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For more information, visit Twelve Tiles.

One-Sentence Story: Unravel the secrets of an underground fencing organization that requires members to wager their most precious possessions.

Genre: JRPG/Mystery/Information Collection

Playtime: Expect 8-12 hours of story

BACKGROUND

Florentine Blanc strikes gold when she gets accepted into FOIL, a private fencing group advertising a "new breed" of the sport.

The rules? Members must wager the object they care for more than any other: their Prized Possession. Florentine has seven days to prove herself. Each night pits her against one of the quirky characters clamouring to gain control of her trophy.

But what happens when members leave? And why are Prized Possessions such an integral part of FOIL's structure? As her experience in the isolated Chȃteau de l'Hiver proves menacing, Florentine investigates what evolves into a mysterious and ugly truth.

Fleuret Blanc was created from 2011 to 2012 and released for free in July of 2012. It was my first "solo" game, but many people helped contribute, including Michael "Garoad" Kelly, Sabrina Valenzuela, Kan Gao, Sarai White, and plenty of other generous and talented people. If I were to make the game today there would be a lot more polish and much better design here and there, but as a whole, I truly love this game and the story it tells. I hope you enjoy it!

PREMISE AND THEME

Fleuret Blanc is primarily about the importance of objects in our life. Though the storyline follows Florentine as she unravels the mysteries of FOIL and its judges, she's constantly challenged with ideas of possession, collection, and obsession. The game rewards Florentine--who starts as a minimalist traveler--with points based not only on how much she interacts with her fellow members, but also on how much money she makes and how many items she's hoarded in her room. Though collecting is encouraged for a better score, the overall implications of the act can be bittersweet.

SYSTEMS

TIME

Time flows across seven days. Each day is broken up into morning, afternoon, and evening. Within those three sections, the player may explore, bout, gossip, and go through their notes however they like. However, Events take up Free Time. There are only three "segments" of Free Time within each section of the day, so use them wisely. Once three events have been seen, all other events will disappear until the player forces time to progress.

BOUTS

Fencing against other members is mandatory in the evenings (Trophy Bouts), but optional during the rest of the day. Unlike typical "battles," the winner is based on how stylishly they performed, even if their health went down first. Winners either take control of their opponent's Prized Possession, or regain their own.

Florentine gets paid based on her performance as well: the style points she accrues during bouts correlate directly to her income. This means that the player makes money not by winning, but by doing their job as a fencer.

There is no experience or leveling, and each member follows the same exact rules of combat as the player. A move's success is based both on predicting the opponent's attacks (based on current bout conditions) and successfully completing timing or button-pressing indicators that appear on the screen. Each opponent has their own set of special techniques that separates them from the others. With enough money, the player may persuade someone to teach them these techniques.

BEDROOM

Florentine's "home base" is her bedroom where she stores the trophies of other members. She also may find or purchase other nic-nacs to hoard, transforming her simple sleeping quarters into a carnival of colors. Changing techniques and saving in the journal are just a few of the things that can be done here.

CONCLUSIONS

Witnessing events (mandatory or not) may bring up "interesting" ideas that Florentine will take note of in her electronic journal. These Points of Interest all pile toward conclusions that she has yet to make. Filling in the prerequisite for conclusions can lead to bonus events that open up the story and have an effect on the ending.

GOSSIP

Collecting the best information may require gossiping. A select few members are as moral-less as Florentine and will engage in gossip about the last person, place, or thing that the player has come in contact with. (For example, if you click on a plant and then gossip with Roland, he'll give you his two cents about the local shrubbery).

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  • Completed
  • Merlandese
  • RPG Maker XP
  • Visual Novel RPG
  • 07/26/2014 06:25 AM
  • 03/26/2018 11:29 PM
  • 06/17/2012
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Hey, nice to see this one here! I played it an eternity ago and have forgotten pretty much everything. Should give it another try one of these days. I didn't remember it was so long though!
Awesome!

According to the data the testers have given me, it can get pretty long. I think 12 hours was max, though. And it's not a game where you grind, so there's a nice density to it.

However, I made the game with a system that allows you to jump from story point to story point, so you can experience the entire plot without the optional events if you like. :)
Hey! Just played the game a few days ago and I love it! From the gameplay, music and to the unique art style! :D There's enough 'action' yet it doesn't feel like a chore at all! (I've already won my first trophy bout with Roland and am trying to weasel more Euros from him haha, but he seems to be a lot harder with the normal bout...)

I have a question about the scavenger hunt though, about the clue when Roland tells you it reminds him of 'laundry', I've tried going to the laundry room but apparently it's locked? Is the note supposed to be in there or some other place?

Also after I've reached the 'conclusion' about Nickel's gambling thingy and the true purpose of FOIL, when I've tried to approach both Grams and Nickle, there seems to be an error that pops up and close the game? Do I need to collect something to trigger the scene so it won't crash? And whenever I try to press F12 to go back to the title, an error pops up after I try to load.
author=ivoryjones
Hey! Just played the game a few days ago and I love it! From the gameplay, music and to the unique art style! :D There's enough 'action' yet it doesn't feel like a chore at all! (I've already won my first trophy bout with Roland and am trying to weasel more Euros from him haha, but he seems to be a lot harder with the normal bout...)


Wow, thank you very much! Hopefully you find the overall mystery engaging. :)

I have a question about the scavenger hunt though, about the clue when Roland tells you it reminds him of 'laundry', I've tried going to the laundry room but apparently it's locked? Is the note supposed to be in there or some other place?


I think he's referring to the laundry in his bedroom on this one! XD

Also after I've reached the 'conclusion' about Nickel's gambling thingy and the true purpose of FOIL, when I've tried to approach both Grams and Nickle, there seems to be an error that pops up and close the game? Do I need to collect something to trigger the scene so it won't crash? And whenever I try to press F12 to go back to the title, an error pops up after I try to load.


What's the error called? Could you get a screenshot of it? I've never actually encountered this one before, but it could be a dropped file of some sort. Maybe a sound effect or something. Hopefully it's a quick fix!

As for the F12 function, I've never quite worked that one out. I personally never use F12, so when it was brought to my attention the first time I had no idea what to think.
Here's the error when I confront them:
Wow, I have no idea why that file would be missing! I just installed the exact download that's available here and it comes with that song.

Download this file and stick it in the Audio/BGM folder of the Fleuret Blanc folder within your program files. Hopefully that should fix it.

https://dl.dropboxusercontent.com/u/13694360/Possession%20Prisée.ogg

If that doesn't work, tell me and I'll try to figure out something else. :)

Thanks for bringing this to my attention!

EDIT: If this file doesn't work, name this file the exact name called for in that error and it should! I hope!

DOUBLE EDIT: Dropbox link updated. That one should work.
.....xD haha ok when I clicked that link it said,

"Not Found

The resource could not be found." xD

Could you upload it at mediafire or google drive? Thanks! (Also erm I kinda have a problem with the rhymes about the scavenger hunt...both the hat man and Roland said 'plane' and 'drain', and I saw a plane-like thingy next to Blanc's room but it's locked, so is the note inside that room? x)
Dang! Seems like nothing wants to cooperate with this file. XD

https://drive.google.com/file/d/0B-94YuFlMJJVU1pWcWFWTXQ2RWM/edit?usp=sharing

https://dl.dropboxusercontent.com/u/13694360/Possession%20Prisée.ogg

If you check that Audio/BGM folder, you should have 34 songs total. I guess you only have 33 if this one is missing, although I still don't understand where it went. XD Sorry for all of this trouble!

EDIT: That Dropbox link wasn't working because when I copy and paste it in here, it changes for some reason! The fancy é turns into gibberish. :P
Okay I've finally checked the BGM file and I'm such a dork... the french 'special' letters for some reason turns into Chinese (I have Chinese typing as well in my computer), and it seems the other letters are in Chinese as well so it may pose a problem in the future. Oh well, I'll just find a way to change the words back. Thanks for your patience!

Also can I have some help from the scavenger hunt haha? xD I'm at the part where the note says a bunch of rhyming words and I'm not sure if it's supposed to be a 'plane' or 'drain'. :P

edit: MORE PEOPLE NEED TO PLAY THIS GAME GODDANGIT x)
Oh, yeah, that one's unnecessarily hard. XD Check the drain in the kitchen. Some kitchens have large floor drains, and this is one of them!

Here's a link to my Bandcamp page. You can see all of the tracks and just copy the symbols back into the tracks you need. That should fix it right up!

http://merlandese.bandcamp.com/album/fleuret-blanc

Good luck!
Welp even changing the name didn't work, so I've just changed my computer's location to France and for some reason it works now...(even though the language on my windows 8 didn't change to French haha xD)

I think I'm on a dilemma. I'm already at the point where I can't speak to Kant and I haven't figured out his bottom-left "???". :| Is that info only out after I solved some mystery regarding what he said with the judges??

There's also 2 music names that I can't find from your link... they're "Respirez Profond_ent" and "R_oudre".
I guess I forgot that some names changed. :/

"Respirez Profondément" and "Résoudre" should be the titles you need. :)

As for the data on Kant, you might have to wait and see about that... *Dramatic music!*
Oooh now I'm excited haha! Did I mention the cast is oh-so lovely? Roland is so dorky and his scene with Aunty who offered him some 'bedtime stories' - I couldn't stop laughing at that scene! xD And his interactions with Flore are priceless!

(Seriously though more people need to play this game so I don't have to bug the author with the answers of the puzzles xD)
Well you can help getting it in the limelight by writing a review! I've started it a couple of days ago but real life has finally caught up. I've lots of things to say about it though, so I may write one of my own sooner or later!

(I realized that I had actually played it an eternity ago, for probably roughly 15 minutes before forgetting to continue for some reason or other).
author=ivoryjones
Oooh now I'm excited haha! Did I mention the cast is oh-so lovely? Roland is so dorky and his scene with Aunty who offered him some 'bedtime stories' - I couldn't stop laughing at that scene! xD And his interactions with Flore are priceless!

(Seriously though more people need to play this game so I don't have to bug the author with the answers of the puzzles xD)


This all extremely nice to hear. :) Thank you very much! I like the chemistry Flore and Roland have as well.

author=Hasvers
(I realized that I had actually played it an eternity ago, for probably roughly 15 minutes before forgetting to continue for some reason or other).


That's not surprising! The game starts with a pretty heavy load. I don't give the player the hook fast at all, which is bad design any way you slice it. Still, I think the investment pays off. Most players say it all *clicked* for them after the first or second hour of play. That's technically a bad thing, but I'm not exactly troubled by it. XD
I haven't written a review before, and I'm sure other... more eloquent members will definitely write one in the future!

I've just finished playing the game yesterday, and man, "they're" more sick and twisted than I thought! (I mean, just LOOK at Aunty's eyes! xD) There's a lot of mysteries I haven't solved as well, and I've missed opening the attic (for some reason the keypad doesn't update the word "Moreau"?)

I'm definitely gonna replay the game - that's for sure. Though I'm a bit worried if I'm gonna miss collecting the infos of the other characters - especially the last "???" of Masque and a bunch of "???" for Odon.
i just finished the game and it was awesome
though it left me quite curious about some things :(
i was hoping to find a review/summer about the game :'(
Ok, I've managed the attic password by dumbluck, but I can't make head or tails on the anagram on the statues in the attic. :|

(Also at the ending, how do you find out what happens to Kant and the magician? I've already gotten all of Kant's info but can't unlock his 'future'...the same goes with Masque and Odon and the Winter Castle as well.)
Wow, thanks for playing, guys! Glad you liked it. :)

The events of the entire last day are altered by which Conclusions you find. The same goes for the sticky note bios during the end credits.

For example, during the final day, Odon goes out and meditates rather than helps. But if you solve the Conclusion associated with him, he'll stick around and help you.

So if you want to unlock all of the extra Kant material, you need to solve the corresponding Conclusion and do its corresponding Confrontation event. Or, maybe one day someone will get the full ending and post it on YouTube!

Here are how the Conclusions in your e-Virtuelle associate to other stuff in the ending:

Conclusion 01: Mandatory
Conclusion 02: Odon
Conclusion 03: The Judges
Conclusion 04: Kant/Gearbox
Conclusion 05: Roland/The Chateau
Conclusion 06: FOIL/Ana
Conclusion 07: Junior
Conclusion 08: Amara
Conclusion 09: Le Neuvieme
Conclusion 10: Masque
Conclusion 11: Secret Area 01
Conclusion 12: Secret Area 02

The secret areas don't change the final day so much, but they do give you access to other POIs that are necessary to fulfill some of the other conclusions. I have some really cryptic player guides HERE down near the bottom of the first post. I'll try to update this page with that data when I get a bit more time. :)
I've only a few Conclusions left, hopefully I can complete them this time (I'm on my 5th day already :P)

I'm stuck on Conclusion 5, though. I've chose "an attempt to move them", "name"/"theme", "one of the member", and "literacy enthusiasts" but I can't reach the conclusion. Help please? D:

(Also I think I saw the creator of "Mirror Lied" on the list of the voice acting... I'll take a wild guess, but did he do Kant's voice? haha xD And your name appeared too! NOW I'm curious whose character your voice was... xD)
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