The Story
Amy Sentinel is a medic on the Space Station Titan. She wakes up in a trashed dormitory and struggles to uncover the mystery of her amnesia. Over time, Amy discovers the secrets behind the disaster that killed her crew-mates.
Gameplay
You can complete the game in about five minutes if you run straight through. However. If you do that, you miss a lot of the story, and the endings (especially the true ending) won't make any sense. By taking your time and examining everything, you can complete the game in about twenty minutes or less. Also, to get the most out of your play through, examine all the consoles and logs you find. Speak to any people you find along the way.
Technical Stuff
Stationary is a game that I made as an experiment to see how much I could accomplish with a partially translated WOLF engine, and a limited knowledge of Japanese.
This is essentially what I came up with.
It's still in the beta stage of development, so beta-testers are needed.
Bugs I am aware of and working to fix:
-In the cave, the description (This must be the cave. Pretty eerie) comes up at least twice, when it should really only show up once. I'm fixing it.
-There may be issues with warp tiles (warping to the wrong map, etc.)
Walkthrough
(Highlight for spoilers)
-To avoid a bad end when running from the monster in the prison level: close the cell door, don't hide in the box.
-To get the good ending: choose not to destroy the eggs. in the cave.
-To get the true ending: choose to destroy the eggs. in the cave.
Amy Sentinel is a medic on the Space Station Titan. She wakes up in a trashed dormitory and struggles to uncover the mystery of her amnesia. Over time, Amy discovers the secrets behind the disaster that killed her crew-mates.
Gameplay
You can complete the game in about five minutes if you run straight through. However. If you do that, you miss a lot of the story, and the endings (especially the true ending) won't make any sense. By taking your time and examining everything, you can complete the game in about twenty minutes or less. Also, to get the most out of your play through, examine all the consoles and logs you find. Speak to any people you find along the way.
Technical Stuff
Stationary is a game that I made as an experiment to see how much I could accomplish with a partially translated WOLF engine, and a limited knowledge of Japanese.
This is essentially what I came up with.
It's still in the beta stage of development, so beta-testers are needed.
Bugs I am aware of and working to fix:
-In the cave, the description (This must be the cave. Pretty eerie) comes up at least twice, when it should really only show up once. I'm fixing it.
-There may be issues with warp tiles (warping to the wrong map, etc.)
Walkthrough
(Highlight for spoilers)
-To avoid a bad end when running from the monster in the prison level: close the cell door, don't hide in the box.
-To get the good ending: choose not to destroy the eggs. in the cave.
-To get the true ending: choose to destroy the eggs. in the cave.
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