive?

Latest Blog

The Horror Has Arrived!

I told you it was coming. I told you, but you didn't believe me. Now it's here, and you have to answer for your ignorance. It's waiting for you, lurking in the darkness, and you have no idea what you're getting into. The horror has arrived.

Mythos: The Beginning has finally been released into the world. As of this time of writing, the DRM-free version of the game is live and ready to purchase from the Dark Gaia Studios website. That's not all, though. From now until this time next week (October 6, 2014), you can get your copy of Mythos for only $4.99 by using the discount code MYTHOSROCKS.

So, yeah, that's it. After four whole months, my latest game is finally ready the masses. The real question is... are you ready for Mythos?

At the current time, the game is only available via direct download from the Dark Gaia website, but -- just like with Legionwood 2 -- other portals are in the works, including Desura and Steam, which should be live within a few weeks. In short, if you're one of the DRM faithful, you'll eventually get your chance to play Mythos as well.

Bleh!
  • Completed
  • Commercial
  • Dark Gaia
  • RPG Maker VX Ace
  • Adventure RPG
  • 06/20/2014 11:08 AM
  • 07/17/2022 08:41 PM
  • 07/30/2014
  • 86829
  • 24
  • 2108

Posts

Pages: first prev 12 last
By the way, have you see the movie Manos: The Hands of Fate? I think
about that movie every time I see the game title... This game is better in
every way then that movie.

Edit: Sorry about the double post, I didn't see my comment and I though I
didn't post it.
I've heard of it, but I haven't seen it. I probably should, since it apparently epitomises the genre that Mythos is supposed to be a deconstruction of. I'll have to see if I can track down a copy. The idea with Mythos is that it's meant to feel like a 1930s - 1950s pulp horror movie in game form.

If you watch something like The Corpse Vanishes or Frankenstein, you'll see similarities immediately. Those movies are pretty cheesy by today's standards, which is also something I've attempted to mimic in Mythos, but for the most part Mythos is kind of a deconstruction of them, in pretty much the same way Mass Effect is a deconstruction of 1980s sci-fi.

The title of the game was actually inspired by the World of Darkness tabletop RPGs. They all follow the same formula (Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion etc) and much of the mechanics and tone of Mythos is inspired by those games. It also allows me to adopt an interesting naming scheme for sequels (Mythos: The Return, for example).
While we are on the topic of cheesy things, I love the voice acting. Its
like when I watch those old power ranger from back in the 90s and early 2000s.
They are cheesy but in a cool way.
Yeah, that was what I hoped to achieve with the voice acting. We realised early on that none of the actors were particularly good, but we decided that actually helped contribute to the atmosphere of the game. I mean, those old movies are full of stiff, wooden acting.

My friend said the Night Watchman reminds him of a "late 80s DOS adventure game".
Hi horror fans!

Another small update not really big enough to warrant a new blog post here. I've got some good news and some bad news.

The bad news is that Mythos: The Beginning is going to be delayed by a month or so, and I'm pushing the release date into mid September. There are a couple of reasons for this. Firstly, beta testing has been more rigorous than I thought, and it turns out certain parts of the game could do with a bit of extra polish and rebalancing. In addition to this, I've also taken ill lately, and so I haven't actually been able to work on this stuff due to being in bed on medication and whatnot. I'm giving myself a week or two to recover and then it's going to be full speed ahead once again.

The good news about all of this is that as an added bonus, there's going to be some cool new content in the game based on some beta tester requests that I didn't really have the time to implement before. Some of these requests include making the game more non-linear and adding consequences to player choices -- for example, making a party member leave if you don't treat them accordingly.

Anyway, the game is still coming along fine, and it's definitely going to be on sale soon. I hope.

Cheers!
Sounds cool! I hope you get better.
Update

I have now added a page for Mythos to the Dark Gaia Studios website and there's a new section in the forums for Mythos discussion.

Hopefully the game will be out by late September, but with my illness progress has regrettably been slow. Nonetheless, the beta testers have done a great job and the bug crushing process will be mercifully brief.

You can also check out Mythos related updates on my Twitter. I generally Tweet progress reports that are too minor to take up a post here, so it's a good way to be completely up to date.

Stay tuned!
Max McGee
with sorrow down past the fence
9159
Too bad this is commercial. It looks kind of interesting, but there are so many free RPG Maker games out there that are much better that I haven't played yet.
I don't mean to troll or anything, but how do you know they're much better if you haven't played the game yet?

At the very least, this game features something you don't see very often in RPGMaker games (nonlinearity and skill-based gameplay).
Hace mucho tiempo que no jugaba nada, así que ahora, en mi tiempo libre, pude probar algo del gran Dark Gaia. Hasta este momento solamente he podido degustar sus maravillosas dos primeras entregas de la franquicia "One Night", sintiendo una gran predilección por su forma de enfocar los juegos de terror desde entonces.

Buscando entre mis juegos pendientes di con este. Al ser una demo, no ofrecía mucho gameplay y con el corto tiempo libre con el que cuento, me venía genial. Qué decir... una maravilla a los sentidos.

Efectivamente, se trata de una cruza entre un Survival Horror y un RPG con estilo gótico, que además, me recordó al fabuloso Kudelka. Salvando distancias obviamente, lo tiene todo muy bien pulido:

>Historia: La premisa central no es original, pero eso es lo de menos. Sirve como un apetitoso y dulce caramelo con el que meternos de lleno en la trama. Una trama que, como digo ya, funciona perfectamente en su estilo de juego y hace que su fácil y escueta idea funcione sin cansarnos con muchos detalles o explicaciones tediosas. De hecho, la gran mayoría de juegos de terror indies de hoy en día tienden a dejarnos muchísimas notas por aquí o por allá, hablando solamente de un montón de cosas espeluznantes que al final, poco importan.
Aquí no, aquí solamente tenemos una par de diálogos sueltos, y la info que recogemos es la justa para no aburrirnos.

>Jugabilidad: Correcta. Estándar para un juego de RPGMaker, aunque el poder usar el ratón es un extra interesante. ¿El cursor del ratón es un hueso? ¿O un martillo?

>Ambientación y música: Como bien reza en los créditos, son librerías default, pero tienen un toque tenebroso, también muy bien usado en su justa medida. No hay sonidos altisonantes, ni chillidos, ni voces ni nada de eso. Solamente los propios escenarios, y la versatibilidad de tu personaje elegido te son de interés. El resto no te molestan.

>Enemigos y terror: Me sorprendió para bien el tipo de personaje que manejamos, no es el típico monigote de RPGMaker. Todo tiene un aspecto antiguo y oxidado que cuadra con la representación del personaje. Los enemigos son fantásticos, si no son sus dibujos, lo son sus nombres. El boss al que asistimos enfrentarnos es bizarro cuanto menos, parece estar salido de Silent Hill o Michigan.

CONTRAS:
BUGS. Sin embargo, no son muchos, ya que se basan en acciones repetitivas. Es difícil elegir un ítem que esté sobre una mesa o una mesita porque el personaje no lo selecciona si te pones paralelo al objeto. A no ser que avances un poco o presiones la tecla desde la esquina o borde de la mesa. Puede sonar extraño, pero es mejor verlo por uno mismo.
Otro bug sucede al final de la demo. Cuando entras en el asilo. Me da la sensación de que nunca se pensó en el jugador que entre por la puerta que hay tras la recepción, coja la "Storage Room" y vuelva al primer edificio... Una vez metes la llave no pasa nada. Supongo que el acceso a ese sitio está vetado en la demo, como el acertijo del baúl de la "office". No es molesto, pero se podría haber indicado o haber eliminado la puerta de acceso al menos.

STATS:
Personaje: El Cura
ETA: Poco más de una hora.

9/10 puntuación final. Lo más cerca de los clásicos retro!
Pages: first prev 12 last