It's been a while since I don't publish an update. Don't worry, the game is in progress!
Two years ago I resumed this project and I'm more than happy that is looking the way I always envisioned it. I invite you to check the game videos. Even if they show little gameplay, they do show the game's atmosphere:
What is halting me from progressing the way that I would want is my studies. Currently, I'm in the middle of a master's degree and it consumes most of my time. But every available timespan is something that I use to work in the game.
Let me assure you, the game is in progress and will be finished! So far, we have just one more area to draw and the game's world will be basically finished.
What is also taking most of the production time is the battle system. The battle system takes heavy influence from action RPG's from the 16-bit console era, such as Legend of Zelda and Secret of Mana. The current demo is an old one that was published in 2006, but it can give you an idea on how the game plays, the final version has few differences in terms of game mechanics. Some adjustments needed to be done, my next post will be about that.
Here's a preview of what we're currently working on, these animations correspond to some of the techs/spells for each character.