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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

Ratty524
The 524 is for 524 Stone Crabs
13391
author=cossman
demo is ok but WTF is up with the second gym,on saying that keep up the good work

Thanks. I plan on adjusting the second gym in the future. At the moment, the minigame is quite unruly.
So this is the full and complete version of Pokemon RMN Version?
Ratty524
The 524 is for 524 Stone Crabs
13391
author=Kyrisode
So this is the full and complete version of Pokemon RMN Version?

Nope, just the demo so far.
THANK YOU! THANK YOU! THANK YOU!, I thought this was dead in the water. Glad to see someone picked it up!
Really enjoying the game, also wondering if it's still being worked on.
I was also wondering if it will have a cruise ship in it and a second region to battle such as some of the old games.

That would be so awesome to sail to a new region, always did love the ships in the old games. Made the game considerably bigger and more fun to play after you finished the league battle and became the champion.
halibabica
RMN's Official Reviewmonger
14263
I think you'll be lucky if they even get one region completed. Creating a Pokemon game from almost scratch is an extremely onerous task.
Ratty524
The 524 is for 524 Stone Crabs
13391
author=halibabica
I think you'll be lucky if they even get one region completed. Creating a Pokemon game from almost scratch is an extremely onerous task.

^

I did plan for an SS Anne-type of area at least, though I don't know what Vis_Mage is doing with that bit.
Also,what's with the error in the 2nd gym where you can never get it to stop, and now it won't let me access the menu to save.

Once I tried the things with the mats the game would no longer access the menu to save or anything.

Can not finish the 2nd gym.
That could be something for a sequel. Use your same save file and it unlocks a new region. But yeah, one step at a time.
Also, how do I submit an item for a legendary creature, I did this pic some time ago.

I can edit this to remove the background, I call it Angel Dragon.




I could also possibly do a version of a Pokemon you could catch, but I'd have to first do the cub version and such and this would be the evolved form.
halibabica
RMN's Official Reviewmonger
14263
Sorry, but we are way beyond the point of accepting new submissions. The Fakemon roster is full.
Here's an idea for a water pokemon, a gray pokemon that looks like a sharks fin, called seafin.

Probably with a worm like body added on below the fine.

The problem I'm having with the game is in the second gym after I try that mission with the little blue mat I can no longer pull up the cancel menu. Such as with pressing esc, or X, it doesn't work.

Any idea if this will be fixed later?
Hey, just popping in to update.

Well, looks like I didn't reach my goal of releasing the next demo before the end of the year. Progress is still chugging along, even if it's a bit slower than ideal. Rest assured though, I still fully plan to see the project through to the end! I'm open to any questions/ideas anyone may have, so feel free to speak up.

author=jpetersjr
The problem I'm having with the game is in the second gym after I try that mission with the little blue mat I can no longer pull up the cancel menu. Such as with pressing esc, or X, it doesn't work.

Any idea if this will be fixed later?


Hmm, odd. That's a new one to me. Although, I've had plenty of people tell me that the gym 2 minigame gives them a lot more trouble than it really should. I'm thinking of re-designing it in the next update.

As for your design, I'm afraid the roster is all filled up at the moment. This project has actually been around for a really long time now (several years before I took over the project).

With that said, I've been working on getting everyone's sprites done, and there are a handful of Pokemon that I don't seem to have any design for, other than a name. I'll have to do a sweep through all my files to make sure I'm not missing anything, but if I can't find anything, what do you all suggest we do?
Seiromem
I would have more makerscore If I did things.
6135
All of the concept art can be found On the Wiki

The Quality varies, so you have some flexibility in the interpretation.


By the by, if you can always bounce your ideas around in here. I'd certainly like to be more involved in the project than just giving Pokemon (Are all TMs decided yet? Egg moves?)
author=jpetersjr
The problem I'm having with the game is in the second gym after I try that mission with the little blue mat I can no longer pull up the cancel menu. Such as with pressing esc, or X, it doesn't work.

Any idea if this will be fixed later?


This is actually an engine issue. Pressing the HOME key on your keyboard should fix it, though~
If you have more sprites done, do you want me to update the wiki with them?

Also did Ratty pass you the wiki information/script and login, if not I hopefully still have all of it?

I should probably get around to finishing the script it at some point also.


Felt like giving the best boy/plant a new coat of paint. Just love the design.