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Version 2 of Save Point is here!

  • MicKo
  • 09/18/2014 06:00 PM
Version 2 of Save Point has been released. This new version comes with a lot of changes, bug fixes and a general re balance of the game.

Here are the changes:

  • Added a new zone that links the beginning maps with the latter maps. Some zones have changed to reflect this change.
  • Added "Tamed Rabbear" and "Infected Rabbear" as new enemies.
  • Added actions description in combat.
  • Added enemies' health bars in combat.
  • Added "Enraged" effect, disabling normal actions but increasing the speed and damage of auto actions.
  • Added a new scene early in the game and changed a few scenes.
  • Enemies encounter rate has been reduced. Exploring should be more enjoyable now!
  • Added a small cursor above the player's head to easily find him.
  • New encounters have been designed through the whole game.
  • Rebalanced the game so that unlocking new skills is faster and combats are shorter. Enemies and playable characters' stats have been changed a lot.
  • Fixed a bug where the player could walk on water.
  • Fixed a bug where the player could get stuck after jumping or teleporting.
  • Fixed a bug where music would not play after the party died.


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Guess I need to go over this again and edit my review, huh?
Ahah, you don't have to but sure, if you want to give it another go, please do! I'd be glad to know what you think of the changes.
Well, I'm not the replaying kind, but I did start it up. I still love the humour, but I really wasn't in the mood for the exploration part.

The combat changes seem neat. I didn't feel much of the encounter rate change, but I'd need more time to be sure. And while I love the utility of health bars, they do look out of place here. Is it possible for them to be horizontal rather than vertical?

But that's just the first thing that really struck me. I'll get to it eventually.
Hmm, you really should see the difference in encounter rate. Before the update, you could go into combat every 25 steps, and once you reached 40 steps, a combat would always occur. Now it's 40 -> 60. If you don't explore at all, most maps shouldn't have more than 2 fights.

As for the health bars, I tried horizontally. I doesn't really work as the bar is hidden by the enemies who appear below, or hides those enemies. I'll try and see if enemies can be placed with a little bit more vertical space between each other, but I don't think that's possible.
I see. That makes sense. It's handy, but it's a shame it harms the aesthetics.

Well, as I said, I'd need to compare the version for that, haha. I'll surely notice it when I play longer. Thanks for clearing that up.
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