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The world is at war.

First the town guards were recruited and now conscription is being enforced.
The notorious bandit group ‘the Mad Dogs’ have taken this opportunity to terrorise the now defenceless towns.

Ralph, a washed up former detective is living in the desert and couldn’t care less about these world altering events.
That is, until they come to his doorstep.

Facing the threat of being conscripted into the army Ralph flees his home with plans on infiltrating the Capital City. Being the place where the countries ‘betters’ live, citizens there are exempt from being drafted into the army.

This will not be an easy task however; it’s not just a place one can walk into, Ralph will need the proper documentation.
Or a very good copy.

On Ralph’s journey you will also be privy to a glimpse into the lives of two other (far less cowardly) characters.

David is a mysterious man with a deep rooted grudge against the leader of the Mad Dogs. He will do everything in his power to track him down.

Thomas is a high ranking soldier who is hiding his past from his fellow troops. He believes that his Commanders word is above all else and cannot stand the sight of an undisciplined soldier.

Latest Blog

Finally finishing the series off

Hot damn can't believe it's been six years since I started this project.

After Chapter 4 I started work on Chapter 5 (was gonna go all George Lucas and call it Chapter 7 but decided against it...) which was a prequel following the Black Knight, remember it was heavily influenced by Phantom Pain since I'd played that around then and think I actually made quite a bit of it, even had a fair bit of gameplay compared to the other Chapters, I remember some dodging fireballs, basic stealth mechanics (really pushing whole Phantom Pain thing) and even a sort of whack a mole boss fight. Kinda got burned out and took a break to work on something else, that soemthing else never materialised into anything and when I finally felt like going back to the Learson project had soured in my mind. Didn't like the story, gone off the whole supernatural angle.

So basically I did nothing for 4 years, well that's not entirely true, got a new job, got in shape, lost my hair but real life stuff doesn't matter.

Anyway finally wanted to get back to it to work on my new project, a project which I cared deeply for, so much that I wanted it to be all by me, custom graphics, music all that. Problem is I'd never done that before, so I couldn't start work on my dream project without practicing on something first, hence the idea to finally finish the Learson series. Not just finish it, remake it. I figured I would condense the story, cut out all the crap, make it short and sweet and simple and smash it out in a year or so. This sounds bad but since I didn't really care about it anymore I figured it would be easier finishing it off and saying 'yep, that'll do', but as I'm sure most of you know feature creep took ahold of me, small tiny maps ended up becoming multiple maps, a lot of what I cut out of the story creeped back in, (saying that most of the crap from Chapter 4 has been cut, not sure what the hell I was thinking back then. Also most of Chapter 1 and 3 if I really think about it.) So yeah I became attached to it and now it's taking longer than I expected. Still I feel like I've restrained myself somewhat this time, I'm actually able to cut scenes and other stuff that don't really add anything. Feel like the story is a lot more cohesive this time around but I guess we'll see.

Main difference now is there's going to be 5 different endings, largely because I couldn't decide on which one I liked and partly because I needed a reason for all the dialogue options in the game.

Anyway, think this new version will be a lot better, more of a visual novel than an RPG, no battles, no puzzles, those always were kind jammed in as an afterthought in previous games. Replaying them for the first time in a while it really was quite glaring. Why the hell were they fighting rats in the desert?

  • Completed
  • ralphthefifth
  • RPG Maker VX Ace
  • Adventure
  • 08/14/2014 06:45 PM
  • 03/08/2021 09:15 AM
  • 08/13/2014
  • 75618
  • 25
  • 0

Posts

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Nope.

I was too lazy to have anything meaningful change.

You get the option to buy an equally powerful sword later on. Which is kind of a cop out but actually makes sense due to something you'll find out in Chapter 2
Wait, no. That was a lie. I took that line out.
I Love This Game !
Now , i need help with locating and finding a path to Dale"s Cave .
Where is it?I go around the map for it, and nothing .
One more thing : How to open the cave with the 2 switches?
Wait . . . is that Dale"s Cave ?
Damn. It took me a while to figure out which bit you were talking about, I haven't looked at Chapter 1 in a while.

To open the cave with 2 switches you have to push/pull the broken pillar onto the higher switch which makes the lower one work. You'll then need a plank of wood to get across the gap if I remember correctly.
I resolved that. Thanks .
One more thing I encountered a bug after a get into Brokenbridge forest and i try to get in Clarks Cave , i can"t .
author=Adina
I resolved that. Thanks .
One more thing I encountered a bug after a get into Brokenbridge forest and i try to get in Clarks Cave , i can"t .


Huh. I don't know why that is.

What is happening exactly? You're trying to use the entrance in the forest I take it, down the vines?
Linkis
Don't hate me cause I'm Cute :)
1025
WOW, looks like I'm about as dumb as they come when it comes to
getting out of the desert :)

I in that tiny town with a Mayor. I've been all over the desert but can't seem
to find my way out :( All the scorpions and rats are dead.
Could the problem be those to guys trying to tear down the bridge on the right??

I have the iron sword and think I've completed all the little side quests.....

HELP!!!! :)
author=Linkis
WOW, looks like I'm about as dumb as they come when it comes to
getting out of the desert :)

I in that tiny town with a Mayor. I've been all over the desert but can't seem
to find my way out :( All the scorpions and rats are dead.
Could the problem be those to guys trying to tear down the bridge on the right??

I have the iron sword and think I've completed all the little side quests.....

HELP!!!! :)


Have you been through the gate in the leftmost cave?
Linkis
Don't hate me cause I'm Cute :)
1025
I would iffin' I had a damn key :)

Honestly no, I THINK I've been all over the desert and spoken two to everyone.
Although that cheapass mayor refuses to let me in the chest next to this throne :(

Also, I've seen the entrance to a few other caves and a chest with a plank of wood on the top of a rock.
And, I did pull a switch that did something in a cave. I thought it lowered a blank for to walk over but I can't get across.....
author=Linkis
I would iffin' I had a damn key :)

Honestly no, I THINK I've been all over the desert and spoken two to everyone.
Although that cheapass mayor refuses to let me in the chest next to this throne :(

Also, I've seen the entrance to a few other caves and a chest with a plank of wood on the top of a rock.
And, I did pull a switch that did something in a cave. I thought it lowered a blank for to walk over but I can't get across.....


Ah okay, you've jogged my memory now.

If you go to where the Mayor is there should be some vines behind him, climb up them and you should be able to go to the next screen where the chest and plank of wood are.
Take the plank of wood and you can use it to bridge the gap in the cave with the chest.
Linkis
Don't hate me cause I'm Cute :)
1025
That's it ????

It's that friggin' easy ????

Now see, that's why old people should not be allowed to
play these games :)
I'm really really impressed with this so far (I'm about 4 hrs in and I'm at the Cave to meet with Dale). I love that it's much more story and adventure driven as opposed to grinding you're way through dungeons. You've not pulled punches with the dark side of mankind and I respect that.

The mapping isn't out-of-this-world amazing but it's better than a lot of games, but without some signposting here and there, some sections can get confusing / repetitive.

Another gripe I have is one that I have with the RPG genre as a whole - who on Earth leaves sword and potion around in boxes eh? I like the 'bandit loot' thing though, it makes a bit more sense. I did like the shovel and digging up items but I haven't encountered it since leaving the desert area.

The dialogue can be a bit colloquial at times (and I can tell you're English!) but I laughed out loud on the odd occasion which doesn't happen a lot with games, not least amateur-made. Looking forward to playing more! It's inspired me to think about my old RPG Maker XP games and maybe trying to start them up again. Good work!
author=Qirky
I'm really really impressed with this so far (I'm about 4 hrs in and I'm at the Cave to meet with Dale). I love that it's much more story and adventure driven as opposed to grinding you're way through dungeons. You've not pulled punches with the dark side of mankind and I respect that.

The mapping isn't out-of-this-world amazing but it's better than a lot of games, but without some signposting here and there, some sections can get confusing / repetitive.

Another gripe I have is one that I have with the RPG genre as a whole - who on Earth leaves sword and potion around in boxes eh? I like the 'bandit loot' thing though, it makes a bit more sense. I did like the shovel and digging up items but I haven't encountered it since leaving the desert area.

The dialogue can be a bit colloquial at times (and I can tell you're English!) but I laughed out loud on the odd occasion which doesn't happen a lot with games, not least amateur-made. Looking forward to playing more! It's inspired me to think about my old RPG Maker XP games and maybe trying to start them up again. Good work!

I'm glad you like it (so far), personally whenever I look back at Chapter 1 I find the dialogue to be terrible. Although I guess I can say the same for every Chapter that I'm not currently working on.

I'm not too fond of the standard RPG stuff like getting better equipment, fighting random encounters etc. but I kind of felt like I had to include it. I tone it down as the series progresses however I'm not sure whether that's really a good thing since as a reviewer has mentioned I don't really replace it with anything.

I forgot about the digging thing, I quite enjoyed that, might try and repurpose it in the next chapter.

Regarding the dialogue I was trying to make everyone sound really common, since pretty much everyone IS really common (at least as far as outward appearances are concerned).

I'm happy to see it inspired you to continue with your games, I don't think that's happened before so it makes me kinda proud.

I'm very curious as to what you'll think of the rest of the series.
How do I get the bloody sword out of the bloody stone? I hope someone is still watching this this board. I've been all over the place and can't figure out what do do next. So, help, please.
Long adventure game. Written like a western cartoon, you know, the main characters are the only sane people in a world full of wackjobs. Something like that. I've seen these kind of games a bit too often. There is also ALOT of backtracking. It was getting really mind numbing towards the late game. Battles are pretty easy and that's fine because this is a story game after all. Pretty simple game otherwise.
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