Let me state this here and now; I am a classic victim of the overly ambitious game design. I normally start out a project wanting to make and epic and it A.Never gets finished, and B.It has too many useless things in it. There is nothing like a 10 minuite intro to a rpg maker game to make the player disconnect. So, this is going to be a bit of a different project; That is, a small game with simple aims. I want to do this as a experiment to improve my design process; To make it more efficient. Let me state this project's mission statement.
Mission Statement: Create a simple coffee house simulation focused on conversation.
And that's pretty much it. I need to layout the base framework for the business side of it(Rent, Coffee Bean Ordering, Coffee Prices, Mixing the grounds to develop new flavors, and Loans), and I will be setting up a random 5 variable system to generate clients(Name,Trait 1, Trait 2, Backstory, Job). For example, the traits will take into account how to develop the backstory, and then the randomly assigned job will correlate the basic backstory to a proper story account.
I might work it in later that more a customer visits, the dialogue options will change over time, and might even record choices you make into the character's conversations.
For now, This is the plan of action. I hope you guys tag along with me as I develop this game bit by bit.