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The Story
Amy Sentinel is a medic on the Space Station Titan. She wakes up in a trashed dormitory and struggles to uncover the mystery of her amnesia. Over time, Amy discovers the secrets behind the disaster that killed her crew-mates.

Gameplay
You can complete the game in about five minutes if you run straight through. However. If you do that, you miss a lot of the story, and the endings (especially the true ending) won't make any sense. By taking your time and examining everything, you can complete the game in about twenty minutes or less. Also, to get the most out of your play through, examine all the consoles and logs you find. Speak to any people you find along the way.

Technical Stuff
Stationary is a game that I made as an experiment to see how much I could accomplish with a partially translated WOLF engine, and a limited knowledge of Japanese.

This is essentially what I came up with.

It's still in the beta stage of development, so beta-testers are needed.

Bugs I am aware of and working to fix:
-In the cave, the description (This must be the cave. Pretty eerie) comes up at least twice, when it should really only show up once. I'm fixing it.
-There may be issues with warp tiles (warping to the wrong map, etc.)

Walkthrough
(Highlight for spoilers)

-To avoid a bad end when running from the monster in the prison level: close the cell door, don't hide in the box.
-To get the good ending: choose not to destroy the eggs. in the cave.
-To get the true ending: choose to destroy the eggs. in the cave.

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  • Completed
  • Ionacer
  • Other
  • RPG
  • 11/03/2014 06:24 PM
  • 01/07/2019 08:45 AM
  • 11/02/2014
  • 9279
  • 4
  • 74

Posts

Pages: 1
I actually liked the story and the experimental nature of it all, but that haphazard mapping held it back some. You could open the menu but it didn't display any text at least for me.

Anyway, curious also about the Wolf engine, it feels proficient and the game runs well. I had to take a look how it looks, and it does feel like RM but new at the same time. Sort of grade above 2k but hair below VX, and there's a nice RTP tiles & chars included that would also look great on RM projects, why not. Trying to make sense of japanese is one thing, but if only most of the menus and descriptions didn't just display ??? marks all over the place...
author=synbi
I actually liked the story and the experimental nature of it all, but that haphazard mapping held it back some. You could open the menu but it didn't display any text at least for me.

Anyway, curious also about the Wolf engine, it feels proficient and the game runs well. I had to take a look how it looks, and it does feel like RM but new at the same time. Sort of grade above 2k but hair below VX, and there's a nice RTP tiles & chars included that would also look great on RM projects, why not. Trying to make sense of japanese is one thing, but if only most of the menus and descriptions didn't just display ??? marks all over the place...


To be honest, I'm still trying to figure out how the engine works. The menu isn't set up by default, and I can't figure out how the tutorial did it. The haphazard mapping is partially my inexperience and partially my ineptitude with Japanese. For example, most of the speech and dialogue boxes are built into the map, so if you step on the signal tile, it'll display the message. I haven't figured out how to display messages like that as part of a common event, etc.
Pages: 1