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Battle with New Facesets by boobledeeboo.
  • NicoB
  • Added: 12/30/2010 06:03 AM
  • Last updated: 10/04/2022 03:17 AM
  • 13786 views

Posts

Pages: first 12 next last
Those faces are great! ...But why are they painted? I kinda liked the grayscaled ones more.
LouisCyphre
can't make a bad game if you don't finish any games
4523
You should try to give Sork's sprite a hat. Looks a little odd to have one in the art, then not have one anywhere else.
Craze
i bet she's a diva with a potion popping problem
13865
The way the faces are covered by text, the harshness of anti-aliased pretty art against all sprites and the worthless border kind of ruin the decent art.

Also, yeah. Sork needs a hat.
He wears a hat outside of battle. He takes it off when he battles (I have a scene where it show him doing this, so it isn't some random thing I decided).
Try using a border around the face sets that's twice as thick, and goes on all 4 sides(if this one does then it's too faint to see it up the top). Also, the HP goes over the little HP writing. Nice otherwise.
LouisCyphre
can't make a bad game if you don't finish any games
4523
in that case why does his in-battle portrait show his hat. If it changed on its own it would be a great bit of polish! Just add it in to your pre-battle common event.

...You have one of those, right?

E: god nico is getting ripped apart

E2: getting ripped apart builds character!
Craze
i bet she's a diva with a potion popping problem
13865
I like how you can't see the HP bars or Lolo's MP bar because of how thick the numbers are.
gauge design is limiting in rm2k3. You have to learn to cut corners to get a decent UI with it.. The advice here is good stuff.

Also, why do two icons in the selection menu have that border design, while the other two do not? Get some consistency!
Wait, on the note of icons, why is Skills a boot?

EDIT: Nitpicky, I know, but still.
Alright, one at a time:

author=Pokemaniac
Try using a border around the face sets that's twice as thick, and goes on all 4 sides(if this one does then it's too faint to see it up the top). Also, the HP goes over the little HP writing. Nice otherwise.

Eh, I didn't really want to cover the art anymore than I already had with the border. I added the light border because there was a bad transition between the black menu and the faceset when paused in the main menu. Yeah, that HP thing is annoying, but it's not easily fixable without shrinking the faceset even more.

author=ChaosProductions
in that case why does his in-battle portrait show his hat. If it changed on its own it would be a great bit of polish! Just add it in to your pre-battle common event.

I would agree. However, I don't want to make booble draw his face twice. She's busy enough as it is.

author=Craze
I like how you can't see the HP bars or Lolo's MP bar because of how thick the numbers are.

Yeah, I may want to try shrinking those numbers some. They are a little bit too big.

author=Neophyte
gauge design is limiting in rm2k3. You have to learn to cut corners to get a decent UI with it.. The advice here is good stuff.

Also, why do two icons in the selection menu have that border design, while the other two do not? Get some consistency!

I ran out of room for my icons awhile ago. I think each one is being used in some way already, so I couldn't get the battle menu to look perfect. I'll see if I can't narrow it done some more though.

author=Lennon
Wait, on the note of icons, why is Skills a boot?.

Placeholder. I didn't mean to have the arrow on Cyrus when I took this screenshot.

I don't mind sweating the small stuff guys, but if I keep going back and changing this stuff over and over, I'm never going to finish this game. Polish is good, but progress is probably more important right now. So don't expect this stuff to change by the demo (unless I can somehow find more time).
author=Craze
I like how you can't see the HP bars or Lolo's MP bar because of how thick the numbers are.

Because you need to see the bar to know how much HP you have left..?

Spoiler: You don't.
Craze
i bet she's a diva with a potion popping problem
13865
I'm fine with only numbers, but why have a bar if you can't see it? It's sloppy.
It's non-consequential, I think.

Yeah, that HP thing is annoying, but it's not easily fixable without shrinking the faceset even more

The only problem with the text on the portraits is the way it covers the left side of the left-most characters face. If that picture had the same perspective as the other two (facing to the character's right so that the text only covers the back of their head) then it wouldn't be a problem.
Craze
i bet she's a diva with a potion popping problem
13865
I think that if NicoB got over "look at my pretties" and simply displayed them better then it'd be cleaner (I mean, showing less of the faceset). Yes yes, booble's a good artist, but aren't you going to see those in the menu/during dialogue all the time anyway?

In general, I think that there needs to be (in general, not just by NicoB) less thinking as a "look at my pretties" guy and more as a game designer who wants a solid interface. When I LT this (and I will), I will be an absolute bitch about shitty battle HUD design. Nothing against NicoB personally as I'm interested in the game and I respect that he's working toward completion (or at least +1 major release), but I'm all about the small things.

...not that you'd know it from my failed and annoying projects.
Alright, made some changes.



Got rid of the HP, MP, ATB because they were in the way and I think people know what it is by this point. Also decreased size of numbers. Better or worse?
If this is just a game-design thing then I really don't see the problem. Aesthetically there might be problems but none of the issues you've raised get in the way of how the game works...
Craze
i bet she's a diva with a potion popping problem
13865
Is there any way to bump the numbers up a little and make it so they don't overlap the bar at all? Still, it's a step closer to being much better. (If 2k3 was VX you could make the distance between the info shorter and have a more consolidated/sexy display, but :< .)



F-G: Design goes into presentation; presentation and gameplay are a married couple. You want the married couple to stay together, not bicker. They might not necessarily be parking their car in such a way that they're blocking the other trying to leave for work, but they might buy the wrong kind of milk or forgot to put the toilet seat down.

...what an odd metaphor.
I don't like how the thousands digit rests on the upper right corner of the character portrait. I'd recommend moving the numbers so that they are flush against the right side of the bars. Maybe you would have to lengthen the bars by a pixel or two in order to fix both at once.

Otherwise, this game is totally RUINED!
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