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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

Okay, so after taking all the inputs above this is what I did. I tried to create the same emotion as the RGB battle theme (you can clearly see how the whole song is inspired by it). To give a SNES-feel I used 8bit for the main melody. Please tell me what you think of it!

Wild Battle Theme
Very Pokemony, I like it! :D
It feels like a mix of first and third gen which is also cool.
Really cool work. It's not as boring by itself as these themes tend to be, either.
That .. doesn't really sound too positve, does it?
author=Trass
Wild Battle Theme
As I listen to it, I start liking it more and more, which is good since this is a theme the player is going to hear a lot throughout the game. It's not loud and intrusive like some RPG battle themes can be, it's not repetitive and annoying to where I think I'm just listening to the same tune over and over, and it flows very well. It's also reminiscent of the old Pokemon themes to still feel like a Pokemon game, but it's different enough to have its own unique taste.

In other words, I like it. Good job! :)
Ratty524
The 524 is for 524 Stone Crabs
12896
author=Trass
Okay, so after taking all the inputs above this is what I did. I tried to create the same emotion as the RGB battle theme (you can clearly see how the whole song is inspired by it). To give a SNES-feel I used 8bit for the main melody. Please tell me what you think of it!

I like this for similar reasons as to what Matthewac stated! It definitely feels like it belongs with the setting of the game. I think this is good to go, you did an excellent job!

Are you interested in composing other tracks?
good job trass, I can hear a pokemon like melody within your tune.
Ratty, on Dirangers can you check and see if I put Hue as the species, and not Hub.
Ratty524
The 524 is for 524 Stone Crabs
12896
author=jin69
Ratty, on Dirangers can you check and see if I put Hue as the species, and not Hub.

You put "hub" on both your dex entry and its species name, so thanks for clearing that up. Hue makes way more sense. :P
author=Ratty524
author=jin69
Ratty, on Dirangers can you check and see if I put Hue as the species, and not Hub.
You put "hub" on both your dex entry and its species name, so thanks for clearing that up. Hue makes way more sense. :P


I was reading about the pokemons and I noticed that, lol. I don't know what I was thinking when I messed that up.
Thanks for all the comments! Glad you all liked it!

@Ratty: For the song to be used in the game, I'll give you an ogg version later that loops perfectly, but I'll have to separate the intro into another file. Is it possible for you to play the intro file before the Battle theme starts, so that the battle theme loops perfectly? (if I made them as one file, the song will loop back to the intro, which will sound very weird)

And yes, I did say in the beginning that I'm interested in working on an OST for this game, heheh
Ratty524
The 524 is for 524 Stone Crabs
12896
author=Trass
Thanks for all the comments! Glad you all liked it!

@Ratty: For the song to be used in the game, I'll give you an ogg version later that loops perfectly, but I'll have to separate the intro into another file. Is it possible for you to play the intro file before the Battle theme starts, so that the battle theme loops perfectly? (if I made them as one file, the song will loop back to the intro, which will sound very weird)

And yes, I did say in the beginning that I'm interested in working on an OST for this game, heheh

RMXP doesn't recognize ogg loops, unfortunately. It can probably be faked by extending it, however, not to mention the track by itself is long enough so that more often than not, the player wouldn't constantly hear the bgm starting straight back at the beginning.

Awesome to hear you're on board for this. The next tracks I'd like to request are the trainer battle theme and the gym leader battle theme. The trainer battle theme should probably be a bit more upbeat and driving, especially since those are moments where the player is being challenged. The gym leader's theme should be similar in that kind of tone, though considering they're the game's bosses, it should have some dynamic elements to it? I have a hard time describing music, so sorry if any of what I'm saying doesn't sound clear.
Seiromem
I would have more makerscore If I did things.
5640
We need an RMN headquarters, just like gamefreak put in their headquarters.

Then everyone who contributed (like Trass) can have their own trainer if they want!
@Ratty: Well aside from that the other way is to render the song as a midi, that way I can put a loopmark on the midi file so that it knows where to loop instead of looping back to the intro. But doing that, of course, makes the song a midi. It will sound very different from what you hear above because all the instruments need to be midi-fied and I'm not sure if it'll sound as good (most likely not).
Ratty would you mind walking me through on what some of these tiles are and how I can use them? I've be practicing the style of pokemon mapping.

screen shots

Also are these walls or floors? I'm very confused, lol.


image hosting above 5 mb

Ratty524
The 524 is for 524 Stone Crabs
12896
author=Trass
@Ratty: Well aside from that the other way is to render the song as a midi, that way I can put a loopmark on the midi file so that it knows where to loop instead of looping back to the intro. But doing that, of course, makes the song a midi. It will sound very different from what you hear above because all the instruments need to be midi-fied and I'm not sure if it'll sound as good (most likely not).

Eh, I'd rather have looping issues then use midi music at all. It just sounds so terrible, and it kind of creates problems with how it's heard through other computers, so I'd stick with whatever you originally had in mind.


@jin:


To give you an example of how they could be used:


Finally, I realized you'd probably need a passability chart more than anyone else for this map, so here it is:


Upon making the example map, I also kind of realized there are some stupid limitations, and graphical errors with the bright yellow building, so here is the expanded tilset:
http://rpgmaker.net/media/content/users/4622/locker/UltimateWarpZone.png
Ratty thank you so much!!! This helps a lot. I forgot to mention the yellow building part.
Ratty524
The 524 is for 524 Stone Crabs
12896
author=jin69
Ratty thank you so much!!! This helps a lot. I forgot to mention the yellow building part.

No problem. With the building, you could make it tall enough so that the player doesn't see the top of it. Let me know if you have any other questions.
Hey I'm just here practicing a bit and I wanted to show you what I was doing. This is just me messing around, let me know what I should change when I do start making the real map.


how to capture screen

Should I not put that back wall tile?
Ratty524
The 524 is for 524 Stone Crabs
12896
Yeah, I don't think you should. Removing that back wall tile would make this feel a bit more "indoors" instead of of a single room floating in space. It's not a bad start, though.