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The dark wizard Ganondorf, seeking to conquer Hyrule, vowed to put an end to the Hylian bloodline. Wielding the Triforce of Power, he took it upon himself to end the royal family once and for all. Princess Zelda is already dead, and the king is slain before Link's own eyes. This will be the Last King of Hyrule.

The pieces of the Triforce of Courage have been scattered to prevent Ganondorf from seizing them. Link, drawn by their essence of courage, must reforge it from its shards in order to face Ganondorf.

The kingdom is already lost. The royal bloodline has been ended. Waves of evil wash over Hyrule as Ganondorf's armies try to find the pieces of the Triforce before Link. Ganondorf, fortified in the Dark World beyond anyone's reach, has achieved absolute power. The situation is utterly hopeless.

Yet as he obtains the strength of the Triforce of Courage, Link presses on into this hopless situation regardless.

The Last King of Hyrule is RMN's collaborative Zelda game made in SMBX! This game was a collaborative effort to make a game in the SMBX game engine where Link is the main playable character. The SMBX engine is designed to make Mario games, and this game contains similarities to Mario-style platforming in some ways, playing like a cross between Zelda 2 and Mario 3.

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Alex Mattson's LP

As I continue offering up SMBX games, Alex keeps playing 'em. Sadly, this one suffered from some tech issues, but he got through it!

Alex's Last King Playlist

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I apologise if my frustrations overshadowed my criticism, lol.

I disagree that the invisible paths were well-telegraphed, but it's possible I missed something. I think that kind of level design CAN work with many more P-switches. At least one at the start of every room. In addition, care must me taken to make sure it's reasonable that a player can finish the room or reach another switch by the time one runs out.

I also think, given the limitations of the engine, that such an ambitious final stage could have been divided into two discreet levels rather than having so much time between checkpoints
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, the idea was that you would only have a second or two to see the real version of each room, and then you'd have to remember it. What you're suggesting would have completely changed the type of challenge, turning it into a platforming race instead of a test of your perception and memory. I don't think there's anything wrong with a platforming race, but it's not what we wanted to make the final dungeon of this Zelda game into. Maybe you think we leaned too hard into the Zelda aspect in what, in your opinion should have been more of a Mario game?

I'll also point out that you took longer in the desert, water, and sky palaces than you did in Ganon's Tower. It was a medium-length dungeon. It probably just felt like a million years because you were so frustrated.
Okay, that's a good concept, except that the rooms were bigger than one screen, so there were areas I couldn't see to remember after the timer ran out.

That's interesting that I spent longer in other places than the last one. In the former ones, a lot of the puzzles were designed to be "looped" if you lost the powerup without being deadly. I guess my personal preference is for that sort of design given the limited checkpoints in SMBX. It makes sense, of course, for the last level to be harder, but it just didn't click with me.
NeverSilent
Got any Dexreth amulets?
6299
Hey look, it's Zook! Was this a one-time experiment, or were you planning to stream more SMBX games in the future? If so, you might enjoy this game, which was the latest RMN community project in SMBX and also the one with the highest quality requirements so far.

Thanks for the stream, either way!

Edit:
Also, you should submit your videos as Media on this game page. That way, people will be able to find them much more easily. Thanks!
author=NeverSilent
Hey look, it's Zook! Was this a one-time experiment, or were you planning to stream more SMBX games in the future? If so, you might enjoy this game, which was the latest RMN community project in SMBX and also the one with the highest quality requirements so far.

Thanks for the stream, either way!

Edit:
Also, you should submit your videos as Media on this game page. That way, people will be able to find them much more easily. Thanks!


Okay, submitted to media. I hope I did that correctly!

I actually played through the three Super Talking Time Bros. games before this (also on my YouTube), so I need a little bit of an SMBX break for now. But I'm sure I'll get back around to it eventually.
halibabica
RMN's Official Reviewmonger
16903
If it turns out you like Yoshi's Archipelago, will you let brickroad know it doesn't suck?
The last part of the LP is up on YT now and should be on the media page. Thanks for watching! If you enjoyed it, please drop me a follow on Twitch and/or YT.