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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

So cute!

Sword/Shield has renewed my interest in Pokemon, and I've been thinking about this project a bit. I don't suppose there's anything new to report?
It's a MIRACLE to see some movement here. Huehuehuehuehuehuehuehue

Hope there is! RMNmons are great. I enjoyed the demo a lot, and was pretty proud of contributing the bit I could.
Back a few years (!!) ago Ratty and I thought of an idea for Tomamer







Tomamight functioned like Voltorb/Electrode did in the official series (Mimic-behavior) but with Berries. I was just thinking yesterday that Tomamer should evolve when planted like a berry and grows into Tomamight haha
That's a very cute idea, both the minic idea, and the in-universe evolution method. I love it! :)

...

I should really post an update, haha... Gotta make a better habit of that.
author=Miracle
Back a few years (!!) ago Ratty and I thought of an idea for Tomamer







Tomamight functioned like Voltorb/Electrode did in the official series (Mimic-behavior) but with Berries. I was just thinking yesterday that Tomamer should evolve when planted like a berry and grows into Tomamight haha


As the creator of Tomamer, I feel like a proud parent.
I'm really hoping this project is still going, can't wait to eventually play a full version of this! <3
No worries, the project isn't going anywhere. :) Even if progress comes at a crawl, I fully intend to see the project through it's completion.

I'm planning on making a few update posts through the next week or so, going over the current state of the project, what's planned going forward, going over some of the progress of what has and hasn't been done, and a sneak peek at some of the new stuff I have planned.
author=Vis_Mage
No worries, the project isn't going anywhere. :) Even if progress comes at a crawl, I fully intend to see the project through it's completion.

I'm planning on making a few update posts through the next week or so, going over the current state of the project, what's planned going forward, going over some of the progress of what has and hasn't been done, and a sneak peek at some of the new stuff I have planned.


Really glad to hear that, I'm a huuuge fan of pokemon fan games, and this one has some superb designs! Keep up the good work, slow but steady progress is better than none at all :)
author=Vis_Mage
No worries, the project isn't going anywhere. :)


Anywhere but forward :))))).

Godspeed dude! Real gods go at based speed, which is, at their own pace, no worries.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I'm glad this game isn't dead! I'd love to see my brother's mons in action. (Even if they could do with some move updating. Emphemin learns Shadow Ball at 47, and neither of its evolutions learn it, nor can learn it by move tutor? Yikes.)
Blobofgoo
Legs are a burden. Return to snek.
2751
I keep coming back to check on this and being disappointed that there aren't any updates. Is there anything we can do to get it up and running again so it can be released? Like maybe divvy up the responsibilities between multiple people? Expecting 1 person to finish a large project like this is sort of an unreasonable burden anyway.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I have a half-finished mini dungeon that Ratty had asked me to make back in the day. I could probably finish it and send it to the person in charge, if that helps. It's a small passageway between two locations.
Okay, I was having a very fun playthrough, but apparently my save file has gotten corrupted. There was some kind of window update going on on my end, and well, the speed of the game got quite slow. So, I restarted the computer. I am pretty sure I closed the game before that, though I could be wrong. When I opened the game again, my save file was corrupted. Think it could be repaired or is my playthrough lost for good?
Uh, not sure? Kinda hard to know the exact nature of the savefile corruption. Not sure if a savefile fixer tool has ever existed for RMXP/VX/A. :C
author=orochii
Uh, not sure? Kinda hard to know the exact nature of the savefile corruption. Not sure if a savefile fixer tool has ever existed for RMXP/VX/A. :C

Hmm, should I upload it here just in case?
Seiromem
I would have more makerscore If I did things.
6375
Would be better to post about it in the Help Me! forums than here. More exposure to people who could help you that way.

I think restarting your file is the only choice though, unfortunately.
author=Seiromem
Would be better to post about it in the Help Me! forums than here. More exposure to people who could help you that way.

I think restarting your file is the only choice though, unfortunately.


Ah, I see. Thanks for the suggestion.

Yeah, that seems very likely based on what I got on searching.
Oh, man. This game is still being worked on?! These new Pokémon designs look amazing!