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File Size? Is It Important?

  • NicoB
  • 12/10/2011 07:13 AM
  • 8172 views
Hey guys,

So I've been trying to decide lately how exactly I want to implement Jose's custom songs. On the one hand, I can add them as MP3 files, but doing so will greatly increase the size of the file (the custom soundtrack is already over 130 MB large). On the other hand, I can add them as OGG files, which have the same quality and take up half the space. For the previous release, I used MP3 files but also used a program that decreased the file size with a very minor decrease in sound quality. However, I don't want to diminish any of the quality of Jose's songs, so I won't be doing that this time around (at least not for the custom tunes).



There are pros and cons to both file types. MP3s will be the easiest for me to implement, as I can basically go in and just copy them over the original files, meaning I won't have to go in and change any specific events. Also, MP3s will allows people to transfer any of their favorite songs over to iTunes if they want. OGGs are smaller, but implementing them is a bit of a pain. In order to get them to work, I have to add .wav to the end of its file name, so that the file name will say "Songname.ogg.wav" (or just "Songname.ogg). Because this changes the name of a number of songs, I can't just paste it in the game's music folder. I'll have to change every event that references that specific song, which will take some time. Also, adding .wav makes the song pretty much unplayable outside of the game (unless the user changes it back to OGG). It's also a possibility that not everyone will be able to play OGG music files without the correct codecs, meaning I'd have to include them with the game.



I'm thinking when the game is all said it done, with MP3s, it will probably be around 160 MB. With OGG, it'd be about 95 MB. So my question for you guys is:

"How important is file size to you?"

I would rather just include them as MP3s because it's easier for me and for people to play outside the game; but I don't want to do it if the file size discourages people from downloading the game.

Posts

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95mb is no diff from 160mb. Come on! We're living in a new age!

That said, please stick to .mp3 format so as to save the hassle.
Yeah, 100 and 160 MB are pretty much the same: either you take 5/10 minutes to download it, or you can't download it at all. So no, not really important.
Personally, I think 160mb for a game like Forever's End is fair enough.
Nobody uses 56k internet anymore.

So no, not important to me.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I would worry about file size if it would cut it by half or if the game would end up being 200+ MB with MP3s. As it is right now, if your game is large and impressive enough, 160 MB shouldn't be a problem (especially since it's only a 65 MB difference). And this is coming from someone who would like to decrease the size of his game as far as it can go since 67 MB (pre-file purge) still seems unnecessary.
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