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A Great Demo

The game was done wonderfully, especially for being an RPG maker game, and especially since it's only a demo. I did find a lot of minor grievances, but I think most of them got fixed in the newest update. My review is fair and honest, and covers the graphics, the battles, the story, and the characters.

The graphics were pretty good. This game uses a lot of custom tiles to help make it stand out from other RPG maker games. The elevator intro scene, and most cut scenes throughout, are done well and look good.

The story is always the important part for me. I can play a game with terribly boring battles, but if I like the story, I'll stick with it to find out what's gonna happen next.

This game has a fairly decent story. It's set in a sort of futuristic/dark world. Kind of gave off a steam-punk vibe to me. It has a lot of extra stuff to it that serve to help build the setting, such as hidden billboards with notes on them, and a field journal of a scientist that was doing research. The plot is fairly interesting. The first part revolves around going deeper underground and fighting the denizens of the darkness on your way to the Terminus. Has only a few random battles, and most enemies can be seen walking around and can be avoided. The second part revolves around trying to rescue the prisoner from a train that's under the protection of armed guards. This part is neat, and has no random battles, but has a lot of forced battles. The third part is more or less the conclusion of the demo when your party arrives in the Verdamm Suburbs. The dialogue isn't bad. It can be awkward to read at times, but a lot of that got fixed in new updates.

Overall, the story was good, and the ending was pretty good.

-Orphan and Skyler are siblings. They seem to be close, and would do anything for each other. They don't expect to finish this mission alive.

-Grunt is a guy working for the same agency as you, who is going with you to rescue the prisoner as an extra guard. He seems dim-witted but ready to fight.

-Dillon is a spunky/rebellious teenager that fights with grenades and crafted chemical weapons. Her personality is vastly different from anyone else, and it's pretty refreshing.

The battles were pretty well for an RPG maker game. They weren't too frequent, and they weren't too difficult. Orphan's abilities must be typed correctly on the keyboard before he will use them, which is pretty cool. It can be annoying sometimes if you are pressing enter rapidly and it makes you fail your combo, but that is really the user's fault, not the makers. Battles can't be sped up, which can also be annoying, but they aren't frequent enough for that to be a big deal. There are also ample healing items for your party so that you won't run out.

In conclusion, I want to reiterate that this is an RPG maker game, and for being said type of game, I thought it was really good. It's worth a download, and at 2-3 hours, it won't take that long for you to beat it. I'd give it a 4.5/5.0 because it was really solid.


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Thanks for reviewing.
We've still got a lot to work on, but there are also a lot of new ideas, features and mechanics for telling the story planned for the Unity build and the full game.

Technical issues especially will be heavily polished. Since I can't code myself, I've had to use custom scripts pulled from the internet which I'm endlessly grateful for, but couldn't customise beyond included settings. There were also a few compatibility issues, so some scripts don't work 100% properly.
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