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The dark wizard Ganondorf, seeking to conquer Hyrule, vowed to put an end to the Hylian bloodline. Wielding the Triforce of Power, he took it upon himself to end the royal family once and for all. Princess Zelda is already dead, and the king is slain before Link's own eyes. This will be the Last King of Hyrule.

The pieces of the Triforce of Courage have been scattered to prevent Ganondorf from seizing them. Link, drawn by their essence of courage, must reforge it from its shards in order to face Ganondorf.

The kingdom is already lost. The royal bloodline has been ended. Waves of evil wash over Hyrule as Ganondorf's armies try to find the pieces of the Triforce before Link. Ganondorf, fortified in the Dark World beyond anyone's reach, has achieved absolute power. The situation is utterly hopeless.

Yet as he obtains the strength of the Triforce of Courage, Link presses on into this hopless situation regardless.

The Last King of Hyrule is RMN's collaborative Zelda game made in SMBX! This game was a collaborative effort to make a game in the SMBX game engine where Link is the main playable character. The SMBX engine is designed to make Mario games, and this game contains similarities to Mario-style platforming in some ways, playing like a cross between Zelda 2 and Mario 3.

Latest Blog

Alex Mattson's LP

As I continue offering up SMBX games, Alex keeps playing 'em. Sadly, this one suffered from some tech issues, but he got through it!

Alex's Last King Playlist

Posts

halibabica
RMN's Official Reviewmonger
12464
from LockeZ
Ideally a player shouldn't know or care what the game's engine is. What matters to them is the outcome, not the development.
That's a pretty fair statement, and I found his criticism and analysis to be mostly fair as well. I got the impression he wasn't in the game's target audience, though. He barely knew anything about the older Zeldas, so a lot of its appeal was lost on him. However, he still had plenty of fair points. It's just sad that so many of them can't even be touched in SMBX.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5146
This project taught me the importance of researching and deciding on an engine when you start making a game.
It's fun making games in engines where they don't belong. It shouldn't be avoided. It's a good exercise to work within restrictions, but still make a solid game. Plus this is one of the few engines well suited for community development. You can gripe about it now, but it's not like it was a waste of time.

Unless you code your own engine or learn complex programming languages, you will always be using an engine that has limits and prevents you from doing things perfectly the way you want to.
halibabica
RMN's Official Reviewmonger
12464
All things considered, I think we did well. Our premise was "make a Link game in SMBX" and this is how it came out. It just doesn't appeal in the circles it seems like it would.
author=Link_2112
It's fun making games in engines where they don't belong. It shouldn't be avoided. It's a good exercise to work within restrictions, but still make a solid game. Plus this is one of the few engines well suited for community development. You can gripe about it now, but it's not like it was a waste of time.

Unless you code your own engine or learn complex programming languages, you will always be using an engine that has limits and prevents you from doing things perfectly the way you want to.

RPG Maker MV's limitations are definitely proof of that!

author=halibabica
All things considered, I think we did well. Our premise was "make a Link game in SMBX" and this is how it came out. It just doesn't appeal in the circles it seems like it would.

The fact that SMBX has Link as a playable character & that SMBX's physics engine is similar to Zelda 2's is what allowed a Zelda themed SMBX game possible. Let's not forget that Zelda 2 is in fact the ONLY side-scrolling Zelda game ever made & a lot of Zelda fans considered Zelda 2 to be the 'black sheep' of the series because of that.
I just tried the latest version, created a file, and the game crashes randomly right after I start the first level and start moving in whatever direction!

Edit: I mean the level I start out in.
halibabica
RMN's Official Reviewmonger
12464
That's strange. Is there a description for the error, or does the program just close?
There's an error message, I forgot what it says. Mysteriously enough though, it stopped happening just now...
halibabica
RMN's Official Reviewmonger
12464
Welcome to the magical world of SMBX.
It happened again, with the message Run-time error '6': overflow.
halibabica
RMN's Official Reviewmonger
12464
What stage were you on?
ocean temple. it happens every time I try to break the pots at the start...
halibabica
RMN's Official Reviewmonger
12464
Weird. I guess don't break the pots???

I'll look into it when I get the chance.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5146
Well there's absolutely nothing special about the pots in that level or the contents of them, they work just like the pots anywhere else. However, this could easily be the first level you've encountered pots in. My guess is they're probably erroring for you everywhere, not just in this level. (To test this, go to Parapa Tunnel, there's a pot right at the beginning.)

There are definitely some compatibility issues with this game. The game engine that Last King of Hyrule uses doesn't always work right with a non-English locale. If you set your Windows language settings to English-US then it might start working.

Also, if you have experience with other SMBX games, be sure you're running the program that we actually put up for you to download, and not trying to play the game in your own version of SMBX that you got from somewhere else.

If that doesn't work, you might be boned, sorry.
halibabica
RMN's Official Reviewmonger
12464


Stumbled across this just today. There are other parts of the series prerecorded, so I'll mention when they show up!
Hey y'all! I'm gonna stream this starting this week. I hope some of you will drop by. I'll also upload to YouTube and post it here when I'm done. Thanks!

twitch.tv/mcclainstreams
halibabica
RMN's Official Reviewmonger
12464
Nice! Let us know what time to tune in. I'll be there if I'm able!
Okay, done streaming and now uploading to youtube as a lazy Let's Play.
Overall, it's a solid game. But there's for sure lots of places where I got REALLY ... critical. I hope it comes across as constructive and not mean, even when I do get salty. The fact that I managed to finish it with my limited gaming time and attention span is a good sign

The play list will be here

first video below
halibabica
RMN's Official Reviewmonger
12464
Ooh, a Let's Play AND critical review? Count me in!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5146
You really didn't like the invisible walls in the final dungeon, for some reason, and I don't really know why. I think figuring out where they are is a clever obstacle, since all of them are telegraphed one way or another, and also you can see them all if you're fast enough after hitting the shiekah stone. And generally I think searching for hidden stuff is fun as long as you know it's all condensed into one stage, and not spread out over the game like in Ocarina of Time.

I think most of your other criticisms were good but I don't really know what you have against invisible platforms that are both obvious and also temporarily-visible for the first few seconds. Well, I mean, I kind of do. But man that was like 20 minutes of nonstop salt about them, rofl.