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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!

Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Long Time No See

Long time no see,

It’s been a while since I’ve made a proper update, hasn't it? What have I been up to all this time? Well, college being college, a frustrating loss of progress due file corruption, and just overall not doing the proper planning beforehand all led to some pretty slow progress. All the craziness of the last year or so sure hasn’t done any favors either. To put it simply, I fell into the habit of developing things as they went along, just trying to build on what was there before, instead of biting the bullet, and doing proper planning from a largely clean slate. And so a while ago, I decided to start planning the story, lore, characters, etc from a fresh state. Instead of deciding where I wanted the story to go as it went along, I spent quite a bit of time getting as much as I could planned ahead of time.

Of my current thoughts, probably the biggest change to the gameplay formula is that it is no longer entirely linier, “A tale of three trainers” as I’ve been calling it. Essentially, at the start of the game, you’ll be given the selection between three different aspiring trainers, all with their own background, history, and goals they hope to achieve. One of which would loosely follow the story of the current project, albeit with some changes to fit the new themes and lore of the project.

Despite their different pasts and motives, they’ll find themselves working together (and at times butting heads) throughout the story, with a shared goal at the end of the road. I’ll probably make an entire progress update about the story and gameplay ideas in more detail.

These characters have a lot more personal stakes in the story, and may or may not actually speak in cutscenes, I haven’t fully decided yet. You’ll still be able to choose a different name/gender regardless of which path you choose to take, but these are the defaults options, as well as the “cannon” characters you’ll interact with when not doing their campaign. For the time being though, I’m just going to focus on getting a single campaign rolling, with the other two coming after this first campaign is fully playable and released.

I’ve alluded to this before, but I actually have been working on a handful of projects that take place in this world, with plenty of opportunities to expand upon these characters and designs. The two main projects I shuffle between working on are the main Pokemon style game, alongside a more traditional JRPG, that focuses more on exploring the lore of the monsters and locations seen throughout your journey, alongside many new monsters and locations.

Besides those two, there are a handful of other small projects that work on occasionally, mostly just if I get a spark of inspiration. These are in varying stages of functionality, and likely won’t see the light of day until after the main two projects are well underway. One of which is a card game, which I may eventually include as an optional minigame in one of the main projects, similar to the current implementation of Triple Triad. All of that said, I’d wager at least 95% of development time goes into the main two projects though, so no need to worry about a myriad of spin-off projects further postponing the main project’s progression.

With all of that said, I do have more than just a fistful of ideas and planning to show for my work. As mentioned in an older update, I’m starting to work on “De-Pokemon-izing” the project. This won’t change the gameplay or anything like that, but will be changing anything directly from Pokemon (the name, sprites, music, etc) to something entirely our own, now taking place in it’s own fantasy world. Besides that though, I have the vast majority of unfinished battle sprites now completed, and now only that, but more than 120 of them also have overworld sprites now too! I’m planning on my next update post to be mostly about sharing these, and getting your thoughts on them, although feel free to ask if there’s a couple in particular that you’re interested in seeing early.

Oh, and something I’m surprised that took me this long to think of is that I should probably set up a Discord server for the project. It should make communication and possibly collaboration a bit easier, and would probably just be fun. I’m planning on getting one set up in the next couple days.

Hopefully this helps quell some of your worries about the project. I’ve said in the past that I’m determined to see the project through to the end, and I still stand by that. I’ll be back with the next update in the coming days, but feel free to comment if there’s anything else you’d like to know about/want answered.

Take care,


aww yeaaaaahhhhh gamepaaaaaage *subscribes*
The 524 is for 524 Stone Crabs
I forgot to mention that I redid the logo for this project, as you can see. I thought the old one was a little bit wonky and I wanted something that represented RMN a little more.

Aside from that, I put up the character page and the game mechanics page as well, for those who are interested. The other pages that are coming soon are:

- The Region starters
- Full Roster of Pokemon and their creators
- The Gym Leaders (or I could just add that to the "Main Characters" page)
- Map of the region

... and anything else that I might remember that I need to show.
Nice to see this project is still going. I eagerly anticipate a demo within a year, or two.
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
aww yeaaaaahhhhh gamepaaaaaage
This seems like fun and it even looks better than the regular pokemon too :)

Though I am a bit disappointed to find out that the Professor is not named after a tree/plant...
Awesomeness! Good job! How's Bundulate's sprite coming?
Got any Dexreth amulets?
Subscribe Attack!
I am looking forward to this game so much.
My body is ready~

*Same here.
RPG Maker 2k/2k3 for life, baby!!
Woohoo! :D Gamepage looks great!

(*sniff, sniff* my first Developer spot in RMN...)
I would have more makerscore If I did things.
No, your Shreddax Line made it in.
The 524 is for 524 Stone Crabs

Though I am a bit disappointed to find out that the Professor is not named after a tree/plant...

Prof. Bick is pretty much my own self-insert in this game, mainly because I felt a bit like the "Pokemon guru" of RMN during the event, and the role of a region professor isn't as pretentious as a gym leader or champion. His first name is spelled out from the first letter of my name ("J") and his last name is the first four letters of my last (Bickelmann). His personality is not related to mine at all, by the way.

Awesomeness! Good job! How's Bundulate's sprite coming?

It's actually done! I'm putting together a little Fakemon Card style image that would show the sprites for everyone in the roster, so you'll see it soon (hopefully).

Did my pokemon get kicked out?

Nope, I would dare do that to your awesome guitar Pokemon.
Did my pokemon get kicked out?

Nope, I wouldn't dare do that to your awesome guitar Pokemon.

Ok good, do I need to do more for the game to be listed as a dev? :P
The 524 is for 524 Stone Crabs
Did my pokemon get kicked out?

Nope, I wouldn't dare do that to your awesome guitar Pokemon.
Ok good, do I need to do more for the game to be listed as a dev? :P

Lol. It's up to you. You can check the blog post I made to see if you want to help out in mapping/animations or whatnot.
‘Bout time! I was wondering when you were going to make a game page for this.

I haven’t played a traditionalized Pokeymons game since the good ol’ days of Silver and Gold for the Gameboy Color many, many moons ago, so I wouldn’t mind playing something like this whenever you manage to fully complete it. I know it isn’t technically the same, but it’s still a Pokeymons game, god damn it – and I wantz to play!

I shall be giving this a subscribe and lurking around the tall grass for now.