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Problem

  • NicoB
  • 02/24/2011 08:14 AM
  • 1886 views
Alright, so I feel like I'm turning to you guys a lot lately. Maybe it's because I'm finally getting down to the nitty-gritty of this damn demo. By the way, thanks to everyone for the help with the song.

So I've got a pretty big problem that was actually present in the last demo, but I think only a few people noticed it (hopefully). I honestly have no idea how to work around it, and it's driving me crazy!!

Here's the lowdown: early on in the game, Goldo can gain the Scan Crystal ability which he can use to scan people's stats. In order for me to get this skill to work, I had to make it into a switch, which in turn forced me to change his battle command, Bag, from Skill Subset to Skill. This means that Bag no longer shows only Bag abilities but rather all of his skills. Originally, I didn't think this was a big deal because he only has Bag skills anyway; but then I remembered his Soul Rend ability (essentially, a limit break skill) that he gets on occasion. So now when he gets his Soul Rend move, you can just go into Bag and use it without the limit break bar ever emptying and the skill never disappearing. I can't just put a condition on the Bag for using the Soul Rend because then it would apply to the whole number of his skills. So far, I've come up with these options, none of which are to my liking:

1. I can make his Soul Rend into a switch as well, but that would be confusing because his Soul Rend would have to be in Bag instead of its correct battle command. That would also mean I'd have to do all of his skills through events because a switch can't directly do damage to a target. Making skills through events isn't possible for a lot of things (his Soul Rend increases the party's resistance to elements; I could do that through Conditions I guess, but I'd rather not). I feel like this would make things pointlessly complicated.

2. I could ditch the Scan Crystal ability all together. I really don't want to do that though, since it feels like a pretty elementary skill for him to have.

I can't really think of any other options. It's so annoying. I wish I could make a switch skill be part of a subset and not just the "general" skills battle command; or at least have a regular skill activate a switch when used. Ugh, thinking about it makes my head hurt.

Sorry, I know this probably sounds confusing as all hell. Hopefully I explained it clearly. So does anyone have any suggestions?

I know what you're thinking Craze and no, switching to VX isn't an option by this point.

Posts

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I can't really think of any other options. It's so annoying. I wish I could make a switch skill be part of a subset and not just the "general" skills battle command; or at least have a regular skill activate a switch when used. Ugh, thinking about it makes my head hurt.
I would be a guru and help you through this, but please just use this!

http://rpgmaker.net/tutorials/298/

Problem solved. Don't ask how battle events process in rm2k3. It's stupid.
Ciel
an aristocrat of rpgmaker culture
367
I know what you're thinking Craze and no, switching to VX isn't an option by this point.


good thing you put this in
You're working in 2k3. Does the Scan effect have to be a skill, or could it be modified for use as an ability? (Equivalent to Attack, Defend, any skill subset, etc.)
Craze
why would i heal when i could equip a morningstar
15170
Can you check enemies for status effects ("scanned" status that triggers something?), or put a "scanner" effect on Pippin and use that as a trigger?
author=EnderX
You're working in 2k3. Does the Scan effect have to be a skill, or could it be modified for use as an ability? (Equivalent to Attack, Defend, any skill subset, etc.)

I don't really want to do that because I also want to give Goldo a Capture Sphere ability. But if nothing else works, I may just have to settle with that....

author=Craze
Can you check enemies for status effects ("scanned" status that triggers something?), or put a "scanner" effect on Pippin and use that as a trigger?

I was trying this earlier and it didn't work. I can't make a conditional branch that checks if someone has a condition. Ugh, why are the battle events so fucking limited? I tried making a common event that checked conditions and calling it in battle, but it didn't work either.

author=Fallen-Griever
You could give the Scan Crystal ability a unique MP value and do it somewhat like this:

http://rpgmaker.net/tutorials/298/

This allows you to keep it as a Skill Subset, although it will cause problems if your enemies have MP-draining skills and the like (this is how I do the more unusual skills in Riot Grrrl, to avoid using switches).

I just gave it a try and it's definitely the closest I've gotten to getting it right. However, when he uses the Scan Crystal, it doesn't activate the switch until the next person's turn (even with that HP 1-100%). Not sure, maybe I'm doing something wrong...
Scratch that guys. I was able to get F-G's method to work out after all. For some reason, adding a status effect on Goldo right when he cast the technique made the battle delay in activating the switch. I have no idea why, but once I took the status effect away, it works perfectly.

Big thanks to everyone for the help, especially F-G and Neophyte. This has been driving me crazy for weeks now, and it feels really good to finally have it fixed (at least for the time being). Hopefully, next time I blog, I'll have an exact date for this demo.
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