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A Lesiurely start to a project of simplicity...

Let me state this here and now; I am a classic victim of the overly ambitious game design. I normally start out a project wanting to make and epic and it A.Never gets finished, and B.It has too many useless things in it. There is nothing like a 10 minuite intro to a rpg maker game to make the player disconnect. So, this is going to be a bit of a different project; That is, a small game with simple aims. I want to do this as a experiment to improve my design process; To make it more efficient. Let me state this project's mission statement.

Mission Statement: Create a simple coffee house simulation focused on conversation.

And that's pretty much it. I need to layout the base framework for the business side of it(Rent, Coffee Bean Ordering, Coffee Prices, Mixing the grounds to develop new flavors, and Loans), and I will be setting up a random 5 variable system to generate clients(Name,Trait 1, Trait 2, Backstory, Job). For example, the traits will take into account how to develop the backstory, and then the randomly assigned job will correlate the basic backstory to a proper story account.
I might work it in later that more a customer visits, the dialogue options will change over time, and might even record choices you make into the character's conversations.

For now, This is the plan of action. I hope you guys tag along with me as I develop this game bit by bit.


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I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
If you're trying to avoid the problems you say you are, having ideas you "might work in later" is probably something you should force yourself to avoid.

Good luck!
@LockeZ: Hmm... That is a good point. One of my major aims with this project is to change my work practices.

Rather, I should approach it from a top down perspective. I am so used to trying to work in a modular form that mayhaps I should adopt a more complete form stance to making myself work.

Ahahaha, It's so difficult sometimes though!

Also, and this is just a personal surprise thing, why did my blog show up in game design? Is this a new thing that happens now?
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