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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

Blobofgoo
Legs are a burden. Return to snek.
2751
author=seiromem
Yeah, Lugia for Silver. Ho-oh for gold, suicune for crystal, kyrogre , groudon and rayquazza for sapphire ruby and emerald, Palkia, Dialga, Girantina for Pearl, Diamond and platinum.

YOu get the gist of it. So may it ought to be legendaries?

Thats what I thought. Maybe this mascot thing is entirely unrelated to the cover/box art pokemon?
Generally being on the box cover of a Pokémon game is what makes a "mascot Pokémon", since there otherwise is no real distinction. Sometimes a Pokémon can also be considered a "mascot" if that Pokémon by itself generates a lot of hype, because then whenever someone thinks of a game that particular Pokémon will come to mind.
Im so looking forward to playing this game :) and the pokemons and graphics are
just simply outstanding. Im following this game closely. Keep it up guys ;)
Wow this is really cool! Are you guys perhaps in need of a music composer to compose original BGMs for the game? I'd be more than interested to take part in this.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Trass
Wow this is really cool! Are you guys perhaps in need of a music composer to compose original BGMs for the game? I'd be more than interested to take part in this.
That would be cool for giving this game a bit more of an identity aside from the FrLg/RS music that I'm using right now. At this time, however, we're mainly focusing on getting this game done, and music isn't really a high priority right now.

Thanks for the offer, though! I'm curious to see what you've got. Do you have any examples of your work?
Ratty can I give the The Ultimate Warp Zone a shot..? I don't really have experience with rpg maker xp, but I will try.
Hey, can you give your Pokemon in this game nicknames just like in the original games?

- I wanna nickname my Toribush “Woody”. :D
Ratty524
The 524 is for 524 Stone Crabs
12986
author=jin69
Ratty can I give the The Ultimate Warp Zone a shot..? I don't really have experience with rpg maker xp, but I will try.

Sure. Just look over the details and send me what you've got. If there's anything wrong with it, I can help you steer towards a better direction.

author=Addit
Hey, can you give your Pokemon in this game nicknames just like in the original games?

- I wanna nickname my Toribush “Woody”. :D

Yep!
Ratty i don't know if its me, but the tiles for The Ultimate Warp Zone look a bit off. Every time I click one of the tiles, another piece of a different tile gets selected. Is this normal? What I mean is some tiles share a piece of another tile, as if they don't have there own tile box.
I'm not sure if it counts to anything, but I did the OST for Dreaming Mary and Painted Heart (if you know them).

If you don't however, then you can check my stuff over here in my soundcloud https://soundcloud.com/trass84
author=jin69
Ratty i don't know if its me, but the tiles for The Ultimate Warp Zone look a bit off. Every time I click one of the tiles, another piece of a different tile gets selected. Is this normal? What I mean is some tiles share a piece of another tile, as if they don't have there own tile box.
It sounds like ypur editor doesn't think the tileset is formatted correctly, as in it's not split into even 32x32 chunks. Are you using RPG Maker XP to make the map? If not that might be what's wrong.

Otherwise, it could be something wrong with how the file was downloaded, or something wrong with the actual file itself.
author=matthewac95
author=jin69
Ratty i don't know if its me, but the tiles for The Ultimate Warp Zone look a bit off. Every time I click one of the tiles, another piece of a different tile gets selected. Is this normal? What I mean is some tiles share a piece of another tile, as if they don't have there own tile box.
It sounds like ypur editor doesn't think the tileset is formatted correctly, as in it's not split into even 32x32 chunks. Are you using RPG Maker XP to make the map? If not that might be what's wrong.

Otherwise, it could be something wrong with how the file was downloaded, or something wrong with the actual file itself.


Yes Matt, I use rpg maker xp. I will have to re-download xp and see what happens then.
Seiromem
I would have more makerscore If I did things.
6375
Oh no, this is a poke essentials problem! It doesn't render maps in 32x32!
If render is the right word there, but you get what I mean. You'd need Poke Essentials to map correctly or changes the tile-set format (don't know how how tho)
author=Trass
I'm not sure if it counts to anything, but I did the OST for Dreaming Mary and Painted Heart (if you know them).

If you don't however, then you can check my stuff over here in my soundcloud https://soundcloud.com/trass84


Nice music Trass.
Seiromem
I would have more makerscore If I did things.
6375
Speaking of maps, this reminds me. According to my RMXP, Ratty is using an older version of XP, which means any maps I make might not be able to be used in it.

Frustrating.
author=seiromem
Speaking of maps, this reminds me. According to my RMXP, Ratty is using an older version of XP, which means any maps I make might not be able to be used in it.

Frustrating.


There are different versions of XP?
author=seacliff217
author=seiromem
Speaking of maps, this reminds me. According to my RMXP, Ratty is using an older version of XP, which means any maps I make might not be able to be used in it.

Frustrating.
There are different versions of XP?


Yes there is... I think I have the new version :(
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
How many more pokemon still need cries. Sorry for being away for so long. Life got a bit hectic.
Ratty524
The 524 is for 524 Stone Crabs
12986
@Jin: After double-checking in the editor, the tileset is formatted the way RMXP generally handles tilesets. Did this "updated" RMXP change that? Do you also happen to have a screenshot that demonstrates this problem? That might help.

@Trass: Wow, you have some really nice stuff! I guess this is something I should get people's opinion on: Would everyone here prefer a custom soundtrack to this game? Maybe I shouldn't be married to the music I have now.

@Jayje: Great to see you back!, There are still plenty of cries that need to be done. I recently got MechanicalPen on board with making cries, though, so you might want to communicate with him as far as who wants to do what. Do you have the link to the spreadsheet?