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T H E S T O R Y

Ruby wakes up inside of a strange metal locker. She realizes she cannot remember most of anything. As she steps out, Ruby gets the feeling something is very wrong about her surroundings. Broken plaster and paint chips scattered on the ground all around her, she shakily begins her quest to ascend from the metal bowels she has been thrust into.

It soon becomes apparent that she is not the only one lost and that she may even have some sort of dark history in this strange place.

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E X P L A N A T I O N

Ruby Quest: Undertow is a personal rendition of the choose-your-own-adventure originally conceived by alias Weaver. It will feature additional scenarios/lore as well as changes to the storyline. One of the defining differences is that certain characters will play a bigger part in the dark tales of the Metal Glen, and most characters will become more personalized, as the source hardly tapped into actual spoken dialogue. A lot of moments from the original will still be implemented into the game.

The game sports an oblique perspective in the aesthetics department and completely custom, original graphics. There will be many different animations for characters and some cutscenes will consist of pictures.

Among the gameplay elements in Undertow are puzzles, exploration, fighting, and running for your fragile life. The Glen is filled with danger and invites you to brave them all. Prepare yourself for a unique horror experience from the developer of Death Proclaimed, the developer of The Longing Ribbon, and the developer of Home.

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C R E A T O R S

  • Jake "Fidchell" Springhorn - Art / Writing


  • Eric "Gibmaker" Hopkins - Programming


  • Felix "The Judge" / "Nitrosparxx" / "KeepListen" - Music


Latest Blog

A Sad Outcome

I thought that I had a game plan for creating this project, but unfortunately things have fallen apart, and both Gibmaker and I have dropped Ruby Quest: Undertow. Now allow me to explain what happened.

The game was a huge, ambitious effort from both of us but it proved too much. Production started a few years ago and a lot can change in that amount of time. I'm talking real life stuff, and sure enough, things changed for both of us.

In Gibmaker's case, since the beginning of this game, he was in a bad spot. In a sense, both of us were, but Gib was fighting his own demons, struggling with an obsession in progress and not feeling like he was getting much out of life. Just recently he managed to find someone that gave him a different outlook and practically changed his way of living. He does not have time much to work on the game anymore, and this is a critical blow, as he is the programmer and debugger. Not to say he had absolutely no time, but work was going slower than it ever has been, and things were beginning to fall apart.

In my case, there were a few factors in my loss of interest for this project. Firstly, while we thought RMXP was a sufficient engine for the game considering Gib and I were familiar with it, the further we went into production, the more I was realizing this engine wasn't up to snuff. At the point where we are with the game, it's basically being held together with duct tape, bursting at the seams. We've pushed RGSS to its limits here, and have encountered countless bugs and performance issues that marred my vision of the game severely. I've come up with the prospect of switching to software like Game Maker or even Unity, but decided against it, as that would mean we would have to learn an entirely new engine, code structure, and interface. It plainly wasn't going to happen. Another factor is just how ambitious I was with the graphical style. There was simply way too much for me to make, so much that I started asking Gibmaker for help with tilesets.

In retrospect, it would have been wiser to make a bigger team, but I thought the two of us could tackle it by ourselves. It was a mistake, almost an impulsive decision without much planning (I didn't even create a full script/outline for the game's plot until we released the demo). That's a personal demon I have to fight myself, my impulsive nature. I heavily regret dropping this project, as I'm sure a lot of people were looking forward to our iteration of the popular source material. We apologize very much for how the production of Undertow came to a screeching halt.

All that being said, we won't leave you guys with nothing. We have a newer build with more maps and events. It's about halfway through the game, but we won't be making anymore of it. We will release this build for you guys, but as it is incomplete in many ways, there is a high chance you will come across bugs, but hopefully nothing game-breaking. This is the least we can do for you guys who were sticking around since the start. We hope it provides some fun in the wake of this saddening blog. It also contains all of the music we have planned to use for the game. We've also included a bunch of fun pictures/plans that we've created in the production of the game. The demo will end while you talk to Tom in the hallway upon returning from the second dark world. It is not a game-breaking bug, it is simply where we stopped working.

Thanks again for taking interest in our project. I can't say for sure if we'll ever work on a game again, but you guys are free to check my and Gib's portfolio of games if you're ever curious for more completed works from us. Thanks for reading!

EDIT: Because RMN is being stupid, I've uploaded the demo to Mega. https://mega.nz/#!erJUBCJA!3v_CTxZzvr3HzLdQ8bqi1RZPDbQZCdIIBS7409x14K8

Posts

Pages: first 1234 next last
nhubi
Liberté, égalité, fraternité
11099
Guys, you may want to have a look at the CSS, some of the text on this page is black on black and therefore unreadable. Like your names, and the engine and genre etc. Also your centring has made the navigation bar with 'summary/blog/images' centred
author=nhubi
Guys, you may want to have a look at the CSS, some of the text on this page is black on black and therefore unreadable. Like your names, and the engine and genre etc. Also your centring has made the navigation bar with 'summary/blog/images' centred

Is it fixed now? the text is white for me.
nhubi
Liberté, égalité, fraternité
11099
Nope, looks like this, it's black on slightly lighter black.


I'm going to clear my cache and then pop back and see if that makes a difference

Edit: Yep, that did it, all good and white now.
author=nhubi
Nope, looks like this, it's black on slightly lighter black.


I'm going to clear my cache and then pop back and see if that makes a difference

Edit: Yep, that did it, all good and white now.

Okaies. glad all is going well on your end. :3
I subscribed, wanna know why? Because there's a rabbit(bunny/hare or whatever it is called. And I love those) ^_^
author=Zealconis
I subscribed, wanna know why? Because there's a rabbit(bunny/hare or whatever it is called. And I love those) ^_^
we all love bunnies here.
Gibmaker
I hate RPG Maker because of what it has done to me
9227
I like bunnies too! :D
This game is going to be so cute.
Hm, interesting. Does Weaver know about this?

Edit: Oh, also, you may find this to be of interest if you aren't aware of it already.
author=argh
Hm, interesting. Does Weaver know about this?

Edit: Oh, also, you may find this to be of interest if you aren't aware of it already.


I've informed him right when I started doing artwork that I'd be trying my hand at a game and he allowed me to. Didn't hear anything from him after that. I don't know if he's seen any of the actual screenshots of the game.
Checking the game pages...
Oh hey! A game with Ruby Quest in the title! Sounds like that thing I re-
WAIT, did it say rabbit
*checks page*
Oh ok it's actually refering TO Ruby Quest, iz not some sort of spooky coincidence.



i will most likely never end up playing this game unless it features the water machine
author=Christamoose
Checking the game pages...
Oh hey! A game with Ruby Quest in the title! Sounds like that thing I re-
WAIT, did it say rabbit
*checks page*
Oh ok it's actually refering TO Ruby Quest, iz not some sort of spooky coincidence.



i will most likely never end up playing this game unless it features the water machine

Why not? Is the word Rabbit such a bad word? o 3o.
author=Christamoose
Checking the game pages...
Oh hey! A game with Ruby Quest in the title! Sounds like that thing I re-
WAIT, did it say rabbit
*checks page*
Oh ok it's actually refering TO Ruby Quest, iz not some sort of spooky coincidence.

i will most likely never end up playing this game unless it features the water machine


I sense passive-aggressiveness in this post, or you missed that this is a reimagining of the source material.
Gibmaker
I hate RPG Maker because of what it has done to me
9227
What was the water machine?
author=Gibmaker
What was the water machine?
are they referring to the silly water cooler that oddly enough has a large amount of fan art? Could be possible.
author=TheJudge
Why not? Is the word Rabbit such a bad word? o 3o.


The original made a point of never acknowledging the anthro aspect. Changing that marks a pretty significant divergence from the source material, since it's adding an entirely new artistic element that wasn't there before. Though understandable for a more detailed rendition where the character designs will be harder to just ignore, it is understandable if some people are confused.
author=argh
The original made a point of never acknowledging the anthro aspect. Changing that marks a pretty significant divergence from the source material, since it's adding an entirely new artistic element that wasn't there before. Though understandable for a more detailed rendition where the character designs will be harder to just ignore, it is understandable if some people are confused.


There are plenty more aspects in this rendition that will stray from the original, including additional elements in the main storyline. The point here is not to make a replica. The sooner that people understand this, the better. I want to call this a homage, since I love the original either way, but I understand if people will remain skeptical of that.

Anyway, I would really hope people don't brush the game aside because of this, as we're working hard to make this a unique and enjoyable horror experience.
unity
You're magical to me.
11142
Wow, you've got a nice dream-team of developers here :D I'm afraid I'm not familiar with the source material, but this is all looking good so far ^_^
author=unity
Wow, you've got a nice dream-team of developers here :D I'm afraid I'm not familiar with the source material, but this is all looking good so far ^_^


http://nepeta.mozai.com/Ruby_Quest/

If you're interested in getting familiar with the source Material this is the best place for it.
unity
You're magical to me.
11142
author=TheJudge
author=unity
Wow, you've got a nice dream-team of developers here :D I'm afraid I'm not familiar with the source material, but this is all looking good so far ^_^
http://nepeta.mozai.com/Ruby_Quest/

If you're interested in getting familiar with the source Material this is the best place for it.


Thanks very much!

Oh, cool, it's one of those forum-based choose your own adventure deals. I love those ^_^
Gibmaker
I hate RPG Maker because of what it has done to me
9227
I'm happy what you are exciting for this project. :) I am also excited for having something to show hopefully before 2016.
Pages: first 1234 next last