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While I can't guarantee that an online server for you guys to duke it out with these fakemon will be a thing, those of you that want to make your competitive battling predictions, stat calcs, or other stuff can do so here!

You could also ask questions about any trivia, Pokemon, or the setting of this game or anything that pops into your head.

For your reference the wiki is HERE (some information may be outdated)

Have fun!

Here's a List of RMN-Mons and Sets! Feel free to recommend some of your own! I (Seiromem) Will update the list with sets I feel look good (I'm easily Impressed).
I'll Only do NFE Pokemon if I feel they can surpass their evo in some way (mainly defensively w/Eviolite.)

Joubush (AKA The OP)
Joubush has a great attack stat, handy dual stab in steel and grass, and solid speed. A diverse physical movepool ensures it's ability to fit on many teams and generate unpredictability. It is solely a sweeper, but how it sweeps should be decided by your team. Need something to destroy walls quickly? Choice Band is your set. Need to revenge kill many 'Mons? Choice Scarf has your back. Looking to stall break? Swords Dance will destroy the stallers.
However, this knightly avian is hardly invincible. It has rather average defenses and most super-effective hiuts or high-powered stab will hurt it extremely badly. Add prior damage from spikes and stealth rocks, and this can be KOed easily.
Definitely cover Joubush's weaknesses and you'll have a solid team-member.
Choice Band
Adamant/Jolly
EVs: 252 ATK, 252 SPD, 4 hp
Leaf Blade/Power Whip
Iron Head/Iron Lance
Drill Run
Superpower
This is Joubush's best coverage. Drill run defeats fire types, which resist it's stab, and Superpower defeats steel types that would otherwise wall it.
With this moveset, there are precious few safe switch-in. I have calced Every 'Mon and they either have too little raw stats (Claspirito, Beluga), a weakness to one of it's coverage (Seradder, Diablode, Fuzard) no way to hit it back meaningfully (Trunklift) or any combination of the three (Venohm). The only thing that can be safe from Joubush are, fittingly, fire types that can annihilate Joubush with their fire stab. Ripodictya take little from all four of these moves so long as it had a little bulk (Max HP), and Joubush doesn't know a single move to cover it, while Ripodictya can wipe it out with flamethrower/fire blast. Suzaestial also take little-to nothing with some kind of bulk investment, and takes care of Joubush in the same way.
The problems with these two counters? They're x4 weak to stealth rocks and both slower than Joubush unless scarfed. If Stealth rocks are up, their ability to wall Joubush is severely hampered. Luckily, they both can learn a recovery move in roost, but their SR weakness and lower speed means they cannot switch into Joubush safely most of the time.
In summary, choice band Joubush is a devastating force capable of immediately threatening everything in the game, while it can be dispatched of with strong moves.

Choice Scarf
Adamant/Jolly
EVs: 252 ATK, 252 SPD, 4 SDF
Power Whip
Iron Lance
Drill Run
Pursuit
This set is THE revenge killer. It has near-perfect coverage, as previously mentioned, and can outspeed everything bar faster scarfers. You'll want to use Iron Lance & Powerwhip over their higher-accuracy counter-parts due to the weakened power due to the loss of Choice Band. Pursuit over superpower, as drill run covers fire and steel types anyways, as it allows you to catch Pokemon that might fear you and switch out. Otherwise, this set runs near identically to the choice band set except your goal is to revenge kill fast and powerful Pokemon like Darspirita, or pursuit trap Pokemon like Atavism, who would outspeed you if you didn't have a choice scarf.

Swords Dance
Jolly/Adamant (Life Orb/Leftovers)
EVs: 252 ATK, 252 SPD, 4 SDF
-Swords Dance
-Iron Lance/Iron Head
-Power Whip/Leaf Blade
-Drill Run
This set once again has many of the same moves as those above, except superpower is swapped out for swords dance. This set is especially effective against bulkier teams, as it can set up and heavily damage most Pokemon, is cannot be toxic-ed, and wouldn't stay in on something that could burn it anyways. Just be aware that you can still be outspeed by Pokemon such as Darspirita and Atavism, who can KO you if you're weakened (such as being hit while setting up, or from hazard damage, or priority). The choice between life orb and leftovers is the difference between power and longevity. Lifeorb bringing the power, and leftovers bringing the longevity.

Life Orb
Jolly/Adamant
EVs: 252 ATK, 252 SPD, 4 SDF
-Synthesis
-Iron Lance/Iron Head
-Power Whip/Leaf Blade
-Drill Run
This set lies somewhere between the power of the choice sets, and the freedom of switching moves the SD set grants. Synthesis is there over SD for longevity, as being worn down by life orb and Iron Lance recoil(if you're not running Iron Head) is just too much. You can synthesis on any Pokemon who would fear any of your attacks, or on walls who can't do much damage to you.

Other Options
Joubush has a decent base 80 special attacker, a special movepool that just makes the cut, and a way to raise it's special attack. However, a special Joubush is still vastly inferior to it's physical sets, bringing more immediate and impact with its power. Zen Headbutt can be run on the physical sets to harm poison types, but drill run already does this as well as covers against fire and steel, and Iron lance hits most poison types for the same neutral damage anyways. A substitute swords dance set could be run to avoid getting burned, paralyzed, or put to sleep, but the loss of a coverage move or STAB attack really opens it up to being walled, and it outspeeds most mons that would dish out these statuses anyways. Low kick is an option instead of superpower as it doesn't lower any stats, and there are some heavy Pokemon it can hit super-effectively (Trunklift) but superpower just brings more power to the table in general, and so is superior to low kick. A Defensive set could be run, with any combination of Toxic, Synthesis, attacking moves, Resttalk, or even Iron Defense. Double Team and Swagger, while utterly relying on chance, can be used if you're into that sort of thing.


Dragablo
Dragablo is quite an imposing fire type, boasting a beefy attack stat, decent defenses, yet average speed. It's special defence in particular isn't very good. However, like all of Ratty's starters it's movepool is far from shallow like most fire-types, and gives it plenty of options.

Choice Specs
Modest
EVs: 252 Spa, 248 hp, 8 Sdf
-Fire Blast
-Dark Pulse
-Hidden Power Grass
-Earthquake
It's amazing base 130 special attack stat makes a choice specs set the first thing to come to mind, and with good reason. While it's not fast enough to outspeed many Pokemon, it can certainly be faster than most walls, and destroy them with it's high-powered stab and some coverage moves. Due to its use as a wallbreaker, running speed on it isn't necessary or effective, as most things you would want to outspeed are too fast even with investment, such as Claspirito(who gains Hydro Pump from a Pre-Evolution) and Quodash. You also don't need speed investment to outspeed the walls you want to anyways, so running bulk is almost always the better option to allow you to not take much damage from the attacks walls might throw out. Fire Blast and Dark Pulse destroy anything that doesn't resist them, and few Pokemon resist both. Earthquake takes good care of opposing fire types, even if you have poor attack thanks to being modest,




Serempity

Hydroaka

Flamesoul

Junipruvan

Lectrei

Swantweet

Volice

Curveat

Bassacre

Quoadash

Venohm

Alampita

Darspirita

Claspirito

Marubim

Meryphim

Excaloch

Tomamight

Flaurum

Seradder

Diablode

Limbatent

Pozitron

Catlyx

Troxin

Zhiulong

Narosal

Heaven

Funkound

Echeel

Irritormen

Tikurai

Shredax

Totemvolt

Loblotomy

Beluga

Boganna

Levitomb

Tricalp

Atavism

Hypster

Crabammer

Borabol

Dwarkin

Torgheist

Tornment

Ellefan

Acarphogus

Meterstorm

Maelstorm

Spiritatue

Megamouth

Moryo

Mantennae

Bigfoot

Ddraig

Spitfire

Equistro

Astragon

Plantossus

Raicicle

Muspyg

Superbitron

Leninja

Killerbeat

Vulkanylos

Ripodictya

Byakestial

Suzaestial

Genbestial

Atardis aka Uber #1

Carvora aka Uber #2

Antipode aka 100 Base

Posts

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sorry don't mean to pester you but i find the "mlg nerd" comment a bit uncalled for as well as offensive. I happen to be a professional VGC player. you don't need to remove it. this is more a declaration than a complaint. just wanted to let you know its a tad bit offensive. big fan of the game! And looking forward to it's release!
kentona
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
20742
is nerd an insult?
author=kentona
is nerd an insult?
actually its more of the lack of "no-offense" after the joke. (i hope its a joke)
Ratty524
The 524 is for 524 Stone Crabs
12896
author=essej915
sorry don't mean to pester you but i find the "mlg nerd" comment a bit uncalled for as well as offensive. I happen to be a professional VGC player. you don't need to remove it. this is more a declaration than a complaint. just wanted to let you know its a tad bit offensive. big fan of the game! And looking forward to it's release!

While it's an area of gaming that I'm not personally interested in, I never intended to describe anyone as an "MLG nerd" in the form of a disparaging remark.

I'm sorry that you took it as such, though, and I'll actually remove it in response. Thanks!
Wow, really? I mean, we're all nerds here, nerdboy, don't get your undies twisted. Seriously. I'm a nerd, he's a nerd, you're a nerd. We all play games and make games and do nerd shit. It's not an insult, it's a descriptor. It's like getting upset over being called a cop when you're part of the police force. :/
Seiromem
I would have more makerscore If I did things.
5640
I'd be interested to hear what mons you think would fit into VGC, essej.

Personally, I'm a fan of Marubim by virute of just being able to take hits and either deal heavy damage or set up. Plus Follow Me would be great VS dragons.

I'm not really knowledgeable about VGC though, I usually go by Smogon tiers, like OU Singles.
author=Liberty
Wow, really? I mean, we're all nerds here, nerdboy, don't get your undies twisted. Seriously. I'm a nerd, he's a nerd, you're a nerd. We all play games and make games and do nerd shit. It's not an insult, it's a descriptor. It's like getting upset over being called a cop when you're part of the police force. :/
author=Seiromem
I'd be interested to hear what mons you think would fit into VGC, essej.

Personally, I'm a fan of Marubim by virute of just being able to take hits and either deal heavy damage or set up. Plus Follow Me would be great VS dragons.

I'm not really knowledgeable about VGC though, I usually go by Smogon tiers, like OU Singles.

to answer the both of you and everyone else on this page. it was empty. needed discussion. there is now a discussion. problem?
as for vgc viable mons, i would say its pretty hard to tell until more detailed movepools etc. are released .
(maybe some inside info would be nice?)
(Also after my last project crashed I wouldnt mind working on the theorymon/metagame page pretty soon?)but so far with 4 years of VGC under my belt, i would have to make an opinionated guess and say that Chi-yim looks very god with no guard, thunder, hyper beam, and STAB focus blast. next in promising candidates is Seradder who looks more and more like a choice scarf disrupter with u-turn, crunch, serrated cleave?, and iron tail. or if you prefer a late game setup sweeper in singles with substitute, iron head, coil, and crunch.
another one ive been looking forward to is Nasorsal. surf, scald, recover, amnesia, earthquake, are but a few of the moves that make up the versatile movepool of this beast.
Tricalp. trickroom curse sweeper/ spike setter. 'nuf said.
and the most promising and OP fakemon award goes to......Joubush!
Iron head, superpower, frenzyplant, power whip, swords dance, closecombat, leaf blade, drill peck, wild charge. His weaknesses are more than covered by his more than versatile movepool and his STAB or setup options are limitless. I'll be surprised if I don't see him if there is going to be a server thingy.
Seiromem
I would have more makerscore If I did things.
5640
Alright, those look like mostly good suggestions, but I have a question, why ever use hyperbeam? Losing out on a turn with no ability to switch out effectively making it a 2 V 1 for that turn seems like a bad idea, especially when focus blast, thunder, and psychic would hit what hyper beam hits for almost the same damage(more with Focus Blast) anyways?

Serrated Cleave is 90 BP, 95 Acc, and I think it causes flinching. So it's a more powerful, slightly less accurate, Iron head. Also, that sub coil set looks like a good idea to me! I'll remember that one.

Nasoral has solid defenses (110 HP) coupled with recover, so I can see the potential for this tank. Looks like a bulkier Swampert to me, actually!

Yeah, though I think hippowdown would be a better curse sweeper, spikes are about the only thing that would make you want to run it over Hippowdon in my opinion. Other than the fact it's slightly faster, Hippowdon is superior in HP, Attack, Defense, and even special attack(but that one's irrelevant) and has an extremely similar movepool. Can you think of any other reason to run Tricalp over Hippowdon other than spikes?

OOooh, yes, I agree on the Joubush assessment. I actually did a bunch of calcs earlier and Joubush's Choice banded attacks had little tanks. They even made Ratty decide to remove Close Combat (But retain superpower, as that move lowers your attack too) to slightly lessen it's impact.

I'm really liking the look of Marubim as a set-up sweeper in the same vein as Scraggy in that it's bulky and a little on the slow side, but can run either Dragon Dance or Bulk Up. It's abilities only really help Choice sets, especially band, what with serene grace force palm (60% Para Chance) and Play Rough( 20% Attack drop chance) or even Zed Headbutt for poison types and the 40% flinch chance!
I'd probably run...
- Dragon Dance/ Bulk Up
- Close Combat/Drain Punch
- Play Rough
- Zen Headbutt
or for a banded set
- Stone Edge
- Close Combat/Force Palm
- Play Rough
- Zen Headbutt
Force palm gives a nice chance of para, letting it outspeed the pokemon that switches in.



Also, the only reason I haven't bothered to post anything was due to me thinking there really wasn't anyone interested in this yet (either due to lack of knowledge or other obligations(like making the game) or the fact that there is no server and there might not even be any, so why bother?)

EDIT: Oh, and the revised movepools are almost done. Then we move onto TMs/Hms/Tutor Moves, and finally egg moves. That's probably when we'll update the wiki.
Ratty524
The 524 is for 524 Stone Crabs
12896
As seriomem stated, there isn't enough concrete information since the game is still in development, and right now I'm focusing more on getting something playable out to the public then anything related to competitive battles.

It's still fun to talk about these things, though. What do you think are the Pokemon with the least potential out of the bunch?
author=Ratty524
As seriomem stated, there isn't enough concrete information since the game is still in development, and right now I'm focusing more on getting something playable out to the public then anything related to competitive battles.

It's still fun to talk about these things, though. What do you think are the Pokemon with the least potential out of the bunch?
if you need someone to run this page for "vgc" analysis im always available.

Also Seiromem, hyper beam can actually be used quite well in certain nuche situations or as a fun little finishing move. mega pidgeot certainly rocks it!
Please, please please tell me Ellefan is useful. I mean, at least like that migthy japanese Pachirisu! I know there has to be something you can do to use Ellefan. Yeah!

(Aside from the starters, my favourite is Limbatent, it looks very cool D:, I'll try to make something with him...).
Ratty524
The 524 is for 524 Stone Crabs
12896
author=orochii
Please, please please tell me Ellefan is useful. I mean, at least like that migthy japanese Pachirisu! I know there has to be something you can do to use Ellefan. Yeah!

(Aside from the starters, my favourite is Limbatent, it looks very cool D:, I'll try to make something with him...).

It's hard to tell if anyone is useful since not everyone has their overall data finalized yet and the game isn't out (though hopefully I can alleviate that latter problem soon).

As far as Ellefan is concerned, it's stats are under par compared to some of the more apparent feasible threats, though as its one of the few Pokemon with Fake out in our roster, plus its Ghost/Fairy typing that would work wonders defensively, I could see it being a lead or a support on more stall-based teams.
Seiromem
I would have more makerscore If I did things.
5640
author=Ratty524
As far as Ellefan is concerned, it's stats are under par compared to some of the more apparent feasible threats, though as its one of the few Pokemon with Fake out in our roster, plus its Ghost/Fairy typing that would work wonders defensively, I could see it being a lead or a support on more stall-based teams.


And thanks to it's ghost typing, it'll get access to many utility moves that'll make it a pain to deal with; pain split, destiny bond, Wil-O-Wisp, all things to royally mess up some pokemon. With a respectable special attack it can hurt things with moonblast+Shadow Ball, but it's subpar speed holds it back. Trace is always an interesting ability and Bad Dreams + Lovely Kiss would go well together. Overall, it's pretty decent.
Seiromem
I would have more makerscore If I did things.
5640
I have a question that would be best for theory-crafting. This is not a request to suddenly implement it into the game.

Pokemon Essentials had gained Mega-Evolution some time ago. 47/718 Pokemon have a mega-evolution as of ORAS. To keep proportion, that would mean (if we were to even implement Mega-Evolution) 9 Pokemon should get a mega evolution as of now. This also means that for every 17 Pokemon that are created, one mega should be introduced. Remember I am not proposing we implement mega-evolution.

Anyways, what 9 Pokemon should we/would want to give a mega? Remember, Psuedo-Legendaries and Pokemon like Beedrill all have gotten a mega evolution, so current power should have nothing to do with your selection. Mega-Evolving Increases a Pokemon's stats by 100 no matter what, and it never increases HP. Remember that if you increase the speed, on the turn it mega-evolves it still uses it's speed from before it mega-evolves. You can also Redistribute a stat, like with Abomasnow getting slower to have an even greater increase in another stat. Also, some megas change typing or get unique mega-abilities such as Kangaskhan with Parental Bond or Pinsir with Aerilate. We cannot, to my knowledge, implement custom abilities so try to hold back on it. Lastly, be sure you can think up the Aesthetic of the mega, but that's secondary.

Here are my 9:

The three Starters
Mega-Joubush, Gains a knightly cape and metal wings with a Knightly Symbol.
Atk: 120 + 30 = 150
Def: 70 + 15 = 85
Spa: 80 + 10 = 90
Spd: 75 + 15 = 90
Spe: 103 + 30 = 133
Mega-Ability: Whatever it's Hidden Ability would have been. I think it was Justified? Or No Guard (Always hit Iron Lance and Power whip at the cost of always being hit by Wil-O-Wisp or Focus/Fire Blast.

Mega-Dragablo, Extremely longer Horns, Tail has fire jets and is more devil-like, Sharper claws. Ends of flame turns a different color (blue to green tipped?)
Atk: 92 + 20 = 112
Def: 81 + 27 = 108
Spa: 130 + 25 = 155
Spd: 62 + 28 = 90
Spe: 80
Mega-Ability: Defiant or Flashfire.

Mega-Serempity: Exaggerated frill crown, more frills, more colorful, larger.
Atk: 85 + 10 = 95
Def: 55 +45 = 100
Spa: 95 +25 = 120
Spd: 115 + 38 = 153
Spe: 78 - 18 = 60
Mega Ability: Marvel Scale
My Pokemon I had originally thought of a Mega for.

Mega-Irritormen, Torn mask, exaggerated mouth, broken pot with the shards orbiting the small black mass of tentacles that work as feet
Old Art I did of it.
Atk: 105 + 40 = 145
Def: 67 - 10 = 57
Spa: 95 + 40 = 135
Spd: 71 - 10 = 61
Spe: 90 + 40 = 130
Mega Ability: Dark Aura(if that isn't available, Pressure)

Others I think should get a mega.

Mega-Pozitron, Sparatic energy surrounds the core which has a more reuniclus shape, the magnets act as headgear and as a throne (to keep the idea that they're just barely being contained)
Atk: 25 - 20 = 5
Def: 105 + 30 = 135
Spa: 115 + 40 = 155
Spd: 22+ 50 = 72
Spe: 40
Mega Ability: Retain Aftermath or get sheer force or Magnet Pull

Mega-Hypster, Completely decked out in hippy gear with three magic rings instead of one.
Atk: 52 + 10 = 62
Def: 57 + 20 = 77
Spa: 112 + 30 = 142
Spd: 109 + 30 = 139
Spe:36 + 10 = 46

I can't see any others getting a mega evolution. What do you guys think? Maybe 9 is too many megas for such a small game?
Mega-Antipode. Because making more broken the Uber pokémon is what mega evolutions do best! And of course, let's go the Mega Mewtwo way!

Mega-Antipode X
Ability - Drought
Atk: 150
Def: 120
Spa: 90
Spd: 110
Spe: 130

Mega-Antipode Y
Ability - Snow warning
Atk: 80
Def: 110
Spa: 150
Spd: 120
Spe: 140

And maybe each Mega-Antipode drops one of his types. So the X version is pure Fire, and the Y version is pure Ice.
Or can be in exchange of Psychic (or something else, but again, I still find Antipode to be an elemental Mewtwo). Fire/Psychic Mega-Antipode X, and Ice/Psychic Mega-Antipode Y.
Seiromem
I would have more makerscore If I did things.
5640
oh, yeah, Antipode would be a great split mega mon. Looks nice.
Ratty524
The 524 is for 524 Stone Crabs
12896
I actually had mega-evos on the back of my mind. They definitely won't be in this game, but it was something I was considering for a sequel to the event, provided if I'm not burned out enough to make one.

I'd personally rather have mega-evos be used to give players alternate options for using a Pokemon rather than simply just making it better in every way. The trend of "give megas to what's popular" kind of created an additional power-creep that doesn't really alleviate the balancing issues this game has anyway.

Anyway, here are my ideas:

Mega-Joubush
Type: Grass/Steel => Steel
Atk: 120 - 30 = 90
Def: 70 + 5 = 75
Spa: 80 + 55 = 135
Spd: 75 + 25 = 100
Spe: 103 + 25 = 128
Mega-Ability: Justified

Mega-Dragablo
Type: Fire/Dark => Dark
Atk: 92 + 45 = 137
Def: 81 + 25 = 106
Spa: 130 - 30 = 100
Spd: 62 + 10 = 72
Spe: 80 + 20 = 100
Mega-Ability: Moxie

Mega-Serempity
Type: Water/Fairy => Fairy
Atk: 85 + 30 = 115
Def: 55 + 20 = 75
Spa: 95 + 20 = 115
Spd: 115 - 30 = 85
Spe: 78 + 30 = 108
Mega Ability: Wonder Skin (I drew this mainly due to the fact that Brine Shrimp can tolerate high salinity and toxic levels)

Seiromem
I would have more makerscore If I did things.
5640
author=Ratty
I'd personally rather have mega-evos be used to give players alternate options for using a Pokemon rather than simply just making it better in every way.


Alright, that seems like an interesting concept, would take people some getting used to though. All megas, no exceptions, have been used to enhance a Pokemon. However it'd be really discouraging to have your physical Joubush mega into something that doesn't use physical moves at all. Also with the whole if your mega faints and you revive it you can't mega again, effectively making it useless. What makes mega-evolutions that just pump up a Pokemon balanced is that you can only have one. You have to choose which Pokemon you're fine with not being bolstered and which one you want as a mega.

With your Joubush, it's kinda useless to cut it's attack and give it an ability that raises it's attack. Seems Counter-Productive. Maybe lightning rod (Lance) or battle armor. instead.
Ratty524
The 524 is for 524 Stone Crabs
12896
author=Seiromem
author=Ratty
I'd personally rather have mega-evos be used to give players alternate options for using a Pokemon rather than simply just making it better in every way.
Alright, that seems like an interesting concept, would take people some getting used to though. All megas, no exceptions, have been used to enhance a Pokemon. However it'd be really discouraging to have your physical Joubush mega into something that doesn't use physical moves at all. Also with the whole if your mega faints and you revive it you can't mega again, effectively making it useless. What makes mega-evolutions that just pump up a Pokemon balanced is that you can only have one. You have to choose which Pokemon you're fine with not being bolstered and which one you want as a mega.

With your Joubush, it's kinda useless to cut it's attack and give it an ability that raises it's attack. Seems Counter-Productive. Maybe lightning rod (Lance) or battle armor. instead.

Yeah, I was sort of wondering that if I take that approach, then how will the entire concept be satisfying to players, especially given with its mechanics?

As for the megas I have, consider it a rough brainstorm that was kind of thrown together without too much second thought, so you're pretty much right about it. I think the only special moves Joubush has available are Leaf Storm and...Hidden Power? (' ^.^)
In the official pokémons, I like not optimal sets, like special Beedril. Okay, maybe special Beedrill is too much, but making a special set for non special oriented pokémon, or vice versa. Making things unpredictable.

So I was wondering at how are the available moves in that aspect.
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