"If we all attack one of them at the same time, we'll quickly have an advantage. Killing them one by one will be much easier than trying to confront a whole group directly, don't you agree?"
"Think again. If we all rush at one enemy, we are only going to get in each other's way, we may even accidentally hurt each other. And you don't suppose the others will just randomly flail around if we allow them the room to surround and backstab us, right? Such a move would make us all extremely vulnerable."
"Oh... I hadn't thought of that..."
The Campaign is originally an entry for RMN's "Fundamental RPGology" contest with the goal of exploring unusual possibilties in RPG combat. Consisting of five unique fights, the game introduces and showcases the complex, event-based Team Duel Battle System. Tactical thinking and clever planning are essential to beat the challenges lying ahead.
This game was inspired by a tabletop RPG Campaign played in the "The Dark Eye" system.
Features:
- Fight 1 vs 1 - in a team. Their position on the battlefield decides which enemy a character can attack, which of their abilities they can use and whether items are usable or not.
- No MP. Each of the five team members has their own individual skill mechanic that adds a new layer of strategic risks and possibilities to the battle.
- No typical healing. Mending a body takes time and effort, even when using magic. All healing must happen over time and/or under specific circumstances.
- Death is not cheap. A knocked out character can still be saved - but if one of the heroes recieves the fatal blow, the entire battle is lost.
- Additional features including but not limited to: Injuries, weapon minimum damage, different damage calculations for weapon damage and magical damage, and an optional interactive component which provides a chance for some additional power.
"Think again. If we all rush at one enemy, we are only going to get in each other's way, we may even accidentally hurt each other. And you don't suppose the others will just randomly flail around if we allow them the room to surround and backstab us, right? Such a move would make us all extremely vulnerable."
"Oh... I hadn't thought of that..."
The Campaign is originally an entry for RMN's "Fundamental RPGology" contest with the goal of exploring unusual possibilties in RPG combat. Consisting of five unique fights, the game introduces and showcases the complex, event-based Team Duel Battle System. Tactical thinking and clever planning are essential to beat the challenges lying ahead.
This game was inspired by a tabletop RPG Campaign played in the "The Dark Eye" system.
Features:
- Fight 1 vs 1 - in a team. Their position on the battlefield decides which enemy a character can attack, which of their abilities they can use and whether items are usable or not.
- No MP. Each of the five team members has their own individual skill mechanic that adds a new layer of strategic risks and possibilities to the battle.
- No typical healing. Mending a body takes time and effort, even when using magic. All healing must happen over time and/or under specific circumstances.
- Death is not cheap. A knocked out character can still be saved - but if one of the heroes recieves the fatal blow, the entire battle is lost.
- Additional features including but not limited to: Injuries, weapon minimum damage, different damage calculations for weapon damage and magical damage, and an optional interactive component which provides a chance for some additional power.
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