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"You won't live to see your thirteenth sun."

"Let's talk about it, hm?"

Your minions are defeated, your plans thwarted. The hero has come, and all you have left is words.

The thing is, you are good with words. Words are pretty much what you do best.

Can you talk your way out, or break that pesky hero and send her crying to her teammates?

Be careful, for this could be your final monologue.

Exeunt Omnes is a rhetorical strategy game, where dialogue is the battleground and you fight for your life armed with Logos, Ethos and Pathos.

Trigger warnings:
- evil teenage girls with a taste for dialectics;
- wacky takes on ethics and narrative theory;
- dissing Kant and Nietzsche for street cred;
- needlessly difficult to reach fifth ending and slightly esoteric UI because of the folly of youth.

Notice: Exeunt Omnes was developed in a month for the 2014 Indie Game Making Contest. It somehow got the Humble Bundle choice.

It is complete but short and was meant as a proof of concept for my homemade engine (based on Pygame, a Python SDL environment) which has been in development for a year or so. More games extending this gameplay concept, and hopefully making it more human-readable, are currently in the works.


Adam Hasvers (adam.hasvers@free.fr) - Programming, Graphics, Design

Doedelzak (benjamin.bouvrot@gmail.com) - Music, Playtesting

Latest Blog

Looking back, moving on

Over the past two months, I have demo'ed Exeunt Omnes at three events around New York, received a ton of feedback and learned quite a lot about what was wrong in the UI (from repeating roughly the same six sentences over and over again everytime someone got stuck :P). To celebrate this, I have just uploaded EO v1.03 with slightly streamlined controls, some rewritten text and most importantly, help popups if you select the "with tutorial" version.

Very few changes apart from that, so this is probably not reason enough to replay the game if you've finished it already, but I invite you to grab the new version you had only downloaded the previous one, or quit a few minutes in, cursing my lack of UI flair.

Tonight I will demo EO once more in Hoboken NJ, at a nice event organized by The Sheep's Meow. This should be the last public outing of this little game, and perhaps the last blog post on this page (?), since I am moving on to better and greater things.

Indeed, my next game is in progress, building upon the same engine. I have said very little about it on the interwebs so far, but from now on you will find regular updates here:


Thanks to everyone who has ever shown interest in this game!
You really helped me find the motivation to pursue those things a bit more seriously.

If I ever become the next Peter Molyneux or Phil Fish, you should know deep inside that it is your entire responsibility. That should feel warm and fuzzy.


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Interesting. Interesting. Vastly different, but full of style.

Definitely look forward to seeing more
Haha thanks! I realized I would never have time to draw enough stuff for a whole game in a semi-realistic style, so I've been looking toward something more like illuminated manuscripts, russian illustrations, persian miniatures... Still, nothing set in stone. I wanted to go the Eyvind Earle way but Banner Saga did it better than I could :P
Downloading it now. Honestly, I have really high hopes for it.

And now I'm horrified to see it's almost been a year since my last message here (let alone news about the follow-up project). A lot to deal with in real life, like everyone, but still.
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