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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

author=Ratty524
author=Trass
Wow this is really cool! Are you guys perhaps in need of a music composer to compose original BGMs for the game? I'd be more than interested to take part in this.
That would be cool for giving this game a bit more of an identity aside from the FrLg/RS music that I'm using right now. At this time, however, we're mainly focusing on getting this game done, and music isn't really a high priority right now.

Thanks for the offer, though! I'm curious to see what you've got. Do you have any examples of your work?


ratty, i've been trying to make games like this how do you do it
Ratty524
The 524 is for 524 Stone Crabs
12986
author=sgms
author=Ratty524
author=Trass
Wow this is really cool! Are you guys perhaps in need of a music composer to compose original BGMs for the game? I'd be more than interested to take part in this.
That would be cool for giving this game a bit more of an identity aside from the FrLg/RS music that I'm using right now. At this time, however, we're mainly focusing on getting this game done, and music isn't really a high priority right now.

Thanks for the offer, though! I'm curious to see what you've got. Do you have any examples of your work?
ratty, i've been trying to make games like this how do you do it

I'm making this through Pokemon Essentails, which is kind of a script overhaul of RPG Maker XP to make it play like a Pokemon game. If you are familiar with RPG Maker and even know a teensy bit of scripting, it's pretty easy to use to make your own Pokemon-styled fan game.
When will this be finished?
My 6yo is super into pokemon now and I don't want to shell out $50
halibabica
RMN's Official Reviewmonger
16873
It might be faster to spend the cash.
Ratty524
The 524 is for 524 Stone Crabs
12986
I'm at least close to getting a public demo out, but otherwise it might take some months to actually finish the thing.

I'm at least aiming to complete this before freakin' Pokemon Sun and Moon come out.
author=Ratty524
I'm at least aiming to complete this before freakin' Pokemon Sun and Moon come out.

- I’ll take that bet!

author=kentona
When will this be finished?
My 6yo is super into pokemon now and I don't want to shell out $50


Save yourself some money and get the ds emulator on Google play and get some ds Pokemon roms and you can do the same with Gba emu.
This game is awesome! Can't wait for the full thing.
Nice you finally got a playable demo up! I'll try it out.
Can't wait for the FULL version ps love the drunk sailor Scurvy scene really brings out the silliness of it that and the poke professor kinda being a derp.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Exzarl
Can't wait for the FULL version ps love the drunk sailor Scurvy scene really brings out the silliness of it that and the poke professor kinda being a derp.

Haha. Thanks!
Loving this!
It's like Pokémon .. just with a few more jokes!
And oh my god, I LOVED Kentona's appearance!

I captured a couple of typos so far, gotta upload the screens somewhere sometime.
Also

TEAM FLAREGON!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
So far I'm about an hour in and I have to say that you'd really have to be grasping at straws to find something wrong with this game. The crumpled up pages in the trashcan are just stated to be from Pokemon magazines, but I guess if you really wanted to squint hard enough and had a filthy mind, you could read in that they're seductive Pokemon magazines? I dunno. Really seems like the reviewer saw more of a problem than was actually there.

And knowing the history of Pokemon, having characters that drink and/or pass out in the streets isn't such a big deal.



This was the only goof I've found so far.
Ratty524
The 524 is for 524 Stone Crabs
12986
I'm somewhat tempted to at least change the pass-out sequence to the more familiar "coffee" sequence just to break up the drunk jokes in general.

As for that priority issue, I'll look into that. The script that links maps together tends to have a bit of a bug where sometimes the layer priority will screw up.
I have played through the initial travel by boat. And I must say so far I'm loving it. The encounter rate may be a bit high and I'm not sure why the first gym has three sisters but you only battle one of them (does that just change depending on your starter pokemon?). But I like the writing and thr feel of the game. It would be nice to have a Pokemart on the first island as I ran out of pokeballs. But so far so good.
Blobofgoo
Legs are a burden. Return to snek.
2751
My initial playthrough has shown me that the essentials's RNG is really bad. Bite and Rock Smash seem to activate their respective affects 4 times out of 5. Additionally, Pokemon in red health at the beginning of the game still manage to break multiple pokeballs from getting caught.

Anyone else encountering weird anomalies like this?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Blobofgoo
My initial playthrough has shown me that the essentials's RNG is really bad. Bite and Rock Smash seem to activate their respective affects 4 times out of 5. Additionally, Pokemon in red health at the beginning of the game still manage to break multiple pokeballs from getting caught.

Anyone else encountering weird anomalies like this?

I think the RNG with move accuracy is fine, but catch rate does confuse me a little. Most of the Pokemon in the early routes have a 255 catch rate (highest possible and denotes that they're the easiest to catch), but for one reason or another they'll break out.
Seiromem
I would have more makerscore If I did things.
6375
Do the Pokeballs themselves modify the catch-rate correctly?

Also I'm tempted to agree with the bite effect happeneing more than it should (i've gotten flinched to death by a fucking chibiwawa more than enough) but I probably just get bad RNG.

We'd need a larger "sample size" to figure out if it's really a problem.
demo is ok but WTF is up with the second gym,on saying that keep up the good work