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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!


Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!



The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)

Posts

Seiromem
I would have more makerscore If I did things.
6375
I just got a question, how are Egg Moves decided? Are they set by default?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=seiromem
I just got a question, how are Egg Moves decided? Are they set by default?

What egg moves a Pokemon gets is defined manually. I plan to bring it up soon, but since the movepools of these Pokemon are still being reworked, it wouldn't be practical to finalize any egg moves on our Pokemon right now.
Here is the problem I'm having. Parts from other tiles connect and if I try to remove it I remove half of the required pixel for the tiles I want to use.


image hosting site
Ratty524
The 524 is for 524 Stone Crabs
12986
Interesting. I'll try sending the file through my locker, as I think Photobucket tends to screw up the dimensions of large images.

Ultimate Warp Zone Tileset
The pink parts are meant to be transparent.
Seiromem
I would have more makerscore If I did things.
6375
Good news! I'm actually making that one map.
Blobofgoo
Legs are a burden. Return to snek.
2751
Custom Music is superior. Especially because Trass's stuff is really good...

Though there are some awesome themes that I wouldn't mind sneaking in from R/S/E (The soot mountain theme for instance)

Maybe a blend of new and old music?
Seiromem
I would have more makerscore If I did things.
6375
It doesn't hurt to have a new and interesting wild pokemon battle theme.

Let's hear what that would be, and decide if we want more customs.

EDIT: Ratty my boy, you seem to lack cave doors! All you've got are ladders!
much better ratty! the other image was smaller, this one is a good size.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Those Fakemon Cards! Oh my! Your spriting skills are so damn good! :D
Seriously, take a look at Bulvine and Libraphant or Byakestial! Awesome.

My Pokémon! They look great :)

I see you took some slight artistic liberties with Tikurai ;)
Any special reason for it? I'm just curious :p

Can't wait to see all Pokémon sprites!

BTW, is it Catlix or Cowlix? Can you please clarify mordenglory?
I need this foo. Be cool if it was so good they made an official make of this.
Make some cool fairies and dragons and ghosts though, and unconventional type combos, and def evolving gyms that can adapt esp if you could go at them any way you wanted like in the pkmn mmorpgs people want.
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
Has it been updated since last time? I looked and it seemed the same?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=seiromem
EDIT: Ratty my boy, you seem to lack cave doors! All you've got are ladders!

Maybe you can have each floor transferrable through ladders, then? :P
Just kidding, I'll add it in with the tileset soon.

author=jin69
much better ratty! the other image was smaller, this one is a good size.

Awesome! It must have been a photobucket issue, then.

author=iddalai
Those Fakemon Cards! Oh my! Your spriting skills are so damn good! :D
Seriously, take a look at Bulvine and Libraphant or Byakestial! Awesome.

My Pokémon! They look great :)

I see you took some slight artistic liberties with Tikurai ;)
Any special reason for it? I'm just curious :p

Can't wait to see all Pokémon sprites!

BTW, is it Catlix or Cowlix? Can you please clarify mordenglory?

While I did do the previous three you mentioned and a few others, the Tikni line was done by Miracle, so you'd have to ask him. As for Catlyx/Cowlyx, in his actual submission he labeled the notepad as Catlyx, yet in some of his actual information it's called Cowlyx. I think I'll stick with Catlyx for now. >_<

author=BizzareMonkey
I need this foo. Be cool if it was so good they made an official make of this.
Make some cool fairies and dragons and ghosts though, and unconventional type combos, and def evolving gyms that can adapt esp if you could go at them any way you wanted like in the pkmn mmorpgs people want.

The game is already into its production phase, so any changes to things like the roster will be minor at best. We do have some Pokemon that have unconventional/underutilized type combinations, though (A grass/electric type, A Dragon/Ghost psuedo-lengendary, lots of different fairy types, as even the water starter will become a Water/Fairy, in addition to a 'mon that starts off Rock/Ground and ends up Water/Psychic in its final evolved form), and gym leaders will break some conventions, so stay tuned!
In my opinion ratty pokemon 41, 42, 138,and 139 seem out of place compared to the other sprites and I think they need a sprite up date.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=jin69
In my opinion ratty pokemon 41, 42, 138,and 139 seem out of place compared to the other sprites and I think they need a sprite up date.

41 and 42 don't look that out of place in my eyes, and the other two are kind of supposed to look that way, because they're "8-bit" and "16-bit" Pokemon made to look like video game sprites... They are, without a doubt, the weirdest submissions to this game.
author=Ratty524
author=jin69
In my opinion ratty pokemon 41, 42, 138,and 139 seem out of place compared to the other sprites and I think they need a sprite up date.
41 and 42 don't look that out of place in my eyes, and the other two are kind of supposed to look that way, because they're "8-bit" and "16-bit" Pokemon made to look like video game sprites... They are, without a doubt, the weirdest submissions to this game.


Oh okay that explains the megaman looking enemy! Well, I guess it's just me than, lol. No disrespect intended to the creators of those pokemons!
Ratty I have a question about the tileset. What are the red boxes with an X used for?
Seiromem
I would have more makerscore If I did things.
6375
Nothing. They're placeholders for whatever you'd want to add.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=jin69
Ratty I have a question about the tileset. What are the red boxes with an X used for?

Nothing. They're just there to keep better track of what tiles are meant to be used and what aren't, in addition to what seiromem said.
Subscribing I was waiting for this to show up, I haven't had my pokemon fix since diamond and pearl. I wish everyone involved in this project the best of luck.
Aand... in the end do you need me to make custom music or not? I don't mind trying out a few tracks if you want.