"You won't live to see your thirteenth sun."
"Let's talk about it, hm?"
Your minions are defeated, your plans thwarted. The hero has come, and all you have left is words.
The thing is, you are good with words. Words are pretty much what you do best.
Can you talk your way out, or break that pesky hero and send her crying to her teammates?
Be careful, for this could be your final monologue.
Exeunt Omnes is a rhetorical strategy game, where dialogue is the battleground and you fight for your life armed with Logos, Ethos and Pathos.
- evil teenage girls with a taste for dialectics;
- wacky takes on ethics and narrative theory;
- dissing Kant and Nietzsche for street cred;
- needlessly difficult to reach fifth ending and slightly esoteric UI because of the folly of youth.
Notice: Exeunt Omnes was developed in a month for the 2014 Indie Game Making Contest. It somehow got the Humble Bundle choice.
It is complete but short and was meant as a proof of concept for my homemade engine (based on Pygame, a Python SDL environment) which has been in development for a year or so. More games extending this gameplay concept, and hopefully making it more human-readable, are currently in the works.
Adam Hasvers (firstname.lastname@example.org) - Programming, Graphics, Design
Doedelzak (email@example.com) - Music, Playtesting