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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

Here are the name origins for my pokémon:

Digloch - Dig- from, well, dig. And -loch from moloch.
Excaloch - Exca- from excavate and -loch from moloch.

Ephemin - Ephem- from ephemeral and -in, well... I needed something that sounded younger than ephemeron, so I added -in at the end.
Ephemeron - Ephemer- from ephemeral and -on from dragon.
Astragon - Astra- from astral and -gon from dragon.
I'd love to make pokemon cries, if you could tell me how to upload them or whatever. It sounds like fun!
Ratty524
The 524 is for 524 Stone Crabs
12986
Dropbox or your RMN Locker or whatever that isn't mediafire (I don't really trust that site) that you think is safe and effective. Send me a PM and I'll give you more details.
What's the current status on this game? Anything I can help with? :o

I showed this to my sister and she really wants to play it now. XD (and also participate in RMN gen 2 version)
I was looking around at the Pokedex and noticed that some of the Pokemon has quite high base stats. For example, Torgheist has base 560, that's 30 points higher then the starters. Cool ass looking Pokemon, but don't you think that's a bit to high?
Seiromem
I would have more makerscore If I did things.
6375
Yeah, but only because they're well-rounded. Only one stat goes over base 100 (One being at 100) and it's by 5 points. Perhaps lowering it's offenses (Or only one)
and/or speed would "help" should it be necessary.
The other two Pokemon I see that have stats like this that could be "amended" are Catlyx, Troxin.

Also, so that the legendaries have the same base stats, lowering Atardis's speed by 4 should bring the both to 656 total! I'd like that to happen if-ya-please.

author=Jparker1984
I was looking around at the Pokedex and noticed that some of the Pokemon has quite high base stats. For example, Torgheist has base 560, that's 30 points higher then the starters. Cool ass looking Pokemon, but don't you think that's a bit to high?
I noticed that since I saw the entries for the first time. That made me realize how shitty are my poor Ellefan stats. It's like a Farfetch'd against a ton of Arceus clones.

But Ellefan is smexy <3 (???).
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Zeuzio
What's the current status on this game? Anything I can help with? :o

What are your particular strengths? Right now I'm primarily looking for someone who can do Pokemon cries or possibly attack animations.

As far as progress is concerned, not much unfortunately. Some urgent stuff is picking up with the job I currently have, and it doesn't help that throughout the last half of December I was out of town and away from my PC. I'm going back this Sunday, though, so I'll definitely pick up the pace with this project again.

author=orochii
author=Jparker1984
I was looking around at the Pokedex and noticed that some of the Pokemon has quite high base stats. For example, Torgheist has base 560, that's 30 points higher then the starters. Cool ass looking Pokemon, but don't you think that's a bit to high?
I noticed that since I saw the entries for the first time. That made me realize how shitty are my poor Ellefan stats. It's like a Farfetch'd against a ton of Arceus clones.

But Ellefan is smexy <3 (???).

> I think the base stats are fine, since it's not really different compared to some psuedo-legendaries and fully-evolved Pokemon that exist in the official games, and they are in no way on par with Arceus.

> The Farfetch'd of this game is, without a doubt, Spitfire. Ellefan at least accounts for itself with a good type combination and a currently well-rounded support movepool, while Spitfire has 4 weaknesses, stats that barely puts it above the level of a base-stage starter, and a offense-oriented movepool that it really can't viably pull off thanks to its stats. Give yourself some credit!

... Speaking of which, I should probably ask you guys which Spitfire sprites you prefer:

My Spitfire (icon not done yet):


... or Miracle's Spitfire?


We both did 'em on accident it seems.
I have to say I like Ratty's better. It's a lot closer to how I visualized what the Pokemon would look like from its concept art.
I like Miracle's pose, but I like Ratty's style. So I give a point for each "orz.
Blobofgoo
Legs are a burden. Return to snek.
2751
What was the conclusion on the amped up shiny rate? Do we have a specified statistic? The shinies are awesome.
Blobofgoo
Legs are a burden. Return to snek.
2751
This post has been hidden by the game developer. Click here to show the post anyway.
Well since spitfire belongs to me... I will go with Ratty's style. Looks more like my concept. Although Miracle did a great job, I think Ratty fits the spitfire image.
I think Ratty's use of color is just a little more like the actual pokemon games. I'd vote for Ratty.

Miracle did an amazing job, though, Spitfire definitely has a lot more personality in Miracle's sprite.
Seiromem
I would have more makerscore If I did things.
6375
I ran some calculations for the fun of it.

I found out that Choice Banded Adamant Joubush is broken Ratty plz nerf


252+ Atk Choice Band Joubush (Iron Lance) vs. 252 HP / 252 Def Junipruvan: 211-250 (65.1 - 77.1%) -- guaranteed 2HKO

Defensive Junipruvan, which is what I'm assuming all Junipruvan to be, can take all but an iron lance, so it can't wall him.

252+ Atk Choice Band Joubush Close Combat vs. 252 HP / 252 Def Curveat: 280-330 (77.7 - 91.6%) -- guaranteed 2HKO

Defensive Curveat get's smacked by CC.

252+ Atk Choice Band Joubush Power Whip vs. 252 HP / 252 Def Curveat: 210-247 (58.3 - 68.6%) -- guaranteed 2HKO

And it doesn't even matter, cuz Power Whip 2HKOs always!

252+ Atk Choice Band Joubush Power Whip vs. 252 HP / 252+ Def Alampita: 132-156 (30 - 35.4%) -- 24.4% chance to 3HKO

Oh, sorry there buddy, your grass * steel coverage can't phase THIS guy!

252+ Atk Choice Band Joubush Close Combat vs. 252 HP / 252+ Def Alampita: 176-208 (40 - 47.2%) -- guaranteed 3HKO

Close Combat dents him a lot though, but he has Synthisis. But, uh, what can he do it Joubush? I guess paralyze him and that's it =l

252+ Atk Choice Band Joubush Power Whip vs. 0 HP / 0+ Def Venohm: 199-235 (73.4 - 86.7%) -- guaranteed 2HKO

Sorry buddy, but you're just too frail to take this guy, even with resisting all of his moves!

252+ Atk Choice Band Joubush (No Move) vs. 252 HP / 252+ Def Claspirito: 255-300 (68.1 - 80.2%) -- guaranteed 2HKO

Hah, "OP Fairies" hm? Can't even hit back, what with both stab resisted and no SE coverage, so even if you run max speed you're still doomed. Ratty you overreacted, these fairies are EZ PZ-

252 Atk Choice Band Darspirita Night Slash vs. 0 HP / 0 Def Joubush: 229-271 (75 - 88.8%) -- guaranteed 2HKO

Oh. And he outspeeds him all the time, so any prior damage, which if he's used Iron lance once will happen, and he's gone. Hm.

Libraphant walls him? HA! Eat a close combat!

252+ Atk Choice Band Joubush Close Combat vs. 252 HP / 252+ Def Libraphant: 274-324 (58 - 68.6%) -- guaranteed 2HKO

You see? Nothing can take a hit from this guy! Your only choice is to knock him out completely, which you can only achieve by switching in a fire type on a locked Power Whip or Iron Lance, and then, would it even stay in? I think not! Outspeeding him is out of the question for all but Darspirita, who can't switch in in the first place, are faster without a scarf! Scarf Suzaestial it is then! Or perhaps scarfed flamesoul, idk

Anyways there's my rant.

Ratty524
The 524 is for 524 Stone Crabs
12986
Lmao, wow.

Maybe I could cut down its movepool a little, like removing Close Combat for instance.
I don't think it's anything game-breaking. there are even worse pokemon in the official series who don't need a choice item to become absolute monsters, ie Talonflame, Ferrothorn, etc.