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"You won't live to see your thirteenth sun."

"Let's talk about it, hm?"

Your minions are defeated, your plans thwarted. The hero has come, and all you have left is words.

The thing is, you are good with words. Words are pretty much what you do best.

Can you talk your way out, or break that pesky hero and send her crying to her teammates?

Be careful, for this could be your final monologue.

Exeunt Omnes is a rhetorical strategy game, where dialogue is the battleground and you fight for your life armed with Logos, Ethos and Pathos.

Trigger warnings:
- evil teenage girls with a taste for dialectics;
- wacky takes on ethics and narrative theory;
- dissing Kant and Nietzsche for street cred;
- needlessly difficult to reach fifth ending and slightly esoteric UI because of the folly of youth.

Notice: Exeunt Omnes was developed in a month for the 2014 Indie Game Making Contest. It somehow got the Humble Bundle choice.

It is complete but short and was meant as a proof of concept for my homemade engine (based on Pygame, a Python SDL environment) which has been in development for a year or so. More games extending this gameplay concept, and hopefully making it more human-readable, are currently in the works.


Adam Hasvers (adam.hasvers@free.fr) - Programming, Graphics, Design

Doedelzak (benjamin.bouvrot@gmail.com) - Music, Playtesting

Latest Blog

Looking back, moving on

Over the past two months, I have demo'ed Exeunt Omnes at three events around New York, received a ton of feedback and learned quite a lot about what was wrong in the UI (from repeating roughly the same six sentences over and over again everytime someone got stuck :P). To celebrate this, I have just uploaded EO v1.03 with slightly streamlined controls, some rewritten text and most importantly, help popups if you select the "with tutorial" version.

Very few changes apart from that, so this is probably not reason enough to replay the game if you've finished it already, but I invite you to grab the new version you had only downloaded the previous one, or quit a few minutes in, cursing my lack of UI flair.

Tonight I will demo EO once more in Hoboken NJ, at a nice event organized by The Sheep's Meow. This should be the last public outing of this little game, and perhaps the last blog post on this page (?), since I am moving on to better and greater things.

Indeed, my next game is in progress, building upon the same engine. I have said very little about it on the interwebs so far, but from now on you will find regular updates here:


Thanks to everyone who has ever shown interest in this game!
You really helped me find the motivation to pursue those things a bit more seriously.

If I ever become the next Peter Molyneux or Phil Fish, you should know deep inside that it is your entire responsibility. That should feel warm and fuzzy.


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And now I'm horrified to see it's almost been a year since my last message here (let alone news about the follow-up project). A lot to deal with in real life, like everyone, but still.
Downloading it now. Honestly, I have really high hopes for it.
Haha thanks! I realized I would never have time to draw enough stuff for a whole game in a semi-realistic style, so I've been looking toward something more like illuminated manuscripts, russian illustrations, persian miniatures... Still, nothing set in stone. I wanted to go the Eyvind Earle way but Banner Saga did it better than I could :P
Interesting. Interesting. Vastly different, but full of style.

Definitely look forward to seeing more
Thank you so so much :)

To be fair, given the UI and everything, you cannot really suck or be good at the game right now, since a lot is out of your hands (especially on the first playthrough). Next game will be much better on that front, hopefully!

Sadly, it has been months since I've been able to work on it, I am at a pretty decisive juncture in my RL career and all other plans have been overriden for the moment. (Can you believe I hoped to get a first draft of the new game done by August? Ha ha silly me.) But your comment really helps restore my motivation.

As a thank you, here's a very modest teaser: one of my early researches on the art style for the next game. The end result will be quite different but it is still very much in flux so I dare not show more ;)
Hey Hasvers, Just letting you know I LOVE the game, And am looking forward to any future projects of yours! I also suck at the game, But that's not important. Anyway, I don't suppose you'd be willing to share if you're working on something now and/or what it is?

Edit:didn't see the blog entry. I'm an idiot.
So...it's a conversation game!

It is! Well it's mostly a monologue game, to be fair :P

Haha I hadn't thought of left and right in those terms, but I did try to put some meaning into the spatial organization of the conversation, limited by how little time I had to think this through!

In fact this path is on the periphery of the conversation because it requires doing something that the Vilain doesn't want to do, and that even the Hero usually doesn't let her do: admit that the Hero is right. (so for us it is to the left)
The path that goes far to the right is the one where we claim that the Hero is only wrong.

That is slightly silly but welp, a dev must have their fun.
the original sinn
Walkthrough updated!

The Kant reference is
all the way to the bottom left, it's tricky to get there because you have to stay as much to the left as possible when going down, while Hero's comment drags you to the right.

Immanuel Kant is a very influential German thinker whose most important writings are impossible to read without becoming either mad or a philosopher :P A large part of subsequent philosophy, like Nietzsche, has been in reaction to Kant. So it's a prime target for apprentice philosophers to criticize so as to feel superior, exactly like our teen protagonist!

That was kinda, practical isn't it?
Leftist vs Rightist idea?
the original sinn
So...it's a conversation game!
Thanks you two! Honestly I didn't expect anything after seeing the games I was up against - but I am certainly not going to complain :P

Instead, I will track down Andy Oxfeld and shower him in tokens of gentlemanly appreciation.
Liberté, égalité, fraternité
Congratulations! Well deserved, too.
Congraats! That's really awesome.
What. the. Chelm.
Well my head just exploded from the awesome.

Thank you so much guys!
Dude, how cool is it that you got the Humble Bundle recognition!? When I saw the name over Tam's head I got pretty excited. Great work!

EDIT: It was apparently Oxfeld.
Hey there Hasvers! Congratulations on winning the Humble Bundle Choice! You should be proud of yourself and your game! Great job!
Thanks for playing, sorry that getting this ending proved so painful!
No LPs as far as I know, and making a video is a bit of a hassle with my configuration.
But if you don't mind waiting 48h, I'll upload saves made right before each ending.
Is there a video of the "true" ending somewhere? Even with your guide, I'm finding it ridiculously punishing to get and just don't have the time or energy to keep trying, but do want to see it. Or do you know of any LPs out there?
Thanks a lot! Much appreciated :) (Also, scary avatar you have :D )

(Kyla> honestly I haven't read him in an eternity. I should try again. But I believe it's easier if you're German; concept agglomeration comes more naturally ;) )
Intriguing concept! Haven't find a visual novel this attractive for a long time.

Immanuel Kant is a very influential German thinker whose most important writings are impossible to read without becoming either mad or a philosopher :P

.. Is it really that hard to read or am I the only one not having too much trouble? Oh well.

Still need to go back to get the logician ending then.
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