Back in November when I started working on Echoes of the Mind again I imagined the progress to come rather quickly since I was starting on solid ground. The Action Battle System and Custom Menu Systems were already done, so it was basically "glueing" altogether.
Little I did know how wrong I was. Professionally, I work as a software developer, and for me one of the hardest tasks we have is to give precise time estimates on the tasks we have to do.
I'm committed into delivering a great game. It's hard for me to tell when is Echoes of the Mind going to be finished, but it's easier to tell now seeing how we are making progress. I'm expecting a demo release in the first of second quarter of 2016.
The story is about 70% done. Like I mentioned in my previous post, there's a professional story writer assigned to that task; more or less he was written around 10,000 words for it.
All of the Echoes of the Mind sprites are custom, too. Here are some examples, some of these are not final:
From left to right: Viola, Harlequin, Lurker, Outsider, Woman in Black, Patient and Bone Stealer.
The map progress is doing great, too. Like I mentioned in a previous post, all of them are hand drawn, they take around from 2 to 3 days to produce. These are some areas that I haven't shown before, keep in mind that these are not in-game screenshots:
Crescent Moon Park.
John Bosco Memorial Hospital
As for the music, we have 4 tracks completed. The music is the final step in production, it is created once a whole scene has been made.