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For more information, visit Twelve Tiles.

One-Sentence Story: Unravel the secrets of an underground fencing organization that requires members to wager their most precious possessions.

Genre: JRPG/Mystery/Information Collection

Playtime: Expect 8-12 hours of story

BACKGROUND

Florentine Blanc strikes gold when she gets accepted into FOIL, a private fencing group advertising a "new breed" of the sport.

The rules? Members must wager the object they care for more than any other: their Prized Possession. Florentine has seven days to prove herself. Each night pits her against one of the quirky characters clamouring to gain control of her trophy.

But what happens when members leave? And why are Prized Possessions such an integral part of FOIL's structure? As her experience in the isolated Chȃteau de l'Hiver proves menacing, Florentine investigates what evolves into a mysterious and ugly truth.

Fleuret Blanc was created from 2011 to 2012 and released for free in July of 2012. It was my first "solo" game, but many people helped contribute, including Michael "Garoad" Kelly, Sabrina Valenzuela, Kan Gao, Sarai White, and plenty of other generous and talented people. If I were to make the game today there would be a lot more polish and much better design here and there, but as a whole, I truly love this game and the story it tells. I hope you enjoy it!

PREMISE AND THEME

Fleuret Blanc is primarily about the importance of objects in our life. Though the storyline follows Florentine as she unravels the mysteries of FOIL and its judges, she's constantly challenged with ideas of possession, collection, and obsession. The game rewards Florentine--who starts as a minimalist traveler--with points based not only on how much she interacts with her fellow members, but also on how much money she makes and how many items she's hoarded in her room. Though collecting is encouraged for a better score, the overall implications of the act can be bittersweet.

SYSTEMS

TIME

Time flows across seven days. Each day is broken up into morning, afternoon, and evening. Within those three sections, the player may explore, bout, gossip, and go through their notes however they like. However, Events take up Free Time. There are only three "segments" of Free Time within each section of the day, so use them wisely. Once three events have been seen, all other events will disappear until the player forces time to progress.

BOUTS

Fencing against other members is mandatory in the evenings (Trophy Bouts), but optional during the rest of the day. Unlike typical "battles," the winner is based on how stylishly they performed, even if their health went down first. Winners either take control of their opponent's Prized Possession, or regain their own.

Florentine gets paid based on her performance as well: the style points she accrues during bouts correlate directly to her income. This means that the player makes money not by winning, but by doing their job as a fencer.

There is no experience or leveling, and each member follows the same exact rules of combat as the player. A move's success is based both on predicting the opponent's attacks (based on current bout conditions) and successfully completing timing or button-pressing indicators that appear on the screen. Each opponent has their own set of special techniques that separates them from the others. With enough money, the player may persuade someone to teach them these techniques.

BEDROOM

Florentine's "home base" is her bedroom where she stores the trophies of other members. She also may find or purchase other nic-nacs to hoard, transforming her simple sleeping quarters into a carnival of colors. Changing techniques and saving in the journal are just a few of the things that can be done here.

CONCLUSIONS

Witnessing events (mandatory or not) may bring up "interesting" ideas that Florentine will take note of in her electronic journal. These Points of Interest all pile toward conclusions that she has yet to make. Filling in the prerequisite for conclusions can lead to bonus events that open up the story and have an effect on the ending.

GOSSIP

Collecting the best information may require gossiping. A select few members are as moral-less as Florentine and will engage in gossip about the last person, place, or thing that the player has come in contact with. (For example, if you click on a plant and then gossip with Roland, he'll give you his two cents about the local shrubbery).

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  • Completed
  • Merlandese
  • RPG Maker XP
  • Visual Novel RPG
  • 07/26/2014 06:25 AM
  • 05/13/2020 07:21 PM
  • 06/17/2012
  • 117209
  • 31
  • 222

Posts

Umm... Which version is the latest version? 'Cause I'm playing the TwelveTiles version, and the summary of Conclusion 7 seems to be flipped with that of Conclusion 8, but I haven't gotten Conclusion 8, so they might both be Conclusion 8....

Also, I found Scavenger Hunt Note 9, and Masque retrieved the same note when I paid him, even though I found it already. But when I check the Scavenger Hunt Event, I get Note 10.

... How is the story different if you turn off the Text Message Ringtone? 'Cause it seems really relevant in the ending...
As far as the Conclusions and the Scavenger Notes go, I haven't played with any build in years, so I can't fully tell you if there are any errors or something. XD The version you have should be the newest if you downloaded it from here or the main site; they're both the same.

As for the ringtone, that doesn't change anything. It's just an optional setting. :)

Hope you enjoy the game!
Well, I hope you won't mind answering more questions about this year-old game...

Like:

What's with the puzzle piece picture that says "SWETAORHCRHISD"?

And how many Game Codes are there? Only 4? I've only figured out one:

FLORENTINE
...
author=Malandy
Well, I hope you won't mind answering more questions about this year-old game...

The game was finished July, 2012, so it's actually about 3+ years old. It just wasn't added here until a year ago. :D

author=Malandy
What's with the puzzle piece picture that says "SWETAORHCRHISD"?

That's something of a mystery in and of itself. I'm glad you're interested in it, but I swore I wouldn't help anyone solve it. :)

author=Malandy
And how many Game Codes are there? Only 4? I've only figured out one:
FLORENTINE
...

There should only be four. POSSESSION is one, and another is somewhere in all of my posts. Good luck!
Huhwhat? Puzzle pieces? Game codes? I don't recall this stuff at all, and I thought I explored everything. Did I miss something?
author=argh
Huhwhat? Puzzle pieces? Game codes? I don't recall this stuff at all, and I thought I explored everything. Did I miss something?

In a New Game Plus, the Laundry Room Door, from the Pantry, leads to the Game Codes stuff.

Let's try... Merlandese... Yep... What's this new thing...

Also, the Event that was revealed uses a POI Sticky Note, but doesn't deposit a POI onto the e-Virtuelle...

***

The puzzle piece is found by going through all the Pics from the Picture Window Download.

***

How many words am I supposed to turn DSIHRCHROATEWS into??

***

So, the last Code starts with 'R'... Okay, nevermind... It's not POSSESSING, either...

And it seems I can't do the whole Scavenger Hunt on the first day? #9, the one that's in Flore's room, seems impossible, unless that's the wrong location... ... It was... And here I was focusing on the main map...

Okay, I'm right, Confessions 7 and 8 are the same... Well, I know what its about anyways...

Does Confession 12 disappear on a New Game Plus, or is that just me?
HA! Found the last code! It's Two Words! And it's got a apostrophe!

ROLAND'S URN!


Got it from here!

Which is the same as here?

Speculation:

Is the Special e-Virtuelle inside the urn?!


***

How do I start Conclusion 10?

"Conclusion 10: Masque"

Hmm... It's the one about his mask... That's the one you start the latest...
unity
You're magical to me.
12540
I'm having a little bit of trouble starting the game:

After entering my name, I get a choice-box with blank choices.



Then I'm asked what day it is, and then it goes back to asking me to input my name.
That's strange, Unity! I might try re-downloading or maybe just pick the first blank option?

It should be asking your name, confirmation, a few more questions and then the day of the week.
author=unity
I'm having a little bit of trouble starting the game:

After entering my name, I get a choice-box with blank choices.



Then I'm asked what day it is, and then it goes back to asking me to input my name.


Wow, that's new! What operating system are you using?
unity
You're magical to me.
12540
I redownloaded and reinstalled, and it seems to be working fine now. Guess I should have tried that first XD;;

author=Merlandese
author=unity
I'm having a little bit of trouble starting the game:

After entering my name, I get a choice-box with blank choices.



Then I'm asked what day it is, and then it goes back to asking me to input my name.
Wow, that's new! What operating system are you using?


Windows 10. I installed it right before shutting down the computer for a Windows Update. Dunno if that's what screwed it up, but I'm glad that it's working now. This game has a lot of polish to it and looks like it's going to be a lot of fun, so I'm very happy that it's working right :D
Perfect! If you have any other issues don't hesitate to ask. :)
unity
You're magical to me.
12540
Thanks! :D
I'm having trouble installing the game. Whenever I run the installer, it stops responding at 93% and freezes for hours on end. I've tried to install the game files to various locations (Program Files, Desktop, my games folder), but the problem is still the same every time. Can you help with this? (My OS is Windows 8.)

I'm looking forward to playing Fleuret Blanc since I've read about it beforehand, and listening to the OST just makes me even more pumped to actually engage the game. (Histoire is easily my favourite track so far.) Also, it always makes me strangely elated when games just casually have nonwhite main characters; not to reduce Florentine to her skin colour, of course, but it's always nice to see games deviate from the "white-as-default" mindset. I suppose freeware lends itself well to this kind of thing; since makers don't have to worry about the game 'selling' so much, as it were, they can do whatever they'd like artistically instead of sticking to what the consumers are used to.

Hey, Even!

I just tried it out a couple times on my Windows 8 and got it working. I think I've heard of this issue happening before once and, if I recall, it might just be a matter of restarting your computer.

If that doesn't work (or you don't feel like doing a restart) then try this version:

Fleuret Blanc

The only downfall of this link is that it has a small chance of not having some of the minor tweaks that the installer version has, but it shouldn't be an issue. :)

Hope it works!
Well, the installer worked this time, but when I tried to run the game, it told me it couldn't find RGSS104E.dll. I do have RPG Maker VX Ace installed, so that can't be it... sorry to be such a bother.

Also, holy crap you actually responded.
Okay, that's easy to fix.

Just take the file I'm about to link you and place it in the "Fleuret Blanc" folder, wherever you placed it. (Likely Program Files => Fleuret Blanc.)

Download This

Here's a picture from my computer on where to place the file:

Picture of the Appropriate Folder

This should get it going! XD

Sorry for all of the trouble, it's an old game. :)
I felt that it would be right to come back and tell you about my experiences with Fleuret Blanc.

I did enjoy what I played of the game, but at a certain point, I was too frustrated to continue. It's not because of any flaw in the game, but rather my own forgetfulness. I played Fleuret Blanc in two sessions with several months between them; by the second, I'd forgotten that gossiping to some people twice gives additional dialogue, which I rediscovered after already having played out as far as Day 3. My frustration reached its breaking point, and I put the game down since I loathe repeating things I've already done in games. I might start a new playthrough at some point, though.

This wrinkle aside, I truly enjoyed Fleuret Blanc. The artstyle is charming in its stylization, the music is beautiful and the tone has a pleasant mixture of whimsy, melancholy and mystery. (I'd say that walking back and forth constantly to gossip to one person about everything around the mansion is a bit bothersome, though, and I'm glad you fixed this for Last Word.)

Fleuret Blanc is a game that has really touched my heart. Thank you for making it.