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Solis Impound Barge

  • Elder71
  • 02/03/2015 10:15 PM
  • 2672 views
More jazz for the project's Kickstarter vid - this time the second part to the Berghis Trading Junk I posted earlier, which will be set upon as it pulls into Thyden Port.

Posts

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Long time no see Elder! I see the project's definitely going well.
That looks fucking amazing btw.
author=VVBlastFuryVV
Long time no see Elder! I see the project's definitely going well.
That looks fucking amazing btw.


Hi again.
Thanks! It comes in several separate parts and I'm hoping to animate it by having the claw extend and then lower onto the Berghis ship. That's gonna be one helluva complex scene to organise.
author=Elder71
...and I'm hoping to animate it by having the claw extend and then lower onto the Berghis ship. That's gonna be one helluva complex scene to organise.


Huh... I can think of one way to do that. It's gonna be time consuming to set up but it seems doable. And thinking about it, yes, it's gonna be complicated as fudge! =P
author=Vegnarus
author=Elder71
...and I'm hoping to animate it by having the claw extend and then lower onto the Berghis ship. That's gonna be one helluva complex scene to organise.
Huh... I can think of one way to do that. It's gonna be time consuming to set up but it seems doable. And thinking about it, yes, it's gonna be complicated as fudge! =P


Basically my plan is to save the different components as pictures and then 'move' them in sequence. Complicated to set up, complicated to execute. Hoo boi
author=Elder71
Basically my plan is to save the different components as pictures and then 'move' them in sequence. Complicated to set up, complicated to execute. Hoo boi


Yeah that's exactly what I had in mind. And it's also why I thought that it's gonna be a pain to set up.
Honestly I wonder if you wouldn't be better off using an animation program to do that, importing the various elements, putting them on a skeleton, and saving each frame into a picture. Actually no, I'm completely sure you would be better off doing that :P

An alternative would be a simple script where you specify keyframe positions and you let it do the tweening. Have you found a scripter yet?
author=Hasvers
Honestly I wonder if you wouldn't be better off using an animation program to do that, importing the various elements, putting them on a skeleton, and saving each frame into a picture. Actually no, I'm completely sure you would be better off doing that :P

An alternative would be a simple script where you specify keyframe positions and you let it do the tweening. Have you found a scripter yet?

I've found a programmer who's looking into the battle system I have in mind at the moment. By the time we raise funds (if...) we'll have a whole range of toys to play with, but for now I've just got the muddle through for the sake of the Kickstarter video.

author=Vegnarus
author=Elder71
Basically my plan is to save the different components as pictures and then 'move' them in sequence. Complicated to set up, complicated to execute. Hoo boi
Yeah that's exactly what I had in mind. And it's also why I thought that it's gonna be a pain to set up.


It might be easier to make the scene a movie and import it that way, rather than fiddling about with moving pictures by precise numbers of pictures and tackling their stack order.
author=Elder71
It might be easier to make the scene a movie and import it that way, rather than fiddling about with moving pictures by precise numbers of pictures and tackling their stack order.


And that might even 'cause some lag. So if you can do it as a movie or through Hasvers' method, that'd be great.
author=Vegnarus
author=Elder71
It might be easier to make the scene a movie and import it that way, rather than fiddling about with moving pictures by precise numbers of pictures and tackling their stack order.
And that might even 'cause some lag. So if you can do it as a movie or through Hasvers' method, that'd be great.


Hadn't really thought of that...It's a crucial scene, so I've gotta find a way to do it somehow :S
author=Elder71
Hadn't really thought of that...It's a crucial scene, so I've gotta find a way to do it somehow :S


A powerful anti-lag script will work wonders if you go that route. But try to find the optimal and less troublesome way to make it.

Though eventing it will ensure it plays out just fine for the most part. As a movie, it needs to be a specific format (ogg) and I'm not sure if it will be exposed in the game's directory and thus be easy to manipulate so there's that.
author=Vegnarus
author=Elder71
Hadn't really thought of that...It's a crucial scene, so I've gotta find a way to do it somehow :S
A powerful anti-lag script will work wonders if you go that route. But try to find the optimal and less troublesome way to make it.

Though eventing it will ensure it plays out just fine for the most part. As a movie, it needs to be a specific format (ogg) and I'm not sure if it will be exposed in the game's directory and thus be easy to manipulate so there's that.


I think I'm gonna stick with pictures for now and see what impact it has on performance. I've become quite good at minimising file sizes and syuch
author=Elder71
I think I'm gonna stick with pictures for now and see what impact it has on performance. I've become quite good at minimising file sizes and such


Speaking of size, only copy the needed files for the demos or the full game. The size should be as tight as it can.
author=Vegnarus
author=Elder71
I think I'm gonna stick with pictures for now and see what impact it has on performance. I've become quite good at minimising file sizes and such
Speaking of size, only copy the needed files for the demos or the full game. The size should be as tight as it can.


Hoo, yeah, took me a long time to realise that. I always go through and have a cull of any unnecessary files.
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