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I started making this game a few years ago. It was then called COYRIDERS. COYRIDERS was supposed to be a driving simulator about unemployment and has become the adventure car game DEITY DRIVING, which is actually finished!

In DEITY DRIVING you chase raspberries, deal with dim gods, bowl in cyberspace, all with the goal to become less and less intelligent – go shrink that IQ!

There are three different paths and endings, seeing them all takes about 20 to 30 minutes. Play it HERE in your browser!


* Realistic sock physics
* Fully voiced
* Just the right amount of story, but not too much
* A relaxed ride with dogs and demons

Latest Blog

Coyriders - Progress Report - September 2014

Right now I’m not sure about the choice of colours anymore. Back in May I somehow could push aside the fact that the CGA palette thing has been done to death, despite feeling natural to me.

But maybe, because I’m in a sort of write-y mood recently, I could start by writing a little of Shelby’s back story.

Another thing that’s bugging me is that I cannot find an androgynous gaming principle fit to an androgynous character. The page linked above says:

"It will be about atmosphere, descriptions, sightseeing. It won’t be about finishing first, explosions and roaring engines."

This seems too simplistic to me now. Everbody can make a game that brags with its otherness.
The true challenge is to make a game that brings two spinnefeind (hating each other) audiences together: The racing game bros and the walking simulator crowd. Of course I’ll always prefer the latter, hehe.

A part of the gameplay in Coyriders will be focussing on faraway objects and watching them become bigger as you approach them, then focussing on a another faraway target and getting there…
  • Completed
  • VinzenzRaindeer
  • Clickteam Fusion 2
  • Adventure
  • 06/27/2014 07:22 PM
  • 02/03/2019 11:21 PM
  • 05/01/2018
  • 8774
  • 5
  • 0


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subscribe! like a driving simulator! epic!
Man, this looks epic.
What a sudden release! Congrats, I sure give it a ride.
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