• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Joshua had many friends in the small village near Venomlurk forest which was a safe place until the Count of the land mysteriously shut himself. Now the forest is full of strange creatures and Joshua has returned after several years to his home to find that all the young women had been kidnapped, including his older sister, Lydia.
Joshua finds many a strange thing in the cursed manor including, strange dolls, forests, laboratories, traps, puzzles, and of course bizarre monsters! But will he find his dear sister?
This game is inspired by the Castlevania series with RPG Maker elements.

Latest Blog

No blog entries have been posted yet.

  • Production
  • Huyosumi
  • RPG Maker VX Ace
  • Puzzle
  • 07/24/2014 03:42 AM
  • 02/07/2019 07:59 PM
  • N/A
  • 17375
  • 18
  • 285

Tags

Posts

Pages: 1
Looks like a beautiful game, I'll give it a play when it's done.
The first download is a "puzzle demo". While making this particular puzzle, my "tester" said no one would be able to figure it out! PROVE HIM WRONG! And comment please.
Okay I think I solve it,
does the answer is (a g f g a)?


If it isn't then I agreed with your tester, and if it is actually the actual answer then I am still not so sure of how I came to it.

Final decision: I agreed 100% with your tester about the difficulty of the puzzle, maybe one or two hints in the game could help.
author=AislingCait
Okay I think I solve it,
does the answer is (a g f g a)?


If it isn't then I agreed with your tester, and if it is actually the actual answer then I am still not so sure of how I came to it.

Final decision: I agreed 100% with your tester about the difficulty of the puzzle, maybe one or two hints in the game could help.

Sigh, Understood! I will make more hints! Thank you!
I've added one little piece of info in a new download, hopefully that makes it a bit more clear. I will also say that you'll know when you get to the end and when you've solved the three parts of the puzzle.
okay, I was able to pass the puzzle but resolved two song by trial and error and the other one with a logic that was wrong but worked.

Sorry I still think it is too hard and probably will scare players who don't have the patience to solve it or do as I did (This is just my opinion and you don't need to agreed).

Anyway this are the things I was maybe able to understand

You have one letter and its position on the song
The paintings have something to do with the song
There is a chance this puzzle is more hard of what it should because it is out of context
The mic would be the save point


On a side note, if this puzzle isn't at the very beginning of the game I won't really care (Also my opinion)and the teleport system was something truly bothersome.
author=AislingCait
okay, I was able to pass the puzzle but resolved two song by trial and error and the other one with a logic that was wrong but worked.

Sorry I still think it is too hard and probably will scare players who don't have the patience to solve it or do as I did (This is just my opinion and you don't need to agreed).

Anyway this are the things I was maybe able to understand

You have one letter and its position on the song
The paintings have something to do with the song
There is a chance this puzzle is more hard of what it should because it is out of context
The mic would be the save point


On a side note, if this puzzle isn't at the very beginning of the game I won't really care (Also my opinion)and the teleport system was something truly bothersome.


Thank you for the opinions, I'll see what I can pull (even if it means spelling out the answer somewhere earlier in the game to be used later). This puzzle comes somewhere in the middle of the game, I am very proud of the puzzle and REALLY don't want to change it though.
author=Huyosumi
author=AislingCait
okay, I was able to pass the puzzle but resolved two song by trial and error and the other one with a logic that was wrong but worked.

Sorry I still think it is too hard and probably will scare players who don't have the patience to solve it or do as I did (This is just my opinion and you don't need to agreed).

Anyway this are the things I was maybe able to understand

You have one letter and its position on the song
The paintings have something to do with the song
There is a chance this puzzle is more hard of what it should because it is out of context
The mic would be the save point


On a side note, if this puzzle isn't at the very beginning of the game I won't really care (Also my opinion)and the teleport system was something truly bothersome.
Thank you for the opinions, I'll see what I can pull (even if it means spelling out the answer somewhere earlier in the game to be used later). This puzzle comes somewhere in the middle of the game, I am very proud of the puzzle and REALLY don't want to change it though.


That great, you should only put what you want in your game so you are happy with the result and the people who will play it are only the ones who actually like it.

In my case I really like puzzle so I will cotinue trying to understand this one.

Wish the best luck for your game.
nhubi
Liberté, égalité, fraternité
11099
Huyosumi, leave the puzzle in, it was a bit difficult to reason through but not impossible, still you might want to make the clues a little less abstract. Not everyone reasons in the same manner and what seems logical or reasonable to you may not be so for someone else. You do need to cater to a wide range of audience if you want your game to be successful.

Though, and this is a pet peeve of mine, if you are going to supply clues earlier on that are used later to solve any puzzles, not just the ones currently available, you should have an in-game way of letting the player remember, a note in their inventory, a quest log, a dialogue when they come across the puzzle remembering what they'd seen earlier. The player should never have to resort to writing things down out of game in order to complete something in-game. This is only when there is a gap of time between the clue and the puzzle though, you don't know how your player is going to approach the game, they may save and leave between the clue and reaching a puzzle and therefore forget, they may get interrupted by real life, or they may have a lousy memory :). If you want them to continue without having to back-track, then a little gentle prod can sometimes be in order.



author=nhubi
Huyosumi, leave the puzzle in, it was a bit difficult to reason through but not impossible, still you might want to make the clues a little less abstract. Not everyone reasons in the same manner and what seems logical or reasonable to you may not be so for someone else. You do need to cater to a wide range of audience if you want your game to be successful.

Though, and this is a pet peeve of mine, if you are going to supply clues earlier on that are used later to solve any puzzles, not just the ones currently available, you should have an in-game way of letting the player remember, a note in their inventory, a quest log, a dialogue when they come across the puzzle remembering what they'd seen earlier. The player should never have to resort to writing things down out of game in order to complete something in-game. This is only when there is a gap of time between the clue and the puzzle though, you don't know how your player is going to approach the game, they may save and leave between the clue and reaching a puzzle and therefore forget, they may get interrupted by real life, or they may have a lousy memory :). If you want them to continue without having to back-track, then a little gentle prod can sometimes be in order.


Thank you so much for the advice, I keep forgetting the audience while trying to make it challenging. And you're write, I think I'll change the in game clue to a note the player can keep! I'll keep this demo up cuz it'll be a while before I'm finished... (It must be PERFECT!) Thank you again!!
shayoko
We do not condone harassing other members by PM.
515
Not much to say outside releasing it in its current form was a bad idea lol...
the song mechanic is slightly amusing but defiantly not for the entire game play.
having it as a puzzle or something where all the notes play even if you get it wrong
would be better.
a game that holds the players hand isn't a good game.

in the words of a certain character 0 points
Pages: 1