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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

Seiromem
I would have more makerscore If I did things.
6375
Well, I'm talking about in competitive battles should they be a thing. In the main game, I don't even think you'd get a choice band until late game, and to successfully EV train is nigh impossible if you want to get through the game in any sort of reasonable time.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=seiromem
Well, I'm talking about in competitive battles should they be a thing. In the main game, I don't even think you'd get a choice band until late game, and to successfully EV train is nigh impossible if you want to get through the game in any sort of reasonable time.

It's usually a battle frontier/post game item, so yeah, it wouldn't matter in-game, and I'm not going to make players rely on EV training to beat the game.
author=Ratty524
author=seiromem
Well, I'm talking about in competitive battles should they be a thing. In the main game, I don't even think you'd get a choice band until late game, and to successfully EV train is nigh impossible if you want to get through the game in any sort of reasonable time.
It's usually a battle frontier/post game item, so yeah, it wouldn't matter in-game, and I'm not going to make players rely on EV training to beat the game.


That would be the worst, haha. Also, sorry I can't really do anything to help out more. ;w;
Totally! (wtf is EV training)
halibabica
RMN's Official Reviewmonger
16873
from kentona
(wtf is EV training)
Every time you defeat a Pokémon in battle, you gain hidden points along with the normal experience. These points add up to become stat boosts, which is why trained Pokémon have higher stats than ones in the wild. These hidden points are called EVs (Effort Values), and people who raise Pokémon seriously know how big a difference they can make. Casually, they barely matter at all.
here's a montage of every steel type in the game!



click for the full size
Seiromem
I would have more makerscore If I did things.
6375
That is amazing!
Will you be doing all the types eventually?
Did you start developing this game before or after fairy types came into existence? I was just wonder if you have fairy types in this game.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=macblo
Did you start developing this game before or after fairy types came into existence? I was just wonder if you have fairy types in this game.

After. There are 14 fairy-types in the game total, which includes evolutions. The game respectively uses the updated damage chart for types, including the removal of Steel's resistance against ghost and dark.

@Miracle: That is awesome!

I'm going to put my foot down and aim for a release of the first demo by the end of March. I'm sure I can do it... Kind of.
Its nice to have a goal, even if you don't reach it. If you shoot for the sky, going one cloud at a time makes the whole journey seem less...impossible. This should go on a fortune cookie.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
@Miracle That is f*****g awesome!!
author=Seiromem
Will you be doing all the types eventually?


maybe! Steel is the only type with all the pokemon designs finalized, so I'll have to wait before doing more.

Pyramystic fan art
in my dream last night this was finished
Seiromem
I would have more makerscore If I did things.
6375
author=Shazam
This is awesome!

Sure is! The best part is we'll be getting a demo by the end of April!
Isn't that right, Ratty?
*Cracks Knuckles*

Also, did more damage calcs!
Time to take an indepth look at funkhound! Spoilers: Leaf Storm.

Funkound, Grass/fight mixed attacker?
It can out-speed almost every pokemon bar most scarfers. Joubush is one potential scarfer that can out-speed it, but if it's choice band (and we've seen the power of choice band) it can take it out with minimal investment if it does get close combat. In fact, lots of attack investment would be necessary if it DIDN'T get CC, as low sweep is it's most powerful fighting type move otherwise!

32 Atk Life Orb Funkound Close Combat vs. 0 HP / 0 Def Joubush: 361-429 (119.9 - 142.5%) -- guaranteed OHKO

So there, you can have even less investment in ATK and still OHKO Joubush. But how about other steel types?

32 Atk Life Orb Funkound Close Combat vs. 252 HP / 0+ Def Libraphant: 330-393 (77.8 - 92.6%) -- guaranteed 2HKO

Having less, even no ATK investment, and you can 2HKO Libraphant with CC.

However Byakestial MIGHT not be taken out in one hit, so more investment is needed to ensure it, and if Byakestial runs some defense, you'll always not OHKO.

32 Atk Life Orb Funkound Close Combat vs. 0 HP / 0 Def Byakestial: 283-335 (94 - 111.2%) -- 62.5% chance to OHKO

Not all steel types are taken out with this minimal investment, however.

Tornment and Claspirito, the first immune to CC and the second neutral, would be handy checks as Funkhound would have to run the pitiful bulldoze to hit the first, and won't ever touch the second.

32 Atk Life Orb Funkound Close Combat vs. 252 HP / 40 Def Claspirito: 148-175 (40.6 - 48%) -- guaranteed 3HKO

3HKO, and Claspirito has access to recovery and can KO with Moonblast. Please note, though, that without any defensive investment CC turns into a 2HKO
Tornment is, obviously, immune to CC completely. Even with bulldoze...

32 Atk Life Orb Funkound Bulldoze vs. 0 HP / 0 Def Tornment: 104-125 (33.4 - 40.1%)
It would be impossible to take out without being seriously injured or knocked out first.

Stay your judgement, for this pokemon has a trump card if it get too low thanks to overgrow! Behold the power of LEAFSTORM!

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 252 HP / 0 SpD Claspirito: 214-252 (58.7 - 69.2%)

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 0 HP / 0 SpD Tornment: 214-252 (68.8 - 81%)

Even with the -2 to SPA, you'll still have a chance to 2HKO afterwards, if you're not taken out beforehand.

-2 224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 252 HP / 0 SpD Claspirito: 107-126 (29.3 - 34.6%)

-2 224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 0 HP / 0 SpD Tornment: 107-126 (34.4 - 40.5%)

Enough about steel types, let's take a look at some others...

32 Atk Life Orb Overgrow Funkound Leaf Blade vs. 252 HP / 252+ Def Serempity: 315-374 (77.2 - 91.6%) -- guaranteed 2HKO

Max defense saves Serempity from an OHKO, but it's still hurt a lot.
Let's see how junipruvan can handle this guy.

32 Atk Life Orb Funkound Close Combat vs. 252 HP / 252+ Def Junipruvan: 43-51 (13.2 - 15.7%) -- possible 7HKO

Nice, and if you swap out that maximum defense for special defense, instead of this happening:

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 252 HP / 0 SpD Junipruvan: 269-316 (83 - 97.5%) -- guaranteed 2HKO

You get this:

224 SpA Life Orb Overgrow Funknoud Leaf Storm vs. 252 HP / 252+ SpD Junipruvan: 175-207 (54 - 63.8%)

And with -2 you can't get 2HKOed!

-2 224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 252 HP / 252+ SpD Junipruvan: 87-104 (26.8 - 32%)

Then you recover off the damage and you won't ever get KOed by this guy!
Or... roost? As a tutor move? Plz explain. Anyways! Funkound gets a coverage move to handles this!

32 Atk Funkound X-Scissor vs. 252 HP / 252+ Def Junipruvan: 120-144 (37 - 44.4%) -- guaranteed 3HKO

Er... nevermind...

Anyways, let's see how well the flying types could handle him.

32 Atk Life Orb Funkound Close Combat vs. 0 HP / 0 Def Swantweet: 181-214 (64.4 - 76.1%) -- guaranteed 2HKO

Ouch, so Swantweet can't switch in as it's out-sped always, but if it's scarfed it can, or if it gets in for free. This is what it would do:

252+ Atk Swantweet Brave Bird vs. 0 HP / 0 Def Funkound: 1084-1276 (360.1 - 423.9%) -- guaranteed OHKO

Yeah, gone.

How about a flying type that resists the stab? Something like... Atavism!

32 Atk Life Orb Funkound Close Combat vs. 0 HP / 0 Def Atavism: 51-60 (18.1 - 21.3%) -- possible 5HKO

32 Atk Life Orb Overgrow Funkound Leaf Blade vs. 0 HP / 0 Def Atavism: 116-136 (41.2 - 48.3%) -- guaranteed 3HKO

So there, Atavism can take hi-

224 SpA Life Orb Overgrow Abomasnow Leaf Storm vs. 0 HP / 0 SpD Abomasnow: 214-252 (76.1 - 89.6%) -- guaranteed 2HKO even after the second leaf storm's -2 SPA

Oh. Let's try Beluga, and stuff those grass attacks once and for all with a dragon-flying typing... right?

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 0 HP / 0 SpD Beluga: 373-439 (132.7 - 156.2%) -- guaranteed OHKO

Oh yeah, it has base 10 SpDef.

Uhm, how about... Equistro? Nope, same problem.

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 0 HP / 0 SpD Equistro: 207-244 (62.1 - 73.2%) -- guaranteed 2HKO

Ha, eat this! GO SUZETIAL!

32 Atk Life Orb Funkound Close Combat vs. 0 HP / 0 Def Suzaestial: 82-96 (23.3 - 27.3%) -- 68.1% chance to 4HKO

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 0 HP / 0 SpD Suzaestial: 92-109 (26.2 - 31%) -- guaranteed 4HKO

and there's that! So, flying types are solid switch-ins, generally!

32 Atk Life Orb Funkound Rock Slide vs. 0 HP / 0 Def Equistro: 143-169 (42.9 - 50.7%) -- 2.7% chance to 2HKO

32 Atk Life Orb Funkound Rock Slide vs. 0 HP / 0 Def Suzaestial: 276-328 (78.6 - 93.4%) -- guaranteed 2HKO

Hmph. There aren't many decent poison types... so let's see about the good ones!

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 0 HP / 0 SpD Fuzard: 130-153 (42.3 - 49.8%) -- guaranteed 3HKO

32 Atk Life Orb Funkound Close Combat vs. 0 HP / 0 Def Fuzard: 86-101 (28 - 32.8%) -- guaranteed 4HKO

Nice tanking! How about troxin?

32 Atk Life Orb Funkound Close Combat vs. 0 HP / 0 Def Troxin: 87-103 (28.9 - 34.2%) -- 1.7% chance to 3HKO

224 SpA Life Orb Overgrow Funkound Leaf Storm vs. 0 HP / 0 SpD Troxin: 84-100 (27.9 - 33.2%) -- guaranteed 4HKO

Solid.
Well, that's all I'm doing for Funkound! Here's the set I did all the calcs with.

Life Orb Mixed Attacker.
Funkound @ Lifeorb
Ability: Overgrow
EVs: 32 Atk / 224 SpA / 252 Spe
Naive/Hasty Nature
- Leaf Blade
- Leaf Storm
- Close combat
- Rock Slide/Pursuit/X-Scissor/Bulldoze/Toxic/Sing

Although this set has mostly physical moves you'll primarily want special attack to beef up leaf storm. Leafblade is the physical grass stab, not much to say. Close Combat is necessary to knock-out steel types that would otherwise wall you. The last slot is a toss-up between... lots of moves, as they're not optimal. First things first, the one you should have, Rock Slide. That handles flying types, especially scarf Suzaestial trying to switch in. Pursuit it to catch fleeing pokemon, X-Scissor if you want a move that reliably hurts max DEF Junipruvan for some type of damage, Bulldoze to handle Tornment in some form, Toxic to hit pokemon you can't take out, and sing if you want to try your luck. Now, let's get to the main selling point, leaf storm. It's a powerful move, and once in Overgrow range you can fire off a max of 3, KOing one pokemon and enting another, or denting three pokemon. THAT is the reason you'd run it. Note you may not need max speed to out-speed most Pokemon, so those EVs can go into attack or special attack.

That's all, folks!
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Shouldn't those damage calcs be somewhere else instead of the main page?

Just sayin...
Seiromem
I would have more makerscore If I did things.
6375
Where else would they be? What's wrong with the main page?
Ratty524
The 524 is for 524 Stone Crabs
12986
Bulldoze isn't even an option for Funkound since Claspirito has the Levitate ability, seen on the wiki that I seriously need to update. *shrugs*
Seiromem
I would have more makerscore If I did things.
6375
author=Ratty524
Bulldoze isn't even an option for Funkound since Claspirito has the Levitate ability, seen on the wiki that I seriously need to update. *shrugs*


I knew that, it's why I only calced it on Tornment.
I am still waiting to make this the first Pokemans game I've ever played.