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Alterations: Part 02

Here are some more changes that I've made. Quite a few are coming along really well.

01A. The menu is basically the same, but with a few little touches. The buttons have been re-mapped to make more sense. ENTER/C Shows descriptions, and SHIFT/Z equips (if possible). Wine bottle icons are different for each level of wine you find, and Skills show BOW icons when they're equipped.




01B. The Key Topics are now also marked with a version of the star icon that corresponds to the level of the topic. This, as you might be able to guess, means that each topic will now max at LV. 05.




02. The biggest thing is that the graphics have changed. The resolution was previously such that a pixel for a non-character object was actually a squared pixel. No longer! The new resolution means I get to add more objects as well as giving better detail to existing ones. This new title screen isn't final, but it shows off some of the changes.



03. The Discourse option used to only be for grinding (due to time restraints). Now when you choose Discourse you might win something extra through your witty persuasions. Gossiping for Key Topics can also be avoided in some cases, since the loser will spill the beans about the next step (if they know it).




04. Lastly, there are new Skills. Plenty of them have been polished or gutted and replaced altogether. Each character also has their own unique Skill that Whitty can't replicate, giving each discourse its own flavor.




Before long I plan to get some amazing artist to draw the profile pictures of each of the characters. I think that art overhaul and the extra gameplay and story I'm adding/polishing will really make Last Word shiny!

Posts

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NeverSilent
Got any Dexreth amulets?
6133
That sounds really good, especially the changes to Discourse. Giving each character a unique skill sounds like a great improvement to me. I also like the stars cut into parts depending on the player's progress on each key topic.

Keep up the good work!
Before long I plan to get some amazing artist to draw the profile pictures of each of the characters.
You mean the silhouettes weren't a purposeful stylistic choice? :O I kind of like it that way, personally...
Thanks, guys!

author=argh
You mean the silhouettes weren't a purposeful stylistic choice? :O I kind of like it that way, personally...


I like them like that as well--my preference is to stay like this. But most feedback says the opposite. I've read more than a few comments by people who said they didn't even try the game because they specifically didn't like the colored silhouettes, while the majority of professional feedback I got from the contest suggested making non-silhouette pictures for release.

I'm a fan of letting the player's imagination fill in the features, but too artsy doesn't sell. XD

I'm still going to try and direct it so they have heavy color schemes and prominent blackened features, but if nothing else the new art will do a good job visually differentiating the commercial version from the contest version. My compromise is that I'm going to keep the sprites the way they are.
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