(The game is still very much in progress, although a beta is up at the moment.)
(Please don't ask me when I'll be done. I don't know. It depends on how much time I can find to work on it)
BETA version 0.5 is up, representing the halfway point of development! Feedback on it would be really great.
Mayhem Maiden is a turn based RPG set in the shared Arum Universe (created by Fomar0153 and Indrah, see Dead Moon Night, Grumpy Knight, Etc), that asks the question "What if the damsels in distress rescued THEMSELVES for once?". It's supposed to be mostly lighthearted with a handful of more serious moments in between.
Plot:
While trying to unravel the mystery of the so-called "unreachable" Fiend's Tower, a young woman named May is taken prisoner by the Fiends within it. Teaming up with three other abducted girls, they decide to break out on their own and take on the Fiends on their own turf. In the meantime, a party led by May's Ex are trying to stage a rescue attempt on their own. Hijinx ensue on both ends.
Gameplay:
There are no towns or world map. You've got a series of dungeons, and a means of traveling between them. Like many other games in the Arum Universe, equipping "Mods" plays a huge role in gameplay.
Each character has 7 slots that can be used to equip Mods that upgrade stats, or that teach new skills or alter existing ones. Customize your party how you see fit!
Characters:
May: The Gadgeteer
Chronic thrill-seeker and self-proclaimed genius, May was on a journey to uncover the mystery of the so-called "unreachable" Fiend's Tower when she was taken prisoner. Some quick thinking later, she is now leading a group of 4 abductees attempting to break free. May takes great pride in her unconventional gadgets and inventions, although they're still not the most reliable things in the world...
Fighting style: May can dish out serious punishment with her Automatic Crossbow, relying on her Turrets and Traps to cover her and her friends while she reloads.
Shara: The Hateful Outlaw
Shara doesn't like to talk much about herself. Instead, she seems to prefer venting her hatred on whatever happens to be the current topic of conversation. About the only thing she seems to enjoy is beating her kidnappers to a pulp. If there are reasons for her irrational hatred, she's not telling.
Fighting style: Shara is a brawler who can deal great damage if her skills are used in a particular order, and who builds up "hate levels" as she fights. As her "hate level" rises, so do her chances of being attacked and taken down. However, these "hate levels" can be spent to perform a powerful combo that grows in power as her "hate" rises...
Holly: The Terrible Prodigy
An Elf with phenomenal magic power. That power, however, comes with a terrible risk. Should Holly rely too much on her magic, it will spiral violently out of her control, harming those near her. As a result, she desperately tries to avoid conflict, although her current situation makes that rather difficult. It doesn't help that the Tower's Magic is highly unstable either...
Fighting style: Holly is a support mage, although she can equip Mods that allow her to use attack spells. Use too many spells, however, and she will Overload. While Overloading, she gains tremendous magic power, but will cause Rifts to open at random that will cause harm to enemy and ally at random.
Karin: The "destroyer of Evil"
A Holy Knight on a pilgrimage from far-off Luma City. Although she seems very scatterbrained at times, she has a solid will and will gleefully slaughter anything that risks harming anyone under her protection. A spirit she refers to as her "Guardian Angel" follows her around, offering aid whenever Karin wishes.
Fighting style: Karin is a tank who tries to redirect damage away from her allies. She can call upon her Guardian Angel to perform powerful defensive techniques, although maintaining "his" presence on the battlefield for any length of time requires much effort.
Side characters:
The Fiendlord
The current master of the Tower and the Fiends within, and the one who orchestrated the kidnappings. His motives aren't completely clear, but he's not pleased with the jailbreak and isn't about to take their escape attempt lying down...
Cyrus
May's recently dumped Ex-boyfriend. While trying to decide if he still wanted to solve the mystery of the "unreachable" Fiend's Tower after the breakup, he witnessed May's Kidnapping. Now, he's gathered a party of adventurers to rescue her, although he's got serious doubts about whether it wouldn't be wiser to just turn around and go home...
(Please don't ask me when I'll be done. I don't know. It depends on how much time I can find to work on it)
BETA version 0.5 is up, representing the halfway point of development! Feedback on it would be really great.
Mayhem Maiden is a turn based RPG set in the shared Arum Universe (created by Fomar0153 and Indrah, see Dead Moon Night, Grumpy Knight, Etc), that asks the question "What if the damsels in distress rescued THEMSELVES for once?". It's supposed to be mostly lighthearted with a handful of more serious moments in between.
Plot:
While trying to unravel the mystery of the so-called "unreachable" Fiend's Tower, a young woman named May is taken prisoner by the Fiends within it. Teaming up with three other abducted girls, they decide to break out on their own and take on the Fiends on their own turf. In the meantime, a party led by May's Ex are trying to stage a rescue attempt on their own. Hijinx ensue on both ends.
Gameplay:
There are no towns or world map. You've got a series of dungeons, and a means of traveling between them. Like many other games in the Arum Universe, equipping "Mods" plays a huge role in gameplay.
Each character has 7 slots that can be used to equip Mods that upgrade stats, or that teach new skills or alter existing ones. Customize your party how you see fit!
Characters:
May: The Gadgeteer

Chronic thrill-seeker and self-proclaimed genius, May was on a journey to uncover the mystery of the so-called "unreachable" Fiend's Tower when she was taken prisoner. Some quick thinking later, she is now leading a group of 4 abductees attempting to break free. May takes great pride in her unconventional gadgets and inventions, although they're still not the most reliable things in the world...
Fighting style: May can dish out serious punishment with her Automatic Crossbow, relying on her Turrets and Traps to cover her and her friends while she reloads.
Shara: The Hateful Outlaw

Shara doesn't like to talk much about herself. Instead, she seems to prefer venting her hatred on whatever happens to be the current topic of conversation. About the only thing she seems to enjoy is beating her kidnappers to a pulp. If there are reasons for her irrational hatred, she's not telling.
Fighting style: Shara is a brawler who can deal great damage if her skills are used in a particular order, and who builds up "hate levels" as she fights. As her "hate level" rises, so do her chances of being attacked and taken down. However, these "hate levels" can be spent to perform a powerful combo that grows in power as her "hate" rises...
Holly: The Terrible Prodigy

An Elf with phenomenal magic power. That power, however, comes with a terrible risk. Should Holly rely too much on her magic, it will spiral violently out of her control, harming those near her. As a result, she desperately tries to avoid conflict, although her current situation makes that rather difficult. It doesn't help that the Tower's Magic is highly unstable either...
Fighting style: Holly is a support mage, although she can equip Mods that allow her to use attack spells. Use too many spells, however, and she will Overload. While Overloading, she gains tremendous magic power, but will cause Rifts to open at random that will cause harm to enemy and ally at random.
Karin: The "destroyer of Evil"

A Holy Knight on a pilgrimage from far-off Luma City. Although she seems very scatterbrained at times, she has a solid will and will gleefully slaughter anything that risks harming anyone under her protection. A spirit she refers to as her "Guardian Angel" follows her around, offering aid whenever Karin wishes.
Fighting style: Karin is a tank who tries to redirect damage away from her allies. She can call upon her Guardian Angel to perform powerful defensive techniques, although maintaining "his" presence on the battlefield for any length of time requires much effort.
Side characters:
The Fiendlord

The current master of the Tower and the Fiends within, and the one who orchestrated the kidnappings. His motives aren't completely clear, but he's not pleased with the jailbreak and isn't about to take their escape attempt lying down...
Cyrus

May's recently dumped Ex-boyfriend. While trying to decide if he still wanted to solve the mystery of the "unreachable" Fiend's Tower after the breakup, he witnessed May's Kidnapping. Now, he's gathered a party of adventurers to rescue her, although he's got serious doubts about whether it wouldn't be wiser to just turn around and go home...
Latest Blog
BETA 0.5 is up! Feedback would be appreciated!
Aegix_Drakan
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