T H E S T O R Y
Ruby wakes up inside of a strange metal locker. She realizes she cannot remember most of anything. As she steps out, Ruby gets the feeling something is very wrong about her surroundings. Broken plaster and paint chips scattered on the ground all around her, she shakily begins her quest to ascend from the metal bowels she has been thrust into.
It soon becomes apparent that she is not the only one lost and that she may even have some sort of dark history in this strange place.
E X P L A N A T I O N
Ruby Quest: Undertow is a personal rendition of the choose-your-own-adventure originally conceived by alias Weaver. It will feature additional scenarios/lore as well as changes to the storyline. One of the defining differences is that certain characters will play a bigger part in the dark tales of the Metal Glen, and most characters will become more personalized, as the source hardly tapped into actual spoken dialogue. A lot of moments from the original will still be implemented into the game.
The game sports an oblique perspective in the aesthetics department and completely custom, original graphics. There will be many different animations for characters and some cutscenes will consist of pictures.
Among the gameplay elements in Undertow are puzzles, exploration, fighting, and running for your fragile life. The Glen is filled with danger and invites you to brave them all. Prepare yourself for a unique horror experience from the developer of Death Proclaimed, the developer of The Longing Ribbon, and the developer of Home.
C R E A T O R S
- Jake "Fidchell" Springhorn - Art / Writing
- Eric "Gibmaker" Hopkins - Programming
- Felix "The Judge" / "Nitrosparxx" / "KeepListen" - Music