Hello! This will be my first ever release of a full game. I'm using eventing that is relatively complex for someone of my level, so I am in need of TESTERS! Testers to ensure that my game has working scenes, is bug free, and has correctly working fonts!
This is also an entry for the 2014 Indie Game Development Contest!
http://contest.rpgmakerweb.com/game/view/id/138#.U6uzCPldUkQ
Please support it!
The game is short, but I'm hoping that you'll find it very sweet! Please enjoy!
The Story
Upon death in the world of Charon's Sabbath, souls leave behind their physical bodies, immediately venture to the spiritual realm, and fuse with a sentient cluster of spiritual energy, called the Soulmother. However, when the Soulmother is suddenly dormant, the souls of the dead have nowhere to go and are left behind in the world of the living, unable to find peace, becoming lost.
These lost souls are completely cut off from interacting with the living. The boundary between the dead and the living is so extreme, the dead will perceive any spoken, written, or non-verbal language of the living as unintelligible. Lost souls are doomed to continuously relive their death through their memory. The vast majority of them descend to wrathful madness and insatiable hunger due to this hellish fate.
You play as Munica, the soul of a young girl, tasked by the weak Soulmother to gather the last of the lost souls that have yet to be tainted and help them find peace.
Sever the never-ending cycle of suffering, and realize salvation.
Features
12 souls to save!
A lovable protagonist!
Quality parallax mapping!
A non-combat RPG!
2 different endings!
A soundtrack to fall in love to!
An alternative alphabet!
And more!
Credits
Charon's Sabbath runs on RPG Maker VX Ace.
RPG Maker VX Ace is developed by Enterbrain.
Charon's Sabbath is designed and put together by
Victor 'Synonysis' Sivoravong.
Charon's Sabbath was originally created as an
entry for the 2014 INDIE GAME DEVELOPMENT CONTEST.
Charon's Sabbath is intended to be a non-commercial
game and should be free for anyone to play.
_______________________________________
Visual Resources by...
Alisa_Tana
Celianna
Enterbrain
Lunarea
Mack
PentagonBuddy
Soruve
_______________________________________
Audio Resources by...
Enterbrain
_______________________________________
Scripts by...
Yami
Yanfly
Galv
_______________________________________
Special thanks to...
The RPG Maker Team
Humble Bundle
The RPG Maker Community
_______________________________________
Thank you!
The ending is dependent on how many souls you successfully save by the time you turn in to the Soulmother. You can reach both endings without having to gather all 12 souls. (The Soulmother tells you that you can turn in as long as it is night time.) Saving 0 to 10 souls will get you to one ending. Saving 11 or all 12 souls will get you the other ending.
This is also an entry for the 2014 Indie Game Development Contest!
http://contest.rpgmakerweb.com/game/view/id/138#.U6uzCPldUkQ
Please support it!
The game is short, but I'm hoping that you'll find it very sweet! Please enjoy!
The Story
Upon death in the world of Charon's Sabbath, souls leave behind their physical bodies, immediately venture to the spiritual realm, and fuse with a sentient cluster of spiritual energy, called the Soulmother. However, when the Soulmother is suddenly dormant, the souls of the dead have nowhere to go and are left behind in the world of the living, unable to find peace, becoming lost.
These lost souls are completely cut off from interacting with the living. The boundary between the dead and the living is so extreme, the dead will perceive any spoken, written, or non-verbal language of the living as unintelligible. Lost souls are doomed to continuously relive their death through their memory. The vast majority of them descend to wrathful madness and insatiable hunger due to this hellish fate.
You play as Munica, the soul of a young girl, tasked by the weak Soulmother to gather the last of the lost souls that have yet to be tainted and help them find peace.
Sever the never-ending cycle of suffering, and realize salvation.
Features
12 souls to save!
A lovable protagonist!
Quality parallax mapping!
A non-combat RPG!
2 different endings!
A soundtrack to fall in love to!
An alternative alphabet!
And more!
Credits
Charon's Sabbath runs on RPG Maker VX Ace.
RPG Maker VX Ace is developed by Enterbrain.
Charon's Sabbath is designed and put together by
Victor 'Synonysis' Sivoravong.
Charon's Sabbath was originally created as an
entry for the 2014 INDIE GAME DEVELOPMENT CONTEST.
Charon's Sabbath is intended to be a non-commercial
game and should be free for anyone to play.
_______________________________________
Visual Resources by...
Alisa_Tana
Celianna
Enterbrain
Lunarea
Mack
PentagonBuddy
Soruve
_______________________________________
Audio Resources by...
Enterbrain
_______________________________________
Scripts by...
Yami
Yanfly
Galv
_______________________________________
Special thanks to...
The RPG Maker Team
Humble Bundle
The RPG Maker Community
_______________________________________
Thank you!
The ending is dependent on how many souls you successfully save by the time you turn in to the Soulmother. You can reach both endings without having to gather all 12 souls. (The Soulmother tells you that you can turn in as long as it is night time.) Saving 0 to 10 souls will get you to one ending. Saving 11 or all 12 souls will get you the other ending.
Latest Blog
- Completed
- Synonysis
RPG Maker VX Ace
- Adventure
- 06/24/2014 01:02 PM
- 07/23/2019 07:23 PM
- 06/24/2014
- 37731
- 11
- 653
Pages:
1