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''The cold wind is blowing on my skin, but I don't mind.
I just want to go home and be with my parents.
I'm not hungry. I'm not thirsty. The sky doesn't show, it has disappeared.
Behind the shadows, the Afterlife is waiting for me.''


A schoolgirl named Yuna finds herself alone in her classroom, without knowing what happened before. After a while, she meets his best friend Kazuki and will discover that creatures appeared from nowhere and tried to kill them. Together, they'll have to figure out what's going on and pass through this nightmare.

What is happening in this town?


Afterlife: The Second Dimension is a puzzle-oriented horror game.
If you played games like IB, The crooked man or The Witch House,
you will have no problem playing this game.
You will have to solve puzzles, flee enemies without getting hit and look for lost documents in order to learn more about the characters and places.


- Use the SPACE key to interact with the environment (the object is glowing).
- Press Q to turn on the flashlight and to turn it off.
- Access the Menu by pressing X or ESCAPE.
- It is important and necessary to read all the documents you will find on your way to understand the story better.
- There is no life gauge. If you get hit once, you die automatically.


-The game was designed with RPG MAKER VX ACE.
-Edited by SOUL ART STUDIO (My studio's name).
-The story, music and some graphics were created by me, Vincent Gabriel C. (Lost6Soul).
-The lighting effects are designed by Khas Arcthunder, Moghunter and Woratana.
-Special thanks to Jasmine Martineau and All of you who played all the
Afterlife games.


- For god's sake, WEAR HEADPHONES for a better experience !

- This game is a REMAKE of the first franchise Afterlife, but with
a different story. Why ? Because I want the players who already played Afterlife, to experience something new, not only replay the game for his graphics.

- Why ''The Second Dimension'' ? Because the game takes back the same environments and mechanics in the first game franchise Afterlife, but in a different universe. Which means different characters and story. Some environments stay the same, but others are kinda different...
Well, you'll see yourself !


- New Story.
- Rearranged soundtrack + new tracks!
- Graphics and special effects are better.
- New jump scares and environments to explore.
- Artwork.
- All grammar errors are now fixed!
- Available in Spanish in the Downloads section!


I hope you'll enjoy this game, I've put a lot of effort in this game to make sure that you'll experiment the best gameplay and immersion possible.
If you enjoyed the game, please like our official page here ! : Afterlife: The Second Dimension


Latest Blog


Finally, here's my project on which I worked for 5 months (400 hours), the PROJECT R.E.M. In this demo, you'll explore three different environments which I hope will give you the impression of being in a dream!

The project is still in production. I hope it gets bigger and more ambitious in a few years. I'm currently working on what the gameplay's gonna look like. More explanations on the process I used on my artstation!

Rendred in real time in Unreal Engine 4. All 3D work and animation done in Z-Brush, Maya and textured in Substance Painter/Designer and 3DS MAX.




S T A Y I N S P I R E D .
  • Completed
  • lost6soul
  • RPG Maker VX Ace
  • Puzzle
  • 10/15/2014 06:03 PM
  • 09/12/2021 02:15 PM
  • 10/28/2014
  • 183650
  • 46
  • 10745



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man, I seem to see Shayoko in pretty much every comment section I've been to, he/she seems to know a lot about rpg maker games....... Or is just really fed up with grammar (no offense, I can be like that too actually)
ok finished the game now and man that was eeepiiiiiiiic, but i'm just confused about the story, so basically everyone died and yuna's dad made a machine that kept all of their bodies in the world of the dead? sorry , sometimes when playing games my mind wanders off and i miss out on what just happened
Pretty fun game! Took me about 2 hours to finish... excluding the time when I had to redo the game because the killer did not give me time to escape. =_=
The puzzles were for the most part simple and dodging was not too bad.
The snowy environment, caves, and underground tunnels had fitting music that provided calming and terrifying sensations, which made exploring much more fun. Although I feel the heartbeat sound effect was used a bit too often, and I could be wrong but I wish there were some alternate endings as well as easter eggs for replayability.
Thank you all for the positives comments and advices! (and sorry for not replying before, we were kinda busy with school) Like we said on our official Facebook page, it definitely won't be our final game.

Vincent-Gabriel C, the creator behind the Afterlife franchise, has completed the story and characters/environments direction for his next game. Like we said, we're still waiting to gain more experience in programming and find a better engine/software.

UNTIL THEN, we're just gonna post some smaller projects, artworks, etc.
And it seems like a new rpgmaker software is comming soon...looks like we'll finally be able to bring Afterlife: The Second Dimension on mobile!

Stay tuned on: Afterlife official page.

Thank you for your comprehension!
Beta testers!? No, this game needs a goddamn exorcist!
This dev just uploaded a visuals demo for his next project. Pretty good stuff
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