As this is the first release, it's probably going to have some issues. I'll certainly correct as many as I can before the presentation I have to give. Any feedback would be appreciated.
This game is RTP INDEPENDANT. You don't need the RTP to enjoy this game (primarily because I'm not going to install RTP on some 40 computers so the others can play it during class). That being said, if the game crashes because there's a resource missing, please let me know.
Other than that, I hope you enjoy the product of exactly two months of work.
With less than a week until release, I have finally finished the last cutscene, meaning the game is essentially 100% complete. Now I just need to tweak some music and do one last round of polishing and the game will be ready for public release! I don't really want to show you too much here in terms of screenshots since the more you see now, the less impact it'll have when you actually play the game.
Also, the professor decided to add in a new requirement: I have to do a Let's Play for this. I don't have a microphone, so sorry for anyone who wanted to hear my sexy voice (although I do think I need to get one at some point in my life...)
I'm not sure if I should post that here. Other than the Makerscore, I don't see any benefit of having it. 15 Makerscore is always a good incentive for me, but for YOU, the player... I don't know. Let me know if you DO want it, and I'll post it here after the game's been out for awhile.
On a slightly humorous note: No one in my class had ever heard of RPG Maker before. After watching me work on it during October, over half the class switched from their other engines to RPG Maker. I'm spreading the message!
I'm about 3 weeks into this project, and I've already managed to piss off my entire class.
"WHAT?! You're not coding everything from scratch?" "WHAT?! You've already started?" "WHAT?! Are you TRYING to outdo us?"
To which I reply, "It wasn't in the instructions that everything had to be coded from scratch. Yes, I've already started. No, I'm not trying to outdo anyone. I just like making games."
So yeah. I have no friends at class anymore. Sadface.
There's good and bad sides to making a page here on RMN. The good side is that I can see that some of you actually LIKE this idea. As soon as I got comments and subs, I thought to myself, "Wow. I'm amazed that people actually want to follow this project!" And it motivates me to work even harder.
The bad side is that now I've got pressure to make it good! The project was simply to demonstrate a bit of Artificial Intelligence knowledge. If I REEEALLY wanted to, I could just take what I've got, simplify the story, and call it a project. But... This game is kinda growing on me the more I work with it.
Either I've taken a school assignment to heart or I've become a slave to the project and your expectations and now suffer from Stockholm Syndrome. Regardless, I've been working a lot harder than I had originally intended. "So what HAVE you been working on, Nova?" You may ask, "Is there a point to your rambling or are you just wasting my time?"
Well, I might as well give a progress report.
The last two weeks have been planning out the A.I routines that the psychopath will be taking. I'd say that process is about 85% done. Thankfully, this is the meat of the game, so once I finish this off, the rest of development is going to be just mapping and dialogue.
I really want to talk about the story and introduce the two main characters at least, since that's my favorite part of game developing and all that. Maybe later I'll set up a character page for them or leave it to a later blog. Since this game is so short, I'm afraid I might spoil the entire experience and give no incentive to play it.
Anyway, thanks for reading! This project WILL be completed by the end of next month, so you won't have to wait too long before getting to play it.