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Save Point is my entry for the 2014 Indie Game Maker Contest. According to the rules, the game is short (less than an hour). Since I wanted to focus on the mechanics more than the story, the game's story is very simple. It is also my first attempt at making a game on Game Maker Studio, so there might be some problems here and there. I got rid of a lot of bugs that would crash the game, so hopefully there shouldn't be any left. Anyway!

A group of young hunters are trying to go back home after hunting a rabbear. Sadly for them, a terrifying beast blocks their path and kill them. Well, that's what they thought anyway; they don't seem to be able to die. Trapped in the forest, they decide to look for another path.

Save Point introduces a dynamic battle system mixed with a classic ATB system. The player has to choose an Auto Action, which will automatically cast itself repeatedly until the player changes it. This Auto Action can be any skill the player has learned before, but are slightly different than when they're casted as a normal Action.
Each character can have a maximum of 4 Auto Actions equipped. That includes enemies, who will use them as well. They won't target anybody though, as each party member generates anger towards enemies whenever they perform any kind of action.
It is worth noting that the game supports controllers (I only have an Xbox 360 one though, but it should work with others as well). Default keys are:
Enter/A: Confirm
Escape/B: Cancel
Shift/X: Special (used in battles to change Auto Actions)
Control/Y: Menu
If you don't like the default controls for the keyboard, please feel free to change them in the options menu.

I hope you get some fun with this!

Latest Blog

Version 2 of Save Point is here!

Version 2 of Save Point has been released. This new version comes with a lot of changes, bug fixes and a general re balance of the game.

Here are the changes:

  • Added a new zone that links the beginning maps with the latter maps. Some zones have changed to reflect this change.
  • Added "Tamed Rabbear" and "Infected Rabbear" as new enemies.
  • Added actions description in combat.
  • Added enemies' health bars in combat.
  • Added "Enraged" effect, disabling normal actions but increasing the speed and damage of auto actions.
  • Added a new scene early in the game and changed a few scenes.
  • Enemies encounter rate has been reduced. Exploring should be more enjoyable now!
  • Added a small cursor above the player's head to easily find him.
  • New encounters have been designed through the whole game.
  • Rebalanced the game so that unlocking new skills is faster and combats are shorter. Enemies and playable characters' stats have been changed a lot.
  • Fixed a bug where the player could walk on water.
  • Fixed a bug where the player could get stuck after jumping or teleporting.
  • Fixed a bug where music would not play after the party died.
  • Completed
  • MicKo
  • Game Maker Studio
  • RPG
  • 07/01/2014 01:11 AM
  • 04/15/2015 10:05 PM
  • 06/29/2014
  • 29228
  • 5
  • 149



Pages: 1
A pleasant surprise. I really enjoyed this one, review will be up soon.
A pleasant surprise. I really enjoyed this one, review will be up soon.
Glad you liked it! Thanks for the review, can't wait to read it!
Pages: 1