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File Size? Is It Important?
- NicoB
- 12/10/2011 07:13 AM
- 8161 views
Hey guys,
So I've been trying to decide lately how exactly I want to implement Jose's custom songs. On the one hand, I can add them as MP3 files, but doing so will greatly increase the size of the file (the custom soundtrack is already over 130 MB large). On the other hand, I can add them as OGG files, which have the same quality and take up half the space. For the previous release, I used MP3 files but also used a program that decreased the file size with a very minor decrease in sound quality. However, I don't want to diminish any of the quality of Jose's songs, so I won't be doing that this time around (at least not for the custom tunes).
There are pros and cons to both file types. MP3s will be the easiest for me to implement, as I can basically go in and just copy them over the original files, meaning I won't have to go in and change any specific events. Also, MP3s will allows people to transfer any of their favorite songs over to iTunes if they want. OGGs are smaller, but implementing them is a bit of a pain. In order to get them to work, I have to add .wav to the end of its file name, so that the file name will say "Songname.ogg.wav" (or just "Songname.ogg). Because this changes the name of a number of songs, I can't just paste it in the game's music folder. I'll have to change every event that references that specific song, which will take some time. Also, adding .wav makes the song pretty much unplayable outside of the game (unless the user changes it back to OGG). It's also a possibility that not everyone will be able to play OGG music files without the correct codecs, meaning I'd have to include them with the game.
I'm thinking when the game is all said it done, with MP3s, it will probably be around 160 MB. With OGG, it'd be about 95 MB. So my question for you guys is:
"How important is file size to you?"
I would rather just include them as MP3s because it's easier for me and for people to play outside the game; but I don't want to do it if the file size discourages people from downloading the game.
So I've been trying to decide lately how exactly I want to implement Jose's custom songs. On the one hand, I can add them as MP3 files, but doing so will greatly increase the size of the file (the custom soundtrack is already over 130 MB large). On the other hand, I can add them as OGG files, which have the same quality and take up half the space. For the previous release, I used MP3 files but also used a program that decreased the file size with a very minor decrease in sound quality. However, I don't want to diminish any of the quality of Jose's songs, so I won't be doing that this time around (at least not for the custom tunes).
There are pros and cons to both file types. MP3s will be the easiest for me to implement, as I can basically go in and just copy them over the original files, meaning I won't have to go in and change any specific events. Also, MP3s will allows people to transfer any of their favorite songs over to iTunes if they want. OGGs are smaller, but implementing them is a bit of a pain. In order to get them to work, I have to add .wav to the end of its file name, so that the file name will say "Songname.ogg.wav" (or just "Songname.ogg). Because this changes the name of a number of songs, I can't just paste it in the game's music folder. I'll have to change every event that references that specific song, which will take some time. Also, adding .wav makes the song pretty much unplayable outside of the game (unless the user changes it back to OGG). It's also a possibility that not everyone will be able to play OGG music files without the correct codecs, meaning I'd have to include them with the game.
I'm thinking when the game is all said it done, with MP3s, it will probably be around 160 MB. With OGG, it'd be about 95 MB. So my question for you guys is:
"How important is file size to you?"
I would rather just include them as MP3s because it's easier for me and for people to play outside the game; but I don't want to do it if the file size discourages people from downloading the game.
Posts
author=Archeia_Nessiahauthor=SummonOfYunaI'm actually replying to the people who posted above me that says who doesn't have fast net these days when it varies from country to country <_<author=Archeia_NessiahYes, but would you NOT download this game if you had to wait that long? Probably not, if it's a game you really wanted to play
It takes me 3 hrs to download 100 mb *shrugs* Well either way, it depends on your target audience.
PS: Double negative... :|
Where in my message says anything about the game in a negative way??
That said mp3 is fine.
My message wasn't any attack on you or anyone else. I just meant, if it's just a matter of time, would it be a factor? So you just let it run overnight or something
And about the double negative: I meant myself, I used not in my question and no in my answer. Could get confusing :P
Alright, cool. The consensus seems to be that MP3s are just fine.
Hallelujah! \(^o^)/ Thanks for the input, guys.
Hallelujah! \(^o^)/ Thanks for the input, guys.
I know I'm kind of late to the discussion, but I thought I should say something...
As many people said, downloading 160 MBs is no big deal these days, really.
BUT!
If you're that worried about it, download Audacity, and you can reencode your mp3s to a much lower bitrate (Audacity can go as low as 8 KB/s), which will put your MP3s at only a couple hundred KBs apiece, instead of the full couple MBs per song. The quality WILL drop, but the difference is negligible if you're trying to save space.
As many people said, downloading 160 MBs is no big deal these days, really.
BUT!
If you're that worried about it, download Audacity, and you can reencode your mp3s to a much lower bitrate (Audacity can go as low as 8 KB/s), which will put your MP3s at only a couple hundred KBs apiece, instead of the full couple MBs per song. The quality WILL drop, but the difference is negligible if you're trying to save space.