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A Wonderful Riff on a Classic

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  • 10/08/2014 09:07 PM
  • 1127 views
First of all, I'm really glad I read And Then There Were None before I played this, because it's an amazing homage. And honestly, I think you should read that book before playing the game, because it's a quick read (I killed it in like an hour) and I think it would seriously change your reaction to the setup here.

I thought this game was unique, clever, and witty (heh). It's not quite as innovative as Exeunt Omens, but it's still a really creative take on the verbal RPG, which I've learned this week is a genre. The battle system is simple but still requires strategy, and the game was short enough the simplicity of the battle system didn't become an issue. I appreciated that it wasn't just a reskinned RPG setup, but an actually different system, and I actually found myself happily grinding because I wanted all the items and all the powerups. The story is silly and serious at the same time, with a consistent and effective tongue-in-cheek tone. There was a ton of optional dialogue, and I talked to everyone about everything because yay flavor text. I liked the art as a way of communicating people and personalities without having to go all-out with drawing and such. For what it was, I thought it worked quite well.

The game did have its issues. The plot wraps up too quickly and too vaguely, something it looks like the dev knew. The game was apparently developed for a 30-day contest, and that does show in several instances where Checkhov's guns were left unfired and there are loose ends in item collection and topic levelling. (That there was no max number of bows you could acquire and some skills unfinished drove me up a wall.)

Overall though, I found this to be a pleasant little way to kill an hour or two.

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Thanks a lot!

"The Murder of Roger Ackroyd" is my favorite Christie, to be honest. But really, you can't go wrong with anything Christie. And I daresay that Doyle is an impostor in comparison! XD
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