I'm running behind again. It comes from not being able to ignore even the tiniest thing I don't like once I've noticed it.
Version 16 will be up in a few hours (compressing now, starting the upload soon).
The BIG change in this version is that OMNIS is at last free of random encounters. Enemies appear as sprites on-map first and can be engaged or avoided at will. Though, in some instances, you'll have to be careful not to get caught in a pincer:
Reforming the way battles begin involved creating 6 new sprites, figuring out the best way to have the enemies move/respawn/remove once defeated. There're probably some new issues arising from such a drastic change, so if anyone spots any I'm immensely grateful in advance for the heads up.
As a side note - I went ahead and removed the time limit from the first section. Opinions of it were extremely mixed - with some suggesting it was a brave inclusion, others suggesting that it just added aimless pressure.
Either way, I'm forced to concede that, while the countdown fit with the opening scenario, it didn't add anything to game play and was responsible for inflicting unwanted and distracting pressure on some players.
It's gone now - but it could always come back. As usual I'm keen to know what people who've played before and can compare with/without think about it.
Cheers all. I'll be posting the Version 16 change log along with the new download.