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*EXTRACT BEFORE PLAYING*

A surreal, neon lit, Earthbound inspired world filled with nightmare creatures and bizzare situations exists by the name of Tantibus. Journey from your very normal and totally boring home where nothing weird ever happens of Cobble's Key to whatever exists past the first boss. The game also features a simplistic RPG battle system inspired by Paper Mario and other such games.

Be there man eating clocks?

Be there vomiting gardeners?

Be there depressed lamps?

Be there faceless men?

Yup!

Latest Blog

Teaser

Not necessarily a sequel, but a successor to Tantibus is in the works. More info soon.

  • Completed
  • Beanallean
  • RPG Maker VX Ace
  • RPG
  • 09/12/2014 09:32 PM
  • 11/07/2018 09:03 PM
  • 09/08/2014
  • 38866
  • 21
  • 616

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Posts

Pages: 1
Seiromem
I would have more makerscore If I did things.
6375
Aha Ben, seems you've posted this beauty here, very good!
As I've said before this game is very interesting, love the art style and the mini-stories for each town. Of course, it'd be even more interesting if they all wrapped up together, but that's just something you'll have to work on then.

Anyways, I'd recommend everyone to play this, it's a simple RPG with a real surreal setting...
I love it when an RPG goes for a different art style and setting, so already there you caught my attention more than most. I played up until the dungeon that just had a lot of floors with single fights, mainly because I didn't feel like going through them. Probably I'll go back and finish the game some time but I mean, that's kinda a bad/lazy idea for a dungeon, don't you think? There's a lot of pretty cool stuff here otherwise, though.
author=Arale
I love it when an RPG goes for a different art style and setting, so already there you caught my attention more than most. I played up until the dungeon that just had a lot of floors with single fights, mainly because I didn't feel like going through them. Probably I'll go back and finish the game some time but I mean, that's kinda a bad/lazy idea for a dungeon, don't you think? There's a lot of pretty cool stuff here otherwise, though.


Thanks! The place where you are is an optional area that I threw in. So you don't need to go back there to progress.
Really? That's what I had assumed at first but I couldn't find where to go next so I thought that was the proper path :S

I'll look around some more.
nhubi
Liberté, égalité, fraternité
11099
Well this looks different from what I've been playing lately, and I'm currently searching for a change of pace, so I'll give this one a go. I'll probably review unless I find a game-breaker or something of that nature in which case I'll drop a comment.

Edit: Ok found a glitch. I'll probably include it in the review unless you upload an amended version before I finish and write it up, as it's something other players should avoid and they may not read the comments. If you use the 'optimise' option in the equipment menu your HP/PP gets reduced to the base. You don't lose the higher total it just drops your current HP/PP to what each character had when you first meet them.
author=Arale
Really? That's what I had assumed at first but I couldn't find where to go next so I thought that was the proper path :S

I'll look around some more.


You have to go back into one of the houses (I've forgotten, but I believe it's the bottom right one) and go into the back room to fight the boss, which also leads to the next area underground.
author=nhubi
Well this looks different from what I've been playing lately, and I'm currently searching for a change of pace, so I'll give this one a go. I'll probably review unless I find a game-breaker or something of that nature in which case I'll drop a comment.

Edit: Ok found a glitch. I'll probably include it in the review unless you upload an amended version before I finish and write it up, as it's something other players should avoid and they may not read the comments. If you use the 'optimise' option in the equipment menu your HP/PP gets reduced to the base. You don't lose the higher total it just drops your current HP/PP to what each character had when you first meet them.


From my minimal knowledge, I don't think that's fixable. It happens because HP and PP are increased by armor, and when you re-equip them they set the HP/PP to their set number, but never to full health. It sucks.
The first thing I thought while looking through the screenshots were "Welcome to Moonside".
The second thing I thought was "I'm gonna play this".
author=Land-Of-Obscure-Potato
The first thing I thought while looking through the screenshots were "Welcome to Moonside".
The second thing I thought was "I'm gonna play this".


;D Glad you like the visuals
unity
You're magical to me.
12540
Wow, this was refreshing and interesting. I love the whole Moonside vibe to the entire game, and found the whole thing fun. I also saw at least one Homestar Runner reference in there. I love H*R and have let slip at least a few references in my own games myself XD
author=unity
Wow, this was refreshing and interesting. I love the whole Moonside vibe to the entire game, and found the whole thing fun. I also saw at least one Homestar Runner reference in there. I love H*R and have let slip at least a few references in my own games myself XD


Thanks! I might soon retry this game in a program I'm more familiar with because I don't like the gameplay a whole lot, but really like the visuals. I'll put a news article here if I start it, so make sure to subscribe if you haven't already.
Hey, Beanallean. I've only played about a half hours worth so far, but I'm absolutely digging this game from the bottom of my heart. The soundtrack and art are gorgeous, I actually found myself dancing a little to the music without even realizing it. In fact, I've already recommended it to my room mate.

I found two small errors though- The description for the Eyelid item mistakenly calls PP MP, and the Kitten Shirt's description runs off of the side of the screen at the word "selling". Other than that the game is fantastic!
author=Pizza
Hey, Beanallean. I've only played about a half hours worth so far, but I'm absolutely digging this game from the bottom of my heart. The soundtrack and art are gorgeous, I actually found myself dancing a little to the music without even realizing it. In fact, I've already recommended it to my room mate.

I found two small errors though- The description for the Eyelid item mistakenly calls PP MP, and the Kitten Shirt's description runs off of the side of the screen at the word "selling". Other than that the game is fantastic!


Yeahhh there's actually more typos than I'm proud to admit. I get really into making games but can't stand the polish portion. If you haven't already you should follow the game, I'm currently working on a sequel which will have more emphasis on the story. It'll also be made in game maker, which I'm a bit more well versed in, so it will probably look and play better too. One thing I really want to do is add Paper mario action commands to make battles more interesting and varied.

Anyways, glad you liked it, also glad you liked my wacky music choice. :D
I will definitely be following the development, yes.

I'm looking forward to seeing how it plays out!
Anyone have any advice on beating the last boss and/or clearing the bottomless pit (similar to paper mario)?
author=matski
Anyone have any advice on beating the last boss and/or clearing the bottomless pit (similar to paper mario)?


It's been a while, so I don't know how useful I can actually be. Just know that Zen is a very powerful character and keeping him alive is very beneficial. Setting his health to 1 to be temporarily invisible is always good, just make sure you heal him up before it wears off!

Make sure you use all of the characters abilities to your advantage (I think the max level for all characters is 5). Quart's preparation if very useful in the final boss. Also take advantage of the shop in Reden with free small heals and point restores. Those are very useful for healing in the pit after fights, so stock up to 99 of each before you go.

Hope this helps some!
Where are Oskar and Quart's final Knowledges? I've never gotten them to the final Level of 5. I even did the Pit.
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