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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

Seiromem
I would have more makerscore If I did things.
5640
Do I even need to say it?
kentona
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
20742
author=Seiromem
Do I even need to say it?

Seiromem
I would have more makerscore If I did things.
5640
Wait shit I don't have my owl avatar that's right
Seiromem
I would have more makerscore If I did things.
5640
Can I add a "Sets" page to compile the sets I've thought of without giving notices to people?
Ratty524
The 524 is for 524 Stone Crabs
12896
author=Seiromem
Can I add a "Sets" page to compile the sets I've thought of without giving notices to people?

It might be a LONG time before anyone would care about that, but you can knock yourself out.
kentona
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
20742
when will this be finished?
This post has been hidden by the game developer. Click here to show the post anyway.
Wonder why he hid Jin69's post. Hmmmm.
I am honestly itching to do a let's play series on this game.
Ratty524
The 524 is for 524 Stone Crabs
12896
author=DSP_Kido
I am honestly itching to do a let's play series on this game.

I'm honestly itching to get this game at a presentable state. xD
author=kentona
when will this be finished?

You're missing the cat avatar. I was going to post this as well...
I'm a pokemon fan. I'm looking forward to play this.
author=Ratty524
author=DSP_Kido
I am honestly itching to do a let's play series on this game.
I'm honestly itching to get this game at a presentable state. xD


Lol true that.
Out of curiousity, despite me not being That great at sprites. How would one work out making a sprite for a pokemon?
Ratty524
The 524 is for 524 Stone Crabs
12896
Yikes, quadruple post!

author=Genn_
Out of curiousity, despite me not being That great at sprites. How would one work out making a sprite for a pokemon?

The way I go about it is that I take the concept art that came with each submission and make sprites for it.

At best I get something like this:

A very well-developed, realized concept that I only make minor tweaks to fit with the style of the Pokemon universe.


I do also have to work with this, however:

It's definitely more challenging, but I think it's the most satisfying to come up with a design that is both appealing and still falls in line with the original creator's intent.

To better illustrate my thought process, I first obviously wanted to simplify the design and exaggerate some features. Second, I took note that the creator, mordenglory, was basing this guy and the entire line off of the evolution of fish to amphibians, so I gave it some lobe-fin qualities to sell the idea even better. The markings were added to tie it in better with the design of its final evolution, which also had white bands.

As for the sprite style itself, I have a spritesheet of gen 3 Pokemon that I constantly refer to for style references and palettes. Being able to adapt to different pixel art styles is just something that you develop over time through practice and observation. I'm not perfect at it myself.

I hope that answers your question. :)
I'm gonna do a Nuzelock when this gets done. XD
InfectionFiles
the world ends in whatever my makerscore currently is
4640
You should have the fish pokemon have a frown because the species as a whole don't like living and often commit suicide. There's a dark pokemon description for ya lol

Also, isn't that just a long goldeen?
iddalai
RPG Maker 2k/2k3 for life, baby!!
2160
author=Ratty524
A very well-developed, realized concept that I only make minor tweaks to fit with the style of the Pokemon universe.


Oh shush you! :P
Can't wait to do a run on this. I'll be sure to share my adventure on Youtube.